//获得主界面
var mainDiv=document.getElementById("maindiv");
//获得开始界面
var startdiv=document.getElementById("startdiv");
//获得游戏中分数显示界面
var scorediv=document.getElementById("scorediv");
//获得分数界面 var scorelabel=document.getElementById("label");
//获得暂停界面
var suspenddiv=document.getElementById("suspenddiv");
//获得游戏结束界面
var enddiv=document.getElementById("enddiv");
//获得游戏结束后分数统计界面
var planscore=document.getElementById("planscore");
//初始化分数
?
var scores=;
<span style="color: #0000ff">/*
创建飞机类
*/
</span>function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
this.planX=X;
this.planY=Y;
this.imagenode=null;
this.planhp=hp;
this.planscore=score;
this.plansizeX=sizeX;
this.plansizeY=sizeY;
this.planboomimage=boomimage;
this.planisdie=false;
this.plandietimes=;
this.plandietime=dietime;
this.plansudu=sudu;
<span style="color: #0000ff">//行为
/*
移动行为
*/
</span> this.planmove=function(){
if(scores<=){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px";
}
else if(scores>&&scores<=){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px";
}
else if(scores>&&scores<=){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px";
}
else if(scores>&&scores<=){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px";
}
else if(scores>&&scores<=){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px";
}
else{
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px";
}
}
this.init=function(){
this.imagenode=document.Element("img");
this.imagenode.style.left=this.planX+"px";
this.imagenode.style.top=this.planY+"px";
this.imagenode.src=imagesrc;
mainDiv.appendChild(this.imagenode);
}
this.init();
}
<span style="color: #0000ff">/*
创建子弹类
*/
</span>function bullet(X,Y,sizeX,sizeY,imagesrc){
this.bulletX=X;
this.bulletY=Y;
this.bulletimage=null;
this.bulletattach=;
this.bulletsizeX=sizeX;
this.bulletsizeY=sizeY;
<span style="color: #0000ff">//行为
/*
移动行为
*/
</span> this.bulletmove=function(){
this.bulletimage.style.top=this.bulletimage.offsetTop-+"px";
}
this.init=function(){
this.bulletimage=document.Element("img");
this.bulletimage.style.left= this.bulletX+"px";
this.bulletimage.style.top= this.bulletY+"px";
this.bulletimage.src=imagesrc;
mainDiv.appendChild(this.bulletimage);
}
this.init();
}
<span style="color: #0000ff">/*
创建单行子弹类
*/
</span>function oddbullet(X,Y){
bullet.call(this,X,Y,,,"image/bullet.png");
}
<span style="color: #0000ff">/*
创建敌机类
*/
</span>
function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
plan.call(this,hp,random(a,b),-,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);
}
<span style="color: #0000ff">//产生min到max之间的随机数
</span>
function random(min,max){
return Math.floor(min+Math.random()*(max-min));
}
<span style="color: #0000ff">/*
创建本方飞机类
*/
</span>
function ourplan(X,Y){
var imagesrc="image/我的飞机.gif";
plan.call(this,,X,Y,,,,,,"image/本方飞机爆炸.gif",imagesrc);
this.imagenode.setAttribute('id','ourplan');
}
<span style="color: #0000ff">/*
创建本方飞机
*/
</span>
var selfplan=new ourplan(,);
<span style="color: #0000ff">//移动事件
</span>
var ourPlan=document.getElementById('ourplan');
var yidong=function(){
var oevent=window.event||arguments[];
var chufa=oevent.srcElement||oevent.target;
var selfplanX=oevent.clientX-;
var selfplanY=oevent.clientY;
ourPlan.style.left=selfplanX-selfplan.plansizeX/+"px";
ourPlan.style.top=selfplanY-selfplan.plansizeY/+"px";
// document.getElementsByTagName('img')[].style.left=selfplanX-selfplan.plansizeX/+"px";
// document.getElementsByTagName('img')[]..style.top=selfplanY-selfplan.plansizeY/+"px";
}
<span style="color: #0000ff">/*
暂停事件
*/
</span>var number=;
var zanting=function(){
if(number==){
suspenddiv.style.display="block";
if(document.removeEventListener){
mainDiv.removeEventListener("mousemove",yidong,true);
bodyobj.removeEventListener("mousemove",bianjie,true);
}
else if(document.detachEvent){
mainDiv.detachEvent("onmousemove",yidong);
bodyobj.detachEvent("onmousemove",bianjie);
}
clearInterval(set);
number=;
}
else{
suspenddiv.style.display="none";
if(document.addEventListener){
mainDiv.addEventListener("mousemove",yidong,true);
bodyobj.addEventListener("mousemove",bianjie,true);
}
else if(document.attachEvent){
mainDiv.attachEvent("onmousemove",yidong);
bodyobj.attachEvent("onmousemove",bianjie);
}
set=setInterval(start,);
number=;
}
}
<span style="color: #0000ff">//判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
</span>var bianjie=function(){
var oevent=window.event||arguments[];
var bodyobjX=oevent.clientX;
var bodyobjY=oevent.clientY;
if(bodyobjX<||bodyobjX>||bodyobjY<||bodyobjY>){
if(document.removeEventListener){
mainDiv.removeEventListener("mousemove",yidong,true);
}
else if(document.detachEvent){
mainDiv.detachEvent("onmousemove",yidong);
}
}
else{
if(document.addEventListener){
mainDiv.addEventListener("mousemove",yidong,true);
}
else if(document.attachEvent){
mainDiv.attachEvent("nomousemove",yidong);
}
}
}
//暂停界面重新开始事件
?
//function chongxinkaishi(){
// location.reload(true);
// startdiv.style.display="none";
// maindiv.style.display="block";
//}
var bodyobj=document.getElementsByTagName("body")[];
if(document.addEventListener){
<span style="color: #0000ff">//为本方飞机添加移动和暂停
</span> mainDiv.addEventListener("mousemove",yidong,true);
<span style="color: #0000ff">//为本方飞机添加暂停事件
</span> selfplan.imagenode.addEventListener("click",zanting,true);
<span style="color: #0000ff">//为body添加判断本方飞机移出边界事件
</span> bodyobj.addEventListener("mousemove",bianjie,true);
<span style="color: #0000ff">//为暂停界面的继续按钮添加暂停事件
</span> suspenddiv.getElementsByTagName("button")[].addEventListener("click",zanting,true);
// suspenddiv.getElementsByTagName("button")[].addEventListener("click",chongxinkaishi,true);
<span style="color: #0000ff">//为暂停界面的返回主页按钮添加事件
</span> suspenddiv.getElementsByTagName("button")[].addEventListener("click",jixu,true);
}
else if(document.attachEvent){
<span style="color: #0000ff">//为本方飞机添加移动
</span> mainDiv.attachEvent("onmousemove",yidong);
<span style="color: #0000ff">//为本方飞机添加暂停事件
</span> selfplan.imagenode.attachEvent("onclick",zanting);
<span style="color: #0000ff"> //为body添加判断本方飞机移出边界事件
</span> bodyobj.attachEvent("onmousemove",bianjie);
<span style="color: #0000ff">//为暂停界面的继续按钮添加暂停事件
</span> suspenddiv.getElementsByTagName("button")[].attachEvent("onclick",zanting);
// suspenddiv.getElementsByTagName("button")[].attachEvent("click",chongxinkaishi,true);
<span style="color: #0000ff">//为暂停界面的返回主页按钮添加事件</span>
suspenddiv.getElementsByTagName("button")[].attachEvent("click",jixu,true);
}
<span style="color: #0000ff">//初始化隐藏本方飞机
</span>selfplan.imagenode.style.display="none";
<span style="color: #0000ff">/*
敌机对象数组
*/
</span>var enemys=[];
<span style="color: #0000ff">/*
子弹对象数组
*/
</span>var bullets=[];
var mark=;
var mark=;
var backgroundPositionY=;
<span style="color: #0000ff">/*
开始函数
*/
</span>function start(){
mainDiv.style.backgroundPositionY=backgroundPositionY+"px";
backgroundPositionY+=.;
if(backgroundPositionY==){
backgroundPositionY=;
}
mark++;
<span style="color: #0000ff">/*
创建敌方飞机
*/
</span> if(mark==){
mark++;
<span style="color: #0000ff"> //中飞机
</span> if(mark%==){
enemys.push(new enemy(,,,,,,,random(,),"image/中飞机爆炸.gif","image/enemy_fly_.png"));
}
<span style="color: #0000ff"> //大飞机
</span> if(mark==){
enemys.push(new enemy(,,,,,,,,"image/大飞机爆炸.gif","image/enemy_fly_.png"));
mark=;
}
<span style="color: #0000ff">//小飞机
</span> else{
enemys.push(new enemy(,,,,,,,random(,),"image/小飞机爆炸.gif","image/enemy_fly_.png"));
}
mark=;
}
<span style="color: #0000ff">/*
移动敌方飞机
*/
</span> var enemyslen=enemys.length;
for(var i=;i<enemyslen;i++){
if(enemys[i].planisdie!=true){
enemys[i].planmove();
}
<span style="color: #0000ff">/*
如果敌机超出边界,删除敌机
*/
</span> if(enemys[i].imagenode.offsetTop>){
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i,);
enemyslen--;
}
<span style="color: #0000ff">//当敌机死亡标记为true时,经过一段时间后清除敌机
</span> if(enemys[i].planisdie==true){
enemys[i].plandietimes+=;
if(enemys[i].plandietimes==enemys[i].plandietime){
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i,);
enemyslen--;
}
}
}
<span style="color: #0000ff">/*
创建子弹
*/
</span> if(mark%==){
bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+,parseInt(selfplan.imagenode.style.top)-));
}
<span style="color: #0000ff">/*
移动子弹
*/
</span> var bulletslen=bullets.length;
for(var i=;i<bulletslen;i++){
bullets[i].bulletmove();
<span style="color: #0000ff">/*
如果子弹超出边界,删除子弹
*/
</span> if(bullets[i].bulletimage.offsetTop<){
mainDiv.removeChild(bullets[i].bulletimage);
bullets.splice(i,);
bulletslen--;
}
}
<span style="color: #0000ff">/*
碰撞判断
*/
</span> for(var k=;k<bulletslen;k++){
for(var j=;j<enemyslen;j++){
<span style="color: #0000ff">//判断碰撞本方飞机</span>
if(enemys[j].planisdie==false){
if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){
if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-+selfplan.plansizeY){
<span style="color: #0000ff">//碰撞本方飞机,游戏结束,统计分数</span>
selfplan.imagenode.src="image/本方飞机爆炸.gif";
enddiv.style.display="block";
planscore.innerHTML=scores;
if(document.removeEventListener){
mainDiv.removeEventListener("mousemove",yidong,true);
bodyobj.removeEventListener("mousemove",bianjie,true);
}
else if(document.detachEvent){
以上代码简单吧,使用纯javascript模仿微信打飞机小游戏,当时方法还有很多种,欢迎大家一起来分享。