首先,给大家普及个知识,不管在任何平台或者任何第三方库的使用;只要你的调用的库的路径下有对应的包,是可以编译出来的。
回到主题,windows下有编译exe的那就是一定会编译linux的执行文件;不能编译只能说明你没有linux的库,直接网下下载拷贝到windows可以编译的包的路径下就可以编译了;这个大家可以自己实践下,有问题可以去论坛李提,我都会一一解答。
写这么短太浪费了,给点大家干货再:
最近在用GO语言做服务器,HTML5 做客户端游戏,这个是书上的例子,建议大家学习下,源码我已经放到论坛上了。
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
<title>Froot Wars</title>
<script src="js/jquery.min.js" type="text/javascript" charset="utf-8"></script>
<script src="js/Box2dWeb-2.1.a.3.min.js" type="text/javascript" charset="utf-8"></script>
<script src="js/game.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="styles.css" type="text/css" media="screen" charset="utf-8">
</head>
<body>
<div id="gamecontainer">
<canvas id="gamecanvas" width="640" height="480" class="gamelayer">
</canvas>
<div id="scorescreen" class="gamelayer">
<img id="togglemusic" src="images/icons/sound.png" onclick="game.toggleBackgroundMusic();">
<img src="images/icons/prev.png" onclick="game.restartLevel();">
<span id="score">Score: 0</span>
</div>
<div id="gamestartscreen" class="gamelayer">
<img src="images/icons/play.png" alt="Play Game" onclick = "game.showLevelScreen();">
<img src="images/icons/settings.png" alt="Settings">
</div>
<div id="levelselectscreen" class="gamelayer">
</div>
<div id="loadingscreen" class="gamelayer">
<div id="loadingmessage"></div>
</div>
<div id="endingscreen" class="gamelayer">
<div>
<p id="endingmessage">The Level Is Over Message</p>
<p id="playcurrentlevel" onclick="game.restartLevel();"><img src="images/icons/prev.png"> Replay Current Level</p>
<p id="playnextlevel" onclick="game.startNextLevel();"><img src="images/icons/next.png"> Play Next Level </p>
<p id="returntolevelscreen"onclick="game.showLevelScreen();"><img src="images/icons/return.png"> Return to Level Screen</p>
</div>
</div>
</div>
<canvas id="debugcanvas" width="1000" height="480" style="border:1px solid black;"></canvas>
</body>
</html>