前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >pygame系列_箭刺Elephant游戏_源码下载

pygame系列_箭刺Elephant游戏_源码下载

作者头像
Hongten
发布2018-09-13 11:48:05
6140
发布2018-09-13 11:48:05
举报
文章被收录于专栏:HongtenHongten

这个游戏原名为:Chimp,我们可以到:

http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html

获取到源码和详细的源码讲解

下面是我对游戏的改编:

运行效果:

hongten_elephant
hongten_elephant

当箭刺到大象的时候,大象的身体就会翻转,并且发出声音,当然没有刺到的时候,也会发出另外的声音。

hongten_elephant
hongten_elephant

在游戏中,有很多地方值得我们参考,如加载图片,声音和异常处理等

=========================================

代码部分:

=========================================

代码语言:javascript
复制
  1 #python elephant
  2 
  3 #Import Modules
  4 import os, pygame
  5 from pygame.locals import *
  6 
  7 __author__ = {'name' : 'Hongten',
  8               'mail' : 'hongtenzone@foxmail.com',
  9               'blog' : 'http://www.cnblogs.com/hongten',
 10               'QQ'   : '648719819',
 11               'Version' : '1.0'}
 12 
 13 if not pygame.font: print('Warning, fonts disabled')
 14 if not pygame.mixer: print('Warning, sound disabled')
 15 
 16 
 17 #functions to create our resources
 18 def load_image(name, colorkey=None):
 19     fullname = os.path.join('data', name)
 20     try:
 21         image = pygame.image.load(fullname)
 22     except pygame.error as message:
 23         print('Cannot load image:', fullname)
 24         raise (SystemExit, message)
 25     image = image.convert()
 26     if colorkey is not None:
 27         if colorkey is -1:
 28             colorkey = image.get_at((0,0))
 29         image.set_colorkey(colorkey, RLEACCEL)
 30     return image, image.get_rect()
 31 
 32 def load_sound(name):
 33     class NoneSound:
 34         def play(self): pass
 35     if not pygame.mixer or not pygame.mixer.get_init():
 36         return NoneSound()
 37     fullname = os.path.join('data', name)
 38     try:
 39         sound = pygame.mixer.Sound(fullname)
 40     except pygame.error as message:
 41         print('Cannot load sound:', fullname)
 42         raise (SystemExit, message)
 43     return sound
 44 
 45 
 46 #classes for our game objects
 47 class Spear(pygame.sprite.Sprite):
 48     """moves a clenched spear on the screen, following the mouse"""
 49     def __init__(self):
 50         pygame.sprite.Sprite.__init__(self) #call Sprite initializer
 51         self.image, self.rect = load_image('spear-w.png', -1)
 52         self.punching = 0
 53 
 54     def update(self):
 55         "move the spear based on the mouse position"
 56         pos = pygame.mouse.get_pos()
 57         self.rect.midtop = pos
 58         if self.punching:
 59             self.rect.move_ip(5, 10)
 60 
 61     def punch(self, target):
 62         "returns true if the spear collides with the target"
 63         if not self.punching:
 64             self.punching = 1
 65             hitbox = self.rect.inflate(-5, -5)
 66             return hitbox.colliderect(target.rect)
 67 
 68     def unpunch(self):
 69         "called to pull the spear back"
 70         self.punching = 0
 71 
 72 
 73 class Elephant(pygame.sprite.Sprite):
 74     """moves a elephant critter across the screen. it can spin the
 75        monkey when it is punched."""
 76     def __init__(self):
 77         pygame.sprite.Sprite.__init__(self) #call Sprite intializer
 78         self.image, self.rect = load_image('elephant-nw.png', -1)
 79         screen = pygame.display.get_surface()
 80         self.area = screen.get_rect()
 81         self.rect.topleft = 10, 10
 82         self.move = 9
 83         self.dizzy = 0
 84 
 85     def update(self):
 86         "walk or spin, depending on the monkeys state"
 87         if self.dizzy:
 88             self._spin()
 89         else:
 90             self._walk()
 91 
 92     def _walk(self):
 93         "move the monkey across the screen, and turn at the ends"
 94         newpos = self.rect.move((self.move, 0))
 95         if self.rect.left < self.area.left or \
 96            self.rect.right > self.area.right:
 97             self.move = -self.move
 98             newpos = self.rect.move((self.move, 0))
 99             self.image = pygame.transform.flip(self.image, 1, 0)
100         self.rect = newpos
101 
102     def _spin(self):
103         "spin the monkey image"
104         center = self.rect.center
105         self.dizzy = self.dizzy + 12
106         if self.dizzy >= 360:
107             self.dizzy = 0
108             self.image = self.original
109         else:
110             rotate = pygame.transform.rotate
111             self.image = rotate(self.original, self.dizzy)
112         self.rect = self.image.get_rect(center=center)
113 
114     def punched(self):
115         "this will cause the monkey to start spinning"
116         if not self.dizzy:
117             self.dizzy = 1
118             self.original = self.image
119 
120 
121 def main():
122     """this function is called when the program starts.
123        it initializes everything it needs, then runs in
124        a loop until the function returns."""
125 #Initialize Everything
126     pygame.init()
127     screen = pygame.display.set_mode((468, 60))
128     pygame.display.set_caption('Monkey Fever')
129     pygame.mouse.set_visible(0)
130 
131 #Create The Backgound
132     background = pygame.Surface(screen.get_size())
133     background = background.convert()
134     background.fill((250, 250, 250))
135 
136 #Put Text On The Background, Centered
137     if pygame.font:
138         font = pygame.font.Font(None, 36)
139         text = font.render("Pummel The Elephant, And Win $$$", 1, (10, 10, 10))
140         textpos = text.get_rect(centerx=background.get_width()/2)
141         background.blit(text, textpos)
142 
143 #Display The Background
144     screen.blit(background, (0, 0))
145     pygame.display.flip()
146 
147 #Prepare Game Objects
148     clock = pygame.time.Clock()
149     whiff_sound = load_sound('elephant-jump.wav')
150     punch_sound = load_sound('elephant-mmove.wav')
151     elephant = Elephant()
152     spear = Spear()
153     allsprites = pygame.sprite.RenderPlain((spear, elephant))
154 
155 #Main Loop
156     while 1:
157         clock.tick(60)
158 
159     #Handle Input Events
160         for event in pygame.event.get():
161             if event.type == QUIT:
162                 return
163             elif event.type == KEYDOWN and event.key == K_ESCAPE:
164                 return
165             elif event.type == MOUSEBUTTONDOWN:
166                 if spear.punch(elephant):
167                     punch_sound.play() #punch
168                     elephant.punched()
169                 else:
170                     whiff_sound.play() #miss
171             elif event.type is MOUSEBUTTONUP:
172                 spear.unpunch()
173 
174         allsprites.update()
175 
176     #Draw Everything
177         screen.blit(background, (0, 0))
178         allsprites.draw(screen)
179         pygame.display.flip()
180 
181 #Game Over
182 
183 
184 #this calls the 'main' function when this script is executed
185 if __name__ == '__main__': main()

源码下载:http://files.cnblogs.com/hongten/spear_elephant.zip

E | hongtenzone@foxmail.com  B | http://www.cnblogs.com/hongten

本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2013-10-10 ,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档