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社区首页 >专栏 >Golang生产级可靠UDP库

Golang生产级可靠UDP库

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李海彬
发布2018-10-24 10:02:18
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发布2018-10-24 10:02:18
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文章被收录于专栏:Golang语言社区

原文作者:xtaci

Introduction

kcp-go is a Production-Grade Reliable-UDP library for golang.

This library intents to provide a smooth, resilient, ordered, error-checked and anonymous delivery of streams over UDPpackets, it has been battle-tested with opensource project kcptun. Millions of devices(from low-end MIPS routers to high-end servers) have deployed kcp-go powered program in a variety of forms like online games, live broadcasting, file synchronization and network acceleration.

Lastest Release

Features

  1. Designed for Latency-sensitive scenarios.
  2. Cache friendly and Memory optimized design, offers extremely High Performance core.
  3. Handles >5K concurrent connections on a single commodity server.
  4. Compatible with net.Conn and net.Listener, a drop-in replacement for net.TCPConn.
  5. FEC(Forward Error Correction) Support with Reed-Solomon Codes
  6. Packet level encryption support with AES, TEA, 3DES, Blowfish, Cast5, Salsa20, etc. in CFB mode, which generates completely anonymous packet.
  7. Only A fixed number of goroutines will be created for the entire server application, costs in context switch between goroutines have been taken into consideration.
  8. Compatible with skywind3000's C version with various improvements.

Documentation

For complete documentation, see the associated Godoc.

Specification

代码语言:javascript
复制
+-----------------+
| SESSION         |
+-----------------+
| KCP(ARQ)        |
+-----------------+
| FEC(OPTIONAL)   |
+-----------------+
| CRYPTO(OPTIONAL)|
+-----------------+
| UDP(PACKET)     |
+-----------------+
| IP              |
+-----------------+
| LINK            |
+-----------------+
| PHY             |
+-----------------+
(LAYER MODEL OF KCP-GO)

Usage

Client: full demo

代码语言:javascript
复制
kcpconn, err := kcp.DialWithOptions("192.168.0.1:10000", nil, 10, 3)

Server: full demo

代码语言:javascript
复制
lis, err := kcp.ListenWithOptions(":10000", nil, 10, 3)

Benchmark

代码语言:javascript
复制
  Model Name:	MacBook Pro
  Model Identifier:	MacBookPro14,1
  Processor Name:	Intel Core i5
  Processor Speed:	3.1 GHz
  Number of Processors:	1
  Total Number of Cores:	2
  L2 Cache (per Core):	256 KB
  L3 Cache:	4 MB
  Memory:	8 GB
代码语言:javascript
复制
$ go test -v -run=^$ -bench .
beginning tests, encryption:salsa20, fec:10/3
goos: darwin
goarch: amd64
pkg: github.com/xtaci/kcp-go
BenchmarkSM4-4                 	   50000	     32180 ns/op	  93.23 MB/s	       0 B/op	       0 allocs/op
BenchmarkAES128-4              	  500000	      3285 ns/op	 913.21 MB/s	       0 B/op	       0 allocs/op
BenchmarkAES192-4              	  300000	      3623 ns/op	 827.85 MB/s	       0 B/op	       0 allocs/op
BenchmarkAES256-4              	  300000	      3874 ns/op	 774.20 MB/s	       0 B/op	       0 allocs/op
BenchmarkTEA-4                 	  100000	     15384 ns/op	 195.00 MB/s	       0 B/op	       0 allocs/op
BenchmarkXOR-4                 	20000000	        89.9 ns/op	33372.00 MB/s	       0 B/op	       0 allocs/op
BenchmarkBlowfish-4            	   50000	     26927 ns/op	 111.41 MB/s	       0 B/op	       0 allocs/op
BenchmarkNone-4                	30000000	        45.7 ns/op	65597.94 MB/s	       0 B/op	       0 allocs/op
BenchmarkCast5-4               	   50000	     34258 ns/op	  87.57 MB/s	       0 B/op	       0 allocs/op
Benchmark3DES-4                	   10000	    117149 ns/op	  25.61 MB/s	       0 B/op	       0 allocs/op
BenchmarkTwofish-4             	   50000	     33538 ns/op	  89.45 MB/s	       0 B/op	       0 allocs/op
BenchmarkXTEA-4                	   30000	     45666 ns/op	  65.69 MB/s	       0 B/op	       0 allocs/op
BenchmarkSalsa20-4             	  500000	      3308 ns/op	 906.76 MB/s	       0 B/op	       0 allocs/op
BenchmarkCRC32-4               	20000000	        65.2 ns/op	15712.43 MB/s
BenchmarkCsprngSystem-4        	 1000000	      1150 ns/op	  13.91 MB/s
BenchmarkCsprngMD5-4           	10000000	       145 ns/op	 110.26 MB/s
BenchmarkCsprngSHA1-4          	10000000	       158 ns/op	 126.54 MB/s
BenchmarkCsprngNonceMD5-4      	10000000	       153 ns/op	 104.22 MB/s
BenchmarkCsprngNonceAES128-4   	100000000	        19.1 ns/op	 837.81 MB/s
BenchmarkFECDecode-4           	 1000000	      1119 ns/op	1339.61 MB/s	    1606 B/op	       2 allocs/op
BenchmarkFECEncode-4           	 2000000	       832 ns/op	1801.83 MB/s	      17 B/op	       0 allocs/op
BenchmarkFlush-4               	 5000000	       272 ns/op	       0 B/op	       0 allocs/op
BenchmarkEchoSpeed4K-4         	    5000	    259617 ns/op	  15.78 MB/s	    5451 B/op	     149 allocs/op
BenchmarkEchoSpeed64K-4        	    1000	   1706084 ns/op	  38.41 MB/s	   56002 B/op	    1604 allocs/op
BenchmarkEchoSpeed512K-4       	     100	  14345505 ns/op	  36.55 MB/s	  482597 B/op	   13045 allocs/op
BenchmarkEchoSpeed1M-4         	      30	  34859104 ns/op	  30.08 MB/s	 1143773 B/op	   27186 allocs/op
BenchmarkSinkSpeed4K-4         	   50000	     31369 ns/op	 130.57 MB/s	    1566 B/op	      30 allocs/op
BenchmarkSinkSpeed64K-4        	    5000	    329065 ns/op	 199.16 MB/s	   21529 B/op	     453 allocs/op
BenchmarkSinkSpeed256K-4       	     500	   2373354 ns/op	 220.91 MB/s	  166332 B/op	    3554 allocs/op
BenchmarkSinkSpeed1M-4         	     300	   5117927 ns/op	 204.88 MB/s	  310378 B/op	    6988 allocs/op
PASS
ok  	github.com/xtaci/kcp-go	50.349s

Key Design Considerations

  1. slice vs. container/list

kcp.flush() loops through the send queue for retransmission checking for every 20ms(interval).

I've wrote a benchmark for comparing sequential loop through slice and container/list here:

https://github.com/xtaci/notes/blob/master/golang/benchmark2/cachemiss_test.go

代码语言:javascript
复制
BenchmarkLoopSlice-4   	2000000000	         0.39 ns/op
BenchmarkLoopList-4    	100000000	        54.6 ns/op

List structure introduces heavy cache misses compared to slice which owns better locality, 5000 connections with 32 window size and 20ms interval will cost 6us/0.03%(cpu) using slice, and 8.7ms/43.5%(cpu) for list for each kcp.flush().

  1. Timing accuracy vs. syscall clock_gettime

Timing is critical to RTT estimator, inaccurate timing leads to false retransmissions in KCP, but calling time.Now() costs 42 cycles(10.5ns on 4GHz CPU, 15.6ns on my MacBook Pro 2.7GHz).

The benchmark for time.Now() lies here:

https://github.com/xtaci/notes/blob/master/golang/benchmark2/syscall_test.go

代码语言:javascript
复制
BenchmarkNow-4         	100000000	        15.6 ns/op

In kcp-go, after each kcp.output() function call, current clock time will be updated upon return, and for a single kcp.flush()operation, current time will be queried from system once. For most of the time, 5000 connections costs 5000 * 15.6ns = 78us(a fixed cost while no packet needs to be sent), as for 10MB/s data transfering with 1400 MTU, kcp.output() will be called around 7500 times and costs 117us for time.Now() in every second.

Connection Termination

Control messages like SYN/FIN/RST in TCP are not defined in KCP, you need some keepalive/heartbeat mechanism in the application-level. A real world example is to use some multiplexing protocol over session, such as smux(with embedded keepalive mechanism), see kcptun for example.

FAQ

Q: I'm handling >5K connections on my server, the CPU utilization is so high.

A: A standalone agent or gate server for running kcp-go is suggested, not only for CPU utilization, but also important to the precision of RTT measurements(timing) which indirectly affects retransmission. By increasing update interval with SetNoDelay like conn.SetNoDelay(1, 40, 1, 1) will dramatically reduce system load, but lower the performance.

Who is using this?

  1. https://github.com/xtaci/kcptun -- A Secure Tunnel Based On KCP over UDP.
  2. https://github.com/getlantern/lantern -- Lantern delivers fast access to the open Internet.
  3. https://github.com/smallnest/rpcx -- A RPC service framework based on net/rpc like alibaba Dubbo and weibo Motan.
  4. https://github.com/gonet2/agent -- A gateway for games with stream multiplexing.
  5. https://github.com/syncthing/syncthing -- Open Source Continuous File Synchronization.
  6. https://play.google.com/store/apps/details?id=com.k17game.k3 -- Battle Zone - Earth 2048, a world-wide strategy game.

Links

  1. https://github.com/xtaci/libkcp -- FEC enhanced KCP session library for iOS/Android in C++
  2. https://github.com/skywind3000/kcp -- A Fast and Reliable ARQ Protocol
  3. https://github.com/klauspost/reedsolomon -- Reed-Solomon Erasure Coding in Go
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目录
  • Introduction
  • Features
  • Documentation
  • Specification
  • Usage
  • Benchmark
  • Key Design Considerations
  • Connection Termination
  • FAQ
  • Who is using this?
  • Links
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