C#6 新增特性目录
1 internal class Person
2 {
3 public string FirstName { get; set; }
4 public string LastName { get; set; }
5
6 public string FullName
7 {
8 get { return FirstName + LastName; }
9 }
10
11 public override string ToString()
12 {
13 return string.Format("[firstname={0},lastname={1}]", FirstName, LastName);
14 }
15 }
通常情况下,有些简单的只读属性和方法只有一行代码,但是我们也不得不按照繁琐的语法去实现它。C#6带了了一种和lambda语法高度一致的精简语法来帮助我们简化这些语法。先看看老版本的IL代码(这里我就不展开IL了,看下结构即可,都是普通的属性和方法而已):
我们看看新的写法有哪些简化:
1 internal class Person
2 {
3 public string FirstName { get; set; }
4 public string LastName { get; set; }
5
6 public string FullName => FirstName + LastName;
7
8 public override string ToString() => string.Format("[firstname={0},lastname={1}]", FirstName, LastName);
9 }
对于属性来说,省略掉了get声明,方法则省掉了方法的{},均使用=>语法形式来表示。看看IL吧:
好吧,什么也不解释了,都一样还说啥,,,
1 internal class Point
2 {
3 public int X { get; private set; }
4 public int Y { get; private set; }
5
6 public Point(int x, int y)
7 {
8 this.X = x;
9 this.Y = y;
10 }
11
12 public Point Add(Point other)
13 {
14 return new Point(this.X + other.X, this.Y + other.Y);
15 }
16
17 //方法1,有返回值
18 public Point Move(int dx, int dy) => new Point(X + dx, Y + dy);
19
20 //方法2,无返回值
21 public void Print() => Console.WriteLine(X + "," + Y);
22
23 //静态方法,操作符重载
24 public static Point operator +(Point a, Point b) => a.Add(b);
25
26 //只读属性,只能用于只读属性
27 public string Display => "[" + X + "," + Y + "]";
28
29 //索引器
30 public int this[long id] => 1;
31 }
32
33 internal class Program
34 {
35 private static void Main()
36 {
37 Point p1 = new Point(1, 1);
38 Point p2 = new Point(2, 3);
39 Point p3 = p1 + p2;
40 //输出:[3,4]
41 Console.WriteLine(p3.Display);
42 }
43 }
这种新语法也仅仅只是语法简化,并无实质改变,编译结果和以前的老版本写法完全一致。