状态模式:
允许对象在内部状态改变时改变它的行为,对象看起来好像修改了它的类。
状态模式的结构:
源代码:
环境角色类:
public class Context {
//持有一个State类型的对象实例
private State state;
public void setState(State state) { this.state = state; }
//用户感兴趣的接口方法
public void request(String s) {
//转调state来处理
state.handle(s);
}
}
抽象状态角色:
public interface State {
//状态对应的处理
public void handle(String s);
}
具体状态角色:
//具体状态A
public class ConStateA implements State {
public void handle(String s) {
System.out.println("ConcreteStateA :" + s);
}
}
//具体状态B
public class ConStateB implements State {
public void handle(String s) {
System.out.println("ConcreteStateB :" + s);
}
}
测试方法:
public class Client {
public static void main(String[] args){
//创建状态
State state = new ConcreteStateB();
//创建环境
Context context = new Context();
//将状态设置到环境中
context.setState(state);
//请求
context.request("test");
}
}
示例:糖果机
糖果机工作如上图所示,这个例子中,糖果机是环境,每一个圆圈都是一个具体状态,而每一个箭头都是状态之间的转换。
我们使用状态模式来重写代码:
实现state接口,每个状态类都要实现该接口:
public interface State {
public void insertQuarter();
public void ejectQuarter();
public void turnCrank();
public void dispense();
}
实现糖果机类:
public class GumballMachine {
//所有的状态都在这里
State soldOutState;
State noQuarterState;
State hasQuarterState;
State soldState;
State state = soldOutState;
int count = 0;
//构造器取得糖果初始数目,并为每个状态创建一个状态实例
public GumballMachine(int numberGumballs) {
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);
this.count = numberGumballs;
if (numberGumballs > 0) {
state = noQuarterState;
}
}
public void insertQuarter() {//委托当前状态
state.insertQuarter();
}
public void ejectQuarter() {//委托当前状态
state.ejectQuarter();
}
public void turnCrank() {//注意这里和其他两个的区别。dispense是一个内部动作,用户不能直接要求发放糖果。用户转动手柄turnCrack()方法调用dispense()
state.turnCrank();
state.dispense();
}
void setState(State state) {//允许其他对象将机器的状态转换到不同状态
this.state = state;
}
void releaseBall() {
System.out.println("A gumball comes rolling out the slot...");
if (count != 0) {
count = count - 1;
}
}
int getCount() {
return count;
}
void refill(int count) {
this.count = count;
state = noQuarterState;
}
public State getState() {
return state;
}
public State getSoldOutState() {
return soldOutState;
}
public State getNoQuarterState() {
return noQuarterState;
}
public State getHasQuarterState() {
return hasQuarterState;
}
public State getSoldState() {
return soldState;
}
//更多方法
}
实现状态类:
import java.util.Random;
public class HasQuarterState implements State {
GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert another quarter");
}
public void ejectQuarter() {
System.out.println("Quarter returned");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
public void turnCrank() {
System.out.println("You turned...");
gumballMachine.setState(gumballMachine.getSoldState());
}
public void dispense() {
System.out.println("No gumball dispensed");
}
public String toString() {
return "waiting for turn of crank";
}
}
public class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You turned, but there's no quarter");
}
public void dispense() {
System.out.println("You need to pay first");
}
public String toString() {
return "waiting for quarter";
}
}
public class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert a quarter, the machine is sold out");
}
public void ejectQuarter() {
System.out.println("You can't eject, you haven't inserted a quarter yet");
}
public void turnCrank() {
System.out.println("You turned, but there are no gumballs");
}
public void dispense() {
System.out.println("No gumball dispensed");
}
public String toString() {
return "sold out";
}
}
public class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("Please wait, we're already giving you a gumball");
}
public void ejectQuarter() {
System.out.println("Sorry, you already turned the crank");
}
public void turnCrank() {
System.out.println("Turning twice doesn't get you another gumball!");
}
public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops, out of gumballs!");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
public String toString() {
return "dispensing a gumball";
}
}
要点: