今天是SIGGRAPH Asia 2017的第三天,也是Poster papers讲解的最后一天(总共两天,每天中午13:00-14:00)。今年中了poster的文章总共有58篇,分为10个类别,分别有:Animation,Hardware,Image and Video,Interaction,Methods and Applications,Modeling,Multimedia,Rendering,Virtual Environments和Visualization。大部分的文章都附有演示的DEMO和视频,可以帮助快速理解。这里在文末给大家整理分享论文列表,大家可以自行从网上查找相关资料进行进一步研究。
接下来重点介绍一篇Imaging and Video方向的来自中国北京Llvision Technology、NLPR和CASIA团队的文章《Style-Oriented Representative Paintings Selection》。目前根据大师作品的风格来生成或者转化图像的研究和应用比较多。就在昨天的Symposium On Mobile Graphics And Interactive Applications Demonstrations专题上,还展示和交流了一个名为Pictory的作品,App Store有下载,内容就是通过神经网络来实时转换图片风格,通过交流还送了我一张风格化的明信片。
哈哈,跑题了。回到这篇poster文章,它的创意点在于反其道而行之,它的目的是从一堆图像作品中选出最能代表画作作者的作品。它的实现方法是先VGG-19提取图像特征生成content-style feature vector,然后基于自主研发的聚类和抑制框架来对上一步生成的特征向量组进行分类,这里分为两步:1)利用K-means算法基于特征向量组分成K个类;2)然后根据贝叶斯概率分布来找到异类的图片(如下图所示);3)最后,更新这个K个分类并找到具有代表性的图片。
Computer Animation Festival
今年Computer Animation Festival获奖的作品如下(由于会场不允许拍照,所以无法提供更多的图片和视频):
BEST STUDENT FILM: GARDEN PARTY
BEST IN SHOW: AFTERWORK
JURY AWARD: HERE’S THE PLAN
JURY AWARD: (OO)
GARDEN PARTY讲述的是一只青蛙和一只蟾蜍在废弃的豪宅内自由的探索,最后无意中发现了这个豪宅内最大的秘密。
AFTERWORK设想的是卡通人物在娱乐我们人类的同时,它们自己的生活是怎样的呢?它们是不是也会像我们一样每天下班之后感觉到孤独呢?作者以卡通人物的角度来反思我们现在这种工作和生活的意义。
HERE’S THE PLAN讲述的是一对猫和狗的夫妇梦想开一间自己的蛋糕店,但是由于烤箱坏了它们不得不推迟梦想去挣取更多的钱来购买新的烤箱,但是在某个时刻开始,它们渐渐地偏离了自己的梦想,也偏离了彼此。
(OO)是一个天马行空的作品,正如标题的形状一样,这个作品讲述的是基于两个鼻孔的故事,极大地夸大了我们鼻孔在日常生活中会遇到的各种场景。个人表示欣赏不来这个作品。
今年的Computer Animation Festival还有一个看点是在动画中融入了AR/VR的场景,比如《FLY》这个作品,讲述的是孙子通过VR技术让年迈的爷爷重温了他年轻时开战斗机作战的一些场景(如果没猜错,这场战斗是二战)。
WebAR/WebVR
今天还有一个重头戏是GOOGLE和Mozilla关于WebAR/WebVR的专题报告。先声明一下,这场报告非常多的代码展示和讲解,另外,GOOGLE的工程师还是超有型的,不信你看这个帅哥。
言归正传,他们认为AR/VR的未来其实更像是现在的WEB,可以通过JS接口来与AR/VR设备进行交互,他们开发了three.js/AR.js等并展示了基于WEB的AR/VR应用DEMO。他们目前正在做的是建设更多的原型来更好地探索AR/VR的想象空间。其中包括:具有影响力的示例;制定设计标准;提供沉浸式的接口;渲染技术;研发的工作流程等。让我们拭目以待吧。
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附录:Poster Papers
Animation
User Pose Estimation based on multiple depth sensors
Seongmin Baek, Myunggyu Kim
Liquid wetting across porous anisotropic textiles
Aihua Mao, Mingle Wang, Yong-jin Liu, Huamin Wang, Guiqing Li
4D Computed Tomography Measurement for Growing Plant Animation
Sakiho Kato, Tomofumi Narita, Chika Tomiyama, Takashi Ijiri, Hiroya Tanaka
Motion Sickness Simulation Based on Sensorimotor Control
Chen-Hui Hu, Ping Chen, Yan-Ting Liu, Wen-Chieh Lin
Hardware
Real-time Temporal Quality Compensation Technique for Head Mounted Displays
Jung-Woo Chang, Suk-Ju Kang, Min-Woo Seo, Song-Woo Choi, Sang-Lyn Lee, Ho-Chul Lee, Eui-Yeol Oh, Jong-Sang Baek
Multi-DOF 3D Printing with Visual Surveillance
Lifang Wu, Miao Yu, Yisong Gao, Dong-Ming Yan, Ligang Liu
Aerial Image on Retroreflective Particles
Shinnosuke Ando, Kazuki Otao, Kazuki Takazawa, Yusuke Tanemura, Yoichi Ochiai
Aerial Light-Field Image Augmented Between You and Your Mirrored Image
Tomofumi Kobori, Kazuki Shimose, Sho Onose, Tomoyuki Okamoto, Masao Nakajima, Toru Iwane, Hirotsugu Yamamoto
A Proposal for Wearable Controller Device and Finger Gesture Recognition using Surface Electromyography
Ayumu Tsuboi, Mamoru Hirota, Junki Sato, Masayuki Yokoyama, Masao Yanagisawa
Improvement of A Finger-Mounted Haptic Device Using Surface Contact
Makoto Yoda, Hiroki Imamura
Imaging and Video
Seamless Video Scene Transition Using Hierarchical Graph Cuts
Tatsunori Hirai
Style-Oriented Representative Paintings Selection
Yingying Deng, Fan Tang, Weiming Dong, Hanxing Yao, Bao-Gang Hu
A Deep Convolutional Neural Network for Continuous Zoom with Dual Cameras
Hsueh-I Chen, Claire Chen, Yung-Yu Chuang
An Application of a Halftone Pattern Coding in Augmented Reality
Bruno Patrão, Leandro Cruz, Nuno Gonçalves
Subtitle Positioning for E-learning Videos Based on Rough Gaze Estimation and Saliency Detection
Bo Jiang, Sijiang Liu, Liping He, Weimin Wu, Hongli Chen, Yunfei Shen
Estimating the Simulator Sickness in Immersive Virtual Reality with Optical Flow Analysis
Jiun-Yu Lee, Ping-Hsuan Han, Ling Tsai, Rih-Ding Peng, Yang-Sheng Chen, Kuan-Wen Chen, Yi-Ping Hung
Interaction
MistFlow : A Fog Display for Visualization of Adaptive Shape-Changing Flow
Kazuki Otao, Takanori Koga
Prototyping Digital Signage Systems with High-Low Tech Interfaces
Ting-Wen Chin, Yu-Yen Chuang, Yu-Ling Fan, Ye-Ning Jiang, Yi-Ching Kang, Wei-Hsin Kuo, Tzu-Wen To, Hiroki Nishino
DupRobo: An Interactive Robotic Platform for Phyiscal Block-based Autocompletion
Taizhou Chen, Yi-Shiun Wu, Feng Han, Baochuan Yue, Kening Zhu
Tactile Braille Learning System to Assist Visual Impaired Users to Learn Taiwanese Braille
Tao-Jen Yang, Wei-An Chen, Yung-Long Chu, Zi-Xin You, Chien-Hsing Chou
User Interface Applications in Desktop VR using a Mirror Metaphor
Santawat Thanyadit, Ting-Chuen Pong
Deformation Simulation Based on Model Reduction with Rigidity Sampling
Shuo-Ting Chien, Chen-Hui Hu, Cheng-Yang Huang, Yu-Ting Tsai, Wen-Chieh Lin
Perception Adjustment for Egocentric Moving Distance between Real Space and Virtual Space with See-closed-type HMD
Ungyeon Yang, Nam-Gyu Kim, Ki-Hong Kim
Dualboard : Integrated User Interface between Typing and Handwriting
Seunghyun Woo, Jia Lee, Changmok Kim
Spin and Roll: Convex Solids of Revolution as Playful Interface
Akihiro Matsuura, Yuma Ikawa, Yuka Takahashi, Hiroki Tone
Natural Interaction for Media Consumption in VR Environment
Seung-Hwan Choi, Hyun-Jin Kim, Sang-Woong Hwang, Jae-Young Lee
Exploring Mixed-Scale Gesture Interaction
Barrett Ens, Aaron Quigley, Hui-Shyong Yeo, Pourang Irani, Thammathip Piumsomboon, Mark Billinghurst
Methods and Applications
An image generation system of delicious food in a manga style
Sakiko Fujieda, Yuki Morimoto, Kazuo Ohzeki
DeepHolo: Recognizing 3D Objects using a Binary-weighted Computer-Generated Hologram
Naoya Muramatsu, Chun Wei Ooi, Yuta Itoh, Yoichi Ochiai
Affordable System for Measuring Motion-to-Photon Latency of Virtual Reality in Mobile Devices
Yu-Ju Tsai, Yu-Xiang Wang, Ming Ouhyoung
Visualization and Labeling of Point Clouds in Virtual Reality
Jonathan Dyssel Stets, Yongbin Sun, Wiley Corning, Scott W. Greenwald
MitsuDomoe: Ecosystem Simulator of Virtual Creatures in Mixed Reality Petri Dish
Toshikazu Ohshima, Kenzo Kojima
Haptic Marionette: Wrist Control Technology Combined with Electrical Muscle Stimulation and Hanger Reflex
Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, Yoichi Ochiai
Sketch2Normal: Deep Networks for Normal Map Generation
Wanchao Su, Xin Yang, Hongbo Fu
Improved and Accessible E-book Reader Application for Visually Impaired People
Heesook Shin, Youn-Hee Gil, ChoRong Yu, Hee-Kwon Kim, Jisu Lee, Hyung-Keun Jee
Modeling
Polyhedral Meshes with Concave Faces
Caigui Jiang, Renjie Chen
Spring-Pen: reproduction of any softness with the 3D printed spring
Kengo Tanaka, Taisuke Ohshima, Yoichi Ochiai
Bidirectional Pyramid-based PMVS with Automatic Sky Masking
Jung-Jae Yu, Chang-Joon Park
SmartSweep: Context-aware Modeling on a Single Image
Yilan Chen, Wenlong Meng, Shi-Qing Xin, Hongbo Fu
Multimedia
A Fast And Efficient Content Aware Downscaling Based Image Compression Method For Mobile Devices
Rahul Upadhyay, Ajay Surendranath
Automatic Generation of Visual-TextualWeb Video Thumbnail
Baoquan Zha, Shujin Lin, Xin Qi, Zhiquan Zhang, Xiaonan Luo, Ruomei Wang
Aesthetic Temporal and Spatial Editing of Casual Videos
Jun-Ho Choi, Jong-Seok Lee
Content-Based Measure of Image Set Diversity
Xingjia Pan, Juntao Ye, Fan Tang, Weiming Dong, Feiyue Huang, Xiaopeng Zhang
Rendering
Spatial Multisampling and Multipass Occlusion Testing for Screen Space Shadows
Stefan Seibert, Stefan Radicke
Importance Sampling Measured BRDFs Based on Second Order Spherical Moment
Jie Guo, Yanwen Guo, Jingui Pan
Silk Fabricator: Using Silkworms as 3D Printers
Riku Iwasaki, Yuta Sato, Ippei Suzuki, Atsushi Shinoda, Kenta Yamamot, Kohei Ogawa, Yoichi Ochiai
Eyeshine Rendering: A Real Time Rendering Method for Realistic Animal Eyes
Yuna Omae, Tokiichiro Takahashi
Method for Quantitative Evaluation of the Realism of CG Images Using Deep Learning
Masaaki Sato, Masataka Imura
Virtual Environments
Emotion Induction in Virtual Environments: A Novel Paradigm Using Immersive Scenarios in Driving Simulators
Seunghyun Woo, Dong-Seon Chang, Daeyun An, Dongjin Hyun, Christian Wallraven, Manfred Dangelmaier
Marker-less Real-Time Tracking of Texture-less 3D objects from a Monocular Image
Yuki Morikubo, Naoki Hashimoto
A Spatial User Interface Design Using Accordion Metaphor for VR Systems
JoungHuem Kwon, YoungEun Kim, SangHun Nam
Room VR: A VR Therapy Game For Children Who Fear The Dark
Vy Dang Ha Thanh, Ondris Pui, Martin Constable
VR Lighting Design
Chi-Yang Lee, Hsuan-Ming Chang, Chun-Heng Lin, Ming-Han Tsai, Wen-Chieh Lin, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Jung-Hong Chuang
O-Displaying: An Orientation-Based Augmented Reality Display on a Smart Glass with a User Tracking from a Depth Camera
Yi-Shan Lan, Shih-Wei Sun, Kai-Lung Hua, Wen-Huang Cheng
Immersive VR Environment for Architectural Design Education
Chia-Hung Tsou, Ting-Wei Hsu, Chun-Heng Lin, Ming-Han Tsai, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Wen-Chieh Lin, Jung-Hong Chuang
Visualization
Data Jalebi Bot
Gaurav Patekar, Karan Dudeja
Speech Balloon System Using Single-Channel Microphone Array on See-Through Head-Mounted Display
Keiichi Zempo, Tomoki Kurahashi, Koichi Mizutani, Naoto Wakatsuki