长假归来第一发,来学习个简单的图片倒影渐变效果
http://blog.csdn.net/xiangyong_1521/article/details/78195950
public class MainActivity extends Activity { private ImageView mRevertImageView; private Bitmap mSourceBitmap; //原图 private Bitmap mRevertBitmap; //倒立图 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mRevertImageView = (ImageView)findViewById(R.id.im_revert); mSourceBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.source); mRevertImageView.setBackground(new BitmapDrawable(getResources(), revertBitmap(mSourceBitmap))); } private Bitmap revertBitmap(Bitmap originalImage) { final int reflectionGap = 4; int width = originalImage.getWidth(); int height = originalImage.getHeight(); Matrix matrix = new Matrix(); matrix.preScale(1, -1); //实现图片的反转 Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height / 2, width, height / 2, matrix, false); //创建反转后的图片Bitmap对象,图片高是原图的一半。 Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); //创建标准的Bitmap对象,宽和原图一致,高是原图的1.5倍。 Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(originalImage, 0, 0, null); //创建画布对象,将原图画于画布,起点是原点位置。 Paint defaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);//将反转后的图片画到画布中。 Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0×70ffffff, 0×00ffffff, TileMode.MIRROR); //创建线性渐变LinearGradient 对象。 paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); //画布画出反转图片大小区域,然后把渐变效果加到其中,就出现了图片的倒影效果。 return bitmapWithReflection; } }