第一种
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.MouseClick+=new MouseEventHandler(Form1_MouseClick);
}
void Form1_MouseClick(object sender, MouseEventArgs e)
{
MessageBox.Show("X :" + e.X.ToString() + "Y :" + e.Y.ToString());
}
private void button1_Click(object sender, EventArgs e)
{
int x=58;
int y=32;
//写法1
PostMessage(this.Handle, WM_LBUTTONDOWN, 0, (x & 0xFFFF) + (y & 0xFFFF) * 0x10000);
PostMessage(this.Handle, WM_LBUTTONUP, 0, (x & 0xFFFF) + (y & 0xFFFF) * 0x10000);
//简化下 其实就是Y坐标左移16位,然后再加上X坐标
PostMessage(this.Handle, WM_LBUTTONDOWN, 0, x + (y<<16));
PostMessage(this.Handle, WM_LBUTTONUP, 0, x+(y<<16));
}
uint WM_LBUTTONDOWN = 0x201;
uint WM_LBUTTONUP = 0x202;
[DllImport("user32.dll", SetLastError = true)]
static extern bool PostMessage(IntPtr hWnd, uint Msg, int wParam, int lParam);
}
}
查看Win32Api, point.Y << 16这个是移位操作(即yy×2的16次方),下面的point.X | (point.Y << 16),鼠标的xy坐标值做与操作,所以两个是一样的。
鼠标的坐标是以屏幕的像素点来计算的,从左上角分别为(x0,y0)。
原来或操作 高16位存放y轴坐标,低15位存放x轴坐标
第二种
Virtual mouse click c#
Int32 word = MakeLParam(x, y);
private int MakeLParam(int LoWord, int HiWord)
{
return ((HiWord << 16) | (LoWord & 0xffff));
}
public static class SimInput
{
[DllImport("user32.dll")]
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);
[Flags]
public enum MouseEventFlags : uint
{
Move = 0x0001,
LeftDown = 0x0002,
LeftUp = 0x0004,
RightDown = 0x0008,
RightUp = 0x0010,
MiddleDown = 0x0020,
MiddleUp = 0x0040,
Absolute = 0x8000
}
public static void MouseEvent(MouseEventFlags e, uint x, uint y)
{
mouse_event((uint)e, x, y, 0, UIntPtr.Zero);
}
public static void LeftClick(Point p)
{
LeftClick((double)p.X, (double)p.Y);
}
public static void LeftClick(double x, double y)
{
var scr = Screen.PrimaryScreen.Bounds;
MouseEvent(MouseEventFlags.LeftDown | MouseEventFlags.LeftUp | MouseEventFlags.Move | MouseEventFlags.Absolute,
(uint)Math.Round(x / scr.Width * 65535),
(uint)Math.Round(y / scr.Height * 65535));
}
public static void LeftClick(int x, int y)
{
LeftClick((double)x, (double)y);
}
}
public static void MouseLeftClick(Point p, int handle = 0)
{
//build coordinates
int coordinates = p.X | (p.Y << 16);
//send left button down
SendMessage(handle, 0x201, 0x1, coordinates);
//send left button up
SendMessage(handle, 0x202, 0x1, coordinates);
}