前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >Java多线程之线程池(ThreadPoolExecutor)实现原理分析(一)

Java多线程之线程池(ThreadPoolExecutor)实现原理分析(一)

作者头像
黄小怪
发布2018-05-21 18:03:13
7450
发布2018-05-21 18:03:13
举报

在上一篇文章Java中实现多线程的3种方法介绍和比较中,我们讲解了Java中实现多线程的3种方法。使用多线程,就必须要考虑使用线程池,今天我们来聊聊线程池的那些事。

注:源码都是基于JDK1.8

一、为什么要使用线程池?

如果并发的线程数量很多,并且每个线程都是执行一个时间很短的任务就结束了,这样频繁创建线程就会大大降低系统的效率,因为频繁创建线程和销毁线程需要时间。

那么有没有一种办法使得线程可以复用,就是执行完一个任务,并不被销毁,而是可以继续执行其他的任务?

在Java中可以通过线程池来达到这样的效果。今天我们就来详细讲解一下Java的线程池,首先我们从最核心的ThreadPoolExecutor类中的方法讲起,然后再讲述它的实现原理,接着给出了它的使用示例,最后讨论了一下如何合理配置线程池的大小。

二、Java中的ThreadPoolExecutor类

java.uitl.concurrent.ThreadPoolExecutor类是线程池中最核心的一个类,因此如果要透彻地了解Java中的线程池,必须先了解这个类。下面我们来看一下ThreadPoolExecutor类的具体实现源码。

在ThreadPoolExecutor类中提供了四个构造方法:

public class ThreadPoolExecutor extends AbstractExecutorService {
    ...
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             threadFactory, defaultHandler);
    }

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              RejectedExecutionHandler handler) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), handler);
    }

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

从上面的代码可以得知,ThreadPoolExecutor继承了AbstractExecutorService类,并提供了四个构造器,事实上,通过观察每个构造器的源码具体实现,发现前面三个构造器都是调用的第四个构造器进行的初始化工作。

下面解释下一下构造器中各个参数的含义:

  • corePoolSize:核心池的大小。
  • maximumPoolSize:线程池最大线程数,它表示在线程池中最多能创建多少个线程,注意与corePoolSize区分,后面会讲到。
  • keepAliveTime:表示线程没有任务执行时最多保持多久时间会终止。
  • unit:参数keepAliveTime的时间单位,有7种取值,在TimeUnit类中有7种静态属性:
    /**
     * Time unit representing one thousandth of a microsecond
     */
    NANOSECONDS {
        public long toNanos(long d)   { return d; }
        public long toMicros(long d)  { return d/(C1/C0); }
        public long toMillis(long d)  { return d/(C2/C0); }
        public long toSeconds(long d) { return d/(C3/C0); }
        public long toMinutes(long d) { return d/(C4/C0); }
        public long toHours(long d)   { return d/(C5/C0); }
        public long toDays(long d)    { return d/(C6/C0); }
        public long convert(long d, TimeUnit u) { return u.toNanos(d); }
        int excessNanos(long d, long m) { return (int)(d - (m*C2)); }
    },

    /**
     * Time unit representing one thousandth of a millisecond
     */
    MICROSECONDS {
        public long toNanos(long d)   { return x(d, C1/C0, MAX/(C1/C0)); }
        public long toMicros(long d)  { return d; }
        public long toMillis(long d)  { return d/(C2/C1); }
        public long toSeconds(long d) { return d/(C3/C1); }
        public long toMinutes(long d) { return d/(C4/C1); }
        public long toHours(long d)   { return d/(C5/C1); }
        public long toDays(long d)    { return d/(C6/C1); }
        public long convert(long d, TimeUnit u) { return u.toMicros(d); }
        int excessNanos(long d, long m) { return (int)((d*C1) - (m*C2)); }
    },

    /**
     * Time unit representing one thousandth of a second
     */
    MILLISECONDS {
        public long toNanos(long d)   { return x(d, C2/C0, MAX/(C2/C0)); }
        public long toMicros(long d)  { return x(d, C2/C1, MAX/(C2/C1)); }
        public long toMillis(long d)  { return d; }
        public long toSeconds(long d) { return d/(C3/C2); }
        public long toMinutes(long d) { return d/(C4/C2); }
        public long toHours(long d)   { return d/(C5/C2); }
        public long toDays(long d)    { return d/(C6/C2); }
        public long convert(long d, TimeUnit u) { return u.toMillis(d); }
        int excessNanos(long d, long m) { return 0; }
    },

    /**
     * Time unit representing one second
     */
    SECONDS {
        public long toNanos(long d)   { return x(d, C3/C0, MAX/(C3/C0)); }
        public long toMicros(long d)  { return x(d, C3/C1, MAX/(C3/C1)); }
        public long toMillis(long d)  { return x(d, C3/C2, MAX/(C3/C2)); }
        public long toSeconds(long d) { return d; }
        public long toMinutes(long d) { return d/(C4/C3); }
        public long toHours(long d)   { return d/(C5/C3); }
        public long toDays(long d)    { return d/(C6/C3); }
        public long convert(long d, TimeUnit u) { return u.toSeconds(d); }
        int excessNanos(long d, long m) { return 0; }
    },

    /**
     * Time unit representing sixty seconds
     */
    MINUTES {
        public long toNanos(long d)   { return x(d, C4/C0, MAX/(C4/C0)); }
        public long toMicros(long d)  { return x(d, C4/C1, MAX/(C4/C1)); }
        public long toMillis(long d)  { return x(d, C4/C2, MAX/(C4/C2)); }
        public long toSeconds(long d) { return x(d, C4/C3, MAX/(C4/C3)); }
        public long toMinutes(long d) { return d; }
        public long toHours(long d)   { return d/(C5/C4); }
        public long toDays(long d)    { return d/(C6/C4); }
        public long convert(long d, TimeUnit u) { return u.toMinutes(d); }
        int excessNanos(long d, long m) { return 0; }
    },

    /**
     * Time unit representing sixty minutes
     */
    HOURS {
        public long toNanos(long d)   { return x(d, C5/C0, MAX/(C5/C0)); }
        public long toMicros(long d)  { return x(d, C5/C1, MAX/(C5/C1)); }
        public long toMillis(long d)  { return x(d, C5/C2, MAX/(C5/C2)); }
        public long toSeconds(long d) { return x(d, C5/C3, MAX/(C5/C3)); }
        public long toMinutes(long d) { return x(d, C5/C4, MAX/(C5/C4)); }
        public long toHours(long d)   { return d; }
        public long toDays(long d)    { return d/(C6/C5); }
        public long convert(long d, TimeUnit u) { return u.toHours(d); }
        int excessNanos(long d, long m) { return 0; }
    },

    /**
     * Time unit representing twenty four hours
     */
    DAYS {
        public long toNanos(long d)   { return x(d, C6/C0, MAX/(C6/C0)); }
        public long toMicros(long d)  { return x(d, C6/C1, MAX/(C6/C1)); }
        public long toMillis(long d)  { return x(d, C6/C2, MAX/(C6/C2)); }
        public long toSeconds(long d) { return x(d, C6/C3, MAX/(C6/C3)); }
        public long toMinutes(long d) { return x(d, C6/C4, MAX/(C6/C4)); }
        public long toHours(long d)   { return x(d, C6/C5, MAX/(C6/C5)); }
        public long toDays(long d)    { return d; }
        public long convert(long d, TimeUnit u) { return u.toDays(d); }
        int excessNanos(long d, long m) { return 0; }
    };
  • workQueue:一个阻塞队列,用来存储等待执行的任务。
  • threadFactory:线程工厂,主要用来创建线程。
  • handler:表示当拒绝处理任务时的策略。

从源码可以得知ThreadPoolExecutor继承了AbstractExecutorService,我们看下AbstractExecutorService的实现:

public abstract class AbstractExecutorService implements ExecutorService {

    protected <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) {
        return new FutureTask<T>(runnable, value);
    }

    protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
        return new FutureTask<T>(callable);
    }

    public Future<?> submit(Runnable task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<Void> ftask = newTaskFor(task, null);
        execute(ftask);
        return ftask;
    }

    public <T> Future<T> submit(Runnable task, T result) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<T> ftask = newTaskFor(task, result);
        execute(ftask);
        return ftask;
    }

    public <T> Future<T> submit(Callable<T> task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<T> ftask = newTaskFor(task);
        execute(ftask);
        return ftask;
    }

    private <T> T doInvokeAny(Collection<? extends Callable<T>> tasks,
                              boolean timed, long nanos)
        throws InterruptedException, ExecutionException, TimeoutException {
        ...
    }

    public <T> T invokeAny(Collection<? extends Callable<T>> tasks)
        throws InterruptedException, ExecutionException {
        try {
            return doInvokeAny(tasks, false, 0);
        } catch (TimeoutException cannotHappen) {
            assert false;
            return null;
        }
    }

    public <T> T invokeAny(Collection<? extends Callable<T>> tasks,
                           long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        return doInvokeAny(tasks, true, unit.toNanos(timeout));
    }

    public <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
        throws InterruptedException {
        ...
    }

    public <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks,
                                         long timeout, TimeUnit unit)
        throws InterruptedException {
        ...
    }

AbstractExecutorService是一个抽象类,它实现了ExecutorService接口,我们看下ExecutorService接口的实现:

public interface ExecutorService extends Executor {
    void shutdown();

    List<Runnable> shutdownNow();

    boolean isShutdown();

    boolean isTerminated();

    boolean awaitTermination(long timeout, TimeUnit unit)
        throws InterruptedException;

    <T> Future<T> submit(Callable<T> task);

    <T> Future<T> submit(Runnable task, T result);

    Future<?> submit(Runnable task);

    <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
        throws InterruptedException;

    <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks,
                                  long timeout, TimeUnit unit)
        throws InterruptedException;

    <T> T invokeAny(Collection<? extends Callable<T>> tasks)
        throws InterruptedException, ExecutionException;

    <T> T invokeAny(Collection<? extends Callable<T>> tasks,
                    long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException;
}

而ExecutorService又是继承了Executor接口,我们看一下Executor接口的实现:

public interface Executor {
    void execute(Runnable command);
}

到这里,大家应该明白了ThreadPoolExecutor、AbstractExecutorService、ExecutorService和Executor几个之间的关系了。

1、Executor是一个顶层接口,在它里面只声明了一个方法execute(Runnable),返回值为void,参数为Runnable类型,从字面意思可以理解,就是用来执行传进去的任务的。

2、然后ExecutorService接口继承了Executor接口,并声明了一些方法:submit、invokeAll、invokeAny以及shutDown等;

3、抽象类AbstractExecutorService实现了ExecutorService接口,基本实现了ExecutorService中声明的所有方法;

4、然后ThreadPoolExecutor继承了类AbstractExecutorService。

在ThreadPoolExecutor类中有几个非常重要的方法:

1、public void execute(Runnable command)

2、public void shutdown()

3、public List<Runnable> shutdownNow()

4、 submit

public Future<?> submit(Runnable task) 
public <T> Future<T> submit(Runnable task, T result)
public <T> Future<T> submit(Callable<T> task)
  • execute()方法实际上是Executor中声明的方法,在ThreadPoolExecutor进行了具体的实现,这个方法是ThreadPoolExecutor的核心方法,通过这个方法可以向线程池提交一个任务,交由线程池去执行。
  • shutdown()和shutdownNow()是用来关闭线程池的。
  • submit()方法是在ExecutorService中声明的方法,在AbstractExecutorService就已经有了具体的实现,在ThreadPoolExecutor中并没有对其进行重写,这个方法也是用来向线程池提交任务的,但是它和execute()方法不同,它能够返回任务执行的结果,去看submit()方法的实现,会发现它实际上还是调用的execute()方法,只不过它利用了Future来获取任务执行结果。

本文只对ThreadPoolExecutor类做一个宏观的介绍,下一篇文章将会深入剖析ThreadPoolExecutor类,以此去深入了解线程池的实现原理。

本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2018.05.14 ,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 一、为什么要使用线程池?
  • 二、Java中的ThreadPoolExecutor类
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档