前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >Cozmo人工智能机器人SDK使用笔记(4)-任务部分cubes_and_objects

Cozmo人工智能机器人SDK使用笔记(4)-任务部分cubes_and_objects

作者头像
zhangrelay
发布2019-01-28 10:46:52
6450
发布2019-01-28 10:46:52
举报

先简单总结一下使用笔记1-3:

  1. 基础部分介绍了一些常用功能,比如运动控制、LED显示和扬声器交互等
  2. 人机接口显示部分--输出,cozmo面部显示屏输出一些基本信息
  3. 人机接口视觉部分--输入,cozmo摄像头获取环境信息并处理等

接着,就自然过渡到第四部分----立方体和物体任务部分,共有13个项目专题,非常有趣。

Cozmo环顾四周,找寻充电底座图标,然后行驶到附近,任务完成。


1. go to pose 

给定Cozmo目标位置和角度,然后行驶到对应位置和角度。

先设定目标,然后如果将relative_to_robot设置为true,就是相对量,当年机器人为原点,给定目标相对原点的距离和角度。

核心代码如下:

代码语言:javascript
复制
def cozmo_program(robot: cozmo.robot.Robot):
    robot.go_to_pose(Pose(100, 100, 0, angle_z=degrees(45)), relative_to_robot=True).wait_for_completed()

2. create wall

虚拟墙,并绕过行驶到目标。

核心代码:

代码语言:javascript
复制
import cozmo
from cozmo.util import degrees, Pose


def cozmo_program(robot: cozmo.robot.Robot):
    fixed_object = robot.world.create_custom_fixed_object(Pose(100, 0, 0, angle_z=degrees(0)),
                                                        10, 100, 100, relative_to_robot=True)
    if fixed_object:
        print("fixed_object created successfully")

    robot.go_to_pose(Pose(200, 0, 0, angle_z=degrees(0)), relative_to_robot=True).wait_for_completed()


cozmo.run_program(cozmo_program, use_3d_viewer=True)

3. go to object 

Cozmo找到一个立方体(1-3皆可以),然后行驶到对应立方体附近。

代码语言:javascript
复制
def go_to_object_test(robot: cozmo.robot.Robot):
    '''The core of the go to object test program'''

    # Move lift down and tilt the head up
    robot.move_lift(-3)
    robot.set_head_angle(degrees(0)).wait_for_completed()

    # look around and try to find a cube
    look_around = robot.start_behavior(cozmo.behavior.BehaviorTypes.LookAroundInPlace)

    cube = None

    try:
        cube = robot.world.wait_for_observed_light_cube(timeout=30)
        print("Found cube: %s" % cube)
    except asyncio.TimeoutError:
        print("Didn't find a cube")
    finally:
        # whether we find it or not, we want to stop the behavior
        look_around.stop()

    if cube:
        # Drive to 70mm away from the cube (much closer and Cozmo
        # will likely hit the cube) and then stop.
        action = robot.go_to_object(cube, distance_mm(70.0))
        action.wait_for_completed()
        print("Completed action: result = %s" % action)
        print("Done.")

4. stack or roll

让Cozmo依据找到的立方体的数量执行不同的任务。

超时时间默认为10s,环顾四周,找寻立方体,根据数量进行操作:

0---恩,它很生气

1---翻滚立方体

2---堆叠立方体

代码语言:javascript
复制
import cozmo


def cozmo_program(robot: cozmo.robot.Robot):
    lookaround = robot.start_behavior(cozmo.behavior.BehaviorTypes.LookAroundInPlace)

    cubes = robot.world.wait_until_observe_num_objects(num=2, object_type=cozmo.objects.LightCube, timeout=10)

    print("Found %s cubes" % len(cubes))

    lookaround.stop()

    if len(cubes) == 0:
        robot.play_anim_trigger(cozmo.anim.Triggers.MajorFail).wait_for_completed()
    elif len(cubes) == 1:
        robot.run_timed_behavior(cozmo.behavior.BehaviorTypes.RollBlock, active_time=60)
    else:
        robot.run_timed_behavior(cozmo.behavior.BehaviorTypes.StackBlocks, active_time=60)


cozmo.run_program(cozmo_program)

5. cube stack

Cozmo堆叠立方体。Cozmo将等到它看到两个立方体,然后拿起一个并将其放在另一个立方体上。它会拿起看到的第一个,然后把它放在第二个上。

代码语言:javascript
复制
def cozmo_program(robot: cozmo.robot.Robot):
    # Attempt to stack 2 cubes

    # Lookaround until Cozmo knows where at least 2 cubes are:
    lookaround = robot.start_behavior(cozmo.behavior.BehaviorTypes.LookAroundInPlace)
    cubes = robot.world.wait_until_observe_num_objects(num=2, object_type=cozmo.objects.LightCube, timeout=60)
    lookaround.stop()

    if len(cubes) < 2:
        print("Error: need 2 Cubes but only found", len(cubes), "Cube(s)")
    else:
        # Try and pickup the 1st cube
        current_action = robot.pickup_object(cubes[0], num_retries=3)
        current_action.wait_for_completed()
        if current_action.has_failed:
            code, reason = current_action.failure_reason
            result = current_action.result
            print("Pickup Cube failed: code=%s reason='%s' result=%s" % (code, reason, result))
            return

        # Now try to place that cube on the 2nd one
        current_action = robot.place_on_object(cubes[1], num_retries=3)
        current_action.wait_for_completed()
        if current_action.has_failed:
            code, reason = current_action.failure_reason
            result = current_action.result
            print("Place On Cube failed: code=%s reason='%s' result=%s" % (code, reason, result))
            return

        print("Cozmo successfully stacked 2 blocks!")

6. pickup furthest

让Cozmo拿起最远的立方体。此实例演示对象位置姿态的简单数学运算。

(dst = translation.position.x ** 2 + translation.position.y ** 2)

机器人试图在视觉中找到三个立方体,可以在脚本打开的摄像头窗口中看到运行过程。每个立方体将显示轮廓和立方体编号。机器人等待直到找到3个立方体,然后尝试拿起最远的一个。

代码语言:javascript
复制
import cozmo


def cozmo_program(robot: cozmo.robot.Robot):
    lookaround = robot.start_behavior(cozmo.behavior.BehaviorTypes.LookAroundInPlace)
    cubes = robot.world.wait_until_observe_num_objects(num=3, object_type=cozmo.objects.LightCube, timeout=60)
    lookaround.stop()

    max_dst, targ = 0, None
    for cube in cubes:
        translation = robot.pose - cube.pose
        dst = translation.position.x ** 2 + translation.position.y ** 2
        if dst > max_dst:
            max_dst, targ = dst, cube

    if len(cubes) < 3:
        print("Error: need 3 Cubes but only found", len(cubes), "Cube(s)")
    else:
        robot.pickup_object(targ, num_retries=3).wait_for_completed()


cozmo.run_program(cozmo_program, use_viewer=True)

7. look around

Cozmo环顾四周,做出反应,然后拿起并放下一个立方体。

代码语言:javascript
复制
import asyncio

import cozmo
from cozmo.util import degrees


def cozmo_program(robot: cozmo.robot.Robot):
    look_around = robot.start_behavior(cozmo.behavior.BehaviorTypes.LookAroundInPlace)

    # try to find a block
    cube = None

    try:
        cube = robot.world.wait_for_observed_light_cube(timeout=30)
        print("Found cube", cube)

    except asyncio.TimeoutError:
        print("Didn't find a cube :-(")

    finally:
        # whether we find it or not, we want to stop the behavior
        look_around.stop()

    if cube is None:
        robot.play_anim_trigger(cozmo.anim.Triggers.MajorFail)
        return

    print("Yay, found cube")

    cube.set_lights(cozmo.lights.green_light.flash())

    anim = robot.play_anim_trigger(cozmo.anim.Triggers.BlockReact)
    anim.wait_for_completed()


    action = robot.pickup_object(cube)
    print("got action", action)
    result = action.wait_for_completed(timeout=30)
    print("got action result", result)

    robot.turn_in_place(degrees(90)).wait_for_completed()

    action = robot.place_object_on_ground_here(cube)
    print("got action", action)
    result = action.wait_for_completed(timeout=30)
    print("got action result", result)

    anim = robot.play_anim_trigger(cozmo.anim.Triggers.MajorWin)
    cube.set_light_corners(None, None, None, None)
    anim.wait_for_completed()


cozmo.run_program(cozmo_program)

8. drive to charger 

让Cozmo行驶到充电底座附近。

代码语言:javascript
复制
import asyncio
import time

import cozmo
from cozmo.util import degrees, distance_mm, speed_mmps


def drive_to_charger(robot):
    '''The core of the drive_to_charger program'''

    # If the robot was on the charger, drive them forward and clear of the charger
    if robot.is_on_charger:
        # drive off the charger
        robot.drive_off_charger_contacts().wait_for_completed()
        robot.drive_straight(distance_mm(100), speed_mmps(50)).wait_for_completed()
        # Start moving the lift down
        robot.move_lift(-3)
        # turn around to look at the charger
        robot.turn_in_place(degrees(180)).wait_for_completed()
        # Tilt the head to be level
        robot.set_head_angle(degrees(0)).wait_for_completed()
        # wait half a second to ensure Cozmo has seen the charger
        time.sleep(0.5)
        # drive backwards away from the charger
        robot.drive_straight(distance_mm(-60), speed_mmps(50)).wait_for_completed()

    # try to find the charger
    charger = None

    # see if Cozmo already knows where the charger is
    if robot.world.charger:
        if robot.world.charger.pose.is_comparable(robot.pose):
            print("Cozmo already knows where the charger is!")
            charger = robot.world.charger
        else:
            # Cozmo knows about the charger, but the pose is not based on the
            # same origin as the robot (e.g. the robot was moved since seeing
            # the charger) so try to look for the charger first
            pass

    if not charger:
        # Tell Cozmo to look around for the charger
        look_around = robot.start_behavior(cozmo.behavior.BehaviorTypes.LookAroundInPlace)
        try:
            charger = robot.world.wait_for_observed_charger(timeout=30)
            print("Found charger: %s" % charger)
        except asyncio.TimeoutError:
            print("Didn't see the charger")
        finally:
            # whether we find it or not, we want to stop the behavior
            look_around.stop()

    if charger:
        # Attempt to drive near to the charger, and then stop.
        action = robot.go_to_object(charger, distance_mm(65.0))
        action.wait_for_completed()
        print("Completed action: result = %s" % action)
        print("Done.")


cozmo.robot.Robot.drive_off_charger_on_connect = False  # Cozmo can stay on charger for now
cozmo.run_program(drive_to_charger, use_viewer=True, force_viewer_on_top=True)

9. custom objects

自定义对象,包括大小和形状等。

代码语言:javascript
复制
import time

import cozmo
from cozmo.objects import CustomObject, CustomObjectMarkers, CustomObjectTypes


def handle_object_appeared(evt, **kw):
    # This will be called whenever an EvtObjectAppeared is dispatched -
    # whenever an Object comes into view.
    if isinstance(evt.obj, CustomObject):
        print("Cozmo started seeing a %s" % str(evt.obj.object_type))


def handle_object_disappeared(evt, **kw):
    # This will be called whenever an EvtObjectDisappeared is dispatched -
    # whenever an Object goes out of view.
    if isinstance(evt.obj, CustomObject):
        print("Cozmo stopped seeing a %s" % str(evt.obj.object_type))


def custom_objects(robot: cozmo.robot.Robot):
    # Add event handlers for whenever Cozmo sees a new object
    robot.add_event_handler(cozmo.objects.EvtObjectAppeared, handle_object_appeared)
    robot.add_event_handler(cozmo.objects.EvtObjectDisappeared, handle_object_disappeared)

    # define a unique cube (44mm x 44mm x 44mm) (approximately the same size as a light cube)
    # with a 30mm x 30mm Diamonds2 image on every face
    cube_obj = robot.world.define_custom_cube(CustomObjectTypes.CustomType00,
                                              CustomObjectMarkers.Diamonds2,
                                              44,
                                              30, 30, True)

    # define a unique cube (88mm x 88mm x 88mm) (approximately 2x the size of a light cube)
    # with a 50mm x 50mm Diamonds3 image on every face
    big_cube_obj = robot.world.define_custom_cube(CustomObjectTypes.CustomType01,
                                              CustomObjectMarkers.Diamonds3,
                                              88,
                                              50, 50, True)

    # define a unique wall (150mm x 120mm (x10mm thick for all walls)
    # with a 50mm x 30mm Circles2 image on front and back
    wall_obj = robot.world.define_custom_wall(CustomObjectTypes.CustomType02,
                                              CustomObjectMarkers.Circles2,
                                              150, 120,
                                              50, 30, True)

    # define a unique box (60mm deep x 140mm width x100mm tall)
    # with a different 30mm x 50mm image on each of the 6 faces
    box_obj = robot.world.define_custom_box(CustomObjectTypes.CustomType03,
                                            CustomObjectMarkers.Hexagons2,  # front
                                            CustomObjectMarkers.Circles3,   # back
                                            CustomObjectMarkers.Circles4,   # top
                                            CustomObjectMarkers.Circles5,   # bottom
                                            CustomObjectMarkers.Triangles2, # left
                                            CustomObjectMarkers.Triangles3, # right
                                            60, 140, 100,
                                            30, 50, True)

    if ((cube_obj is not None) and (big_cube_obj is not None) and
            (wall_obj is not None) and (box_obj is not None)):
        print("All objects defined successfully!")
    else:
        print("One or more object definitions failed!")
        return

    print("Show the above markers to Cozmo and you will see the related objects "
          "annotated in Cozmo's view window, you will also see print messages "
          "everytime a custom object enters or exits Cozmo's view.")

    print("Press CTRL-C to quit")
    while True:
        time.sleep(0.1)


cozmo.run_program(custom_objects, use_3d_viewer=True, use_viewer=True)

10. object moving

检测移动立方体并实时跟踪其速度等。

代码语言:javascript
复制
import time

import cozmo


def handle_object_moving_started(evt, **kw):
    # This will be called whenever an EvtObjectMovingStarted event is dispatched -
    # whenever we detect a cube starts moving (via an accelerometer in the cube)
    print("Object %s started moving: acceleration=%s" %
          (evt.obj.object_id, evt.acceleration))


def handle_object_moving(evt, **kw):
    # This will be called whenever an EvtObjectMoving event is dispatched -
    # whenever we detect a cube is still moving a (via an accelerometer in the cube)
    print("Object %s is moving: acceleration=%s, duration=%.1f seconds" %
          (evt.obj.object_id, evt.acceleration, evt.move_duration))


def handle_object_moving_stopped(evt, **kw):
    # This will be called whenever an EvtObjectMovingStopped event is dispatched -
    # whenever we detect a cube stopped moving (via an accelerometer in the cube)
    print("Object %s stopped moving: duration=%.1f seconds" %
          (evt.obj.object_id, evt.move_duration))


def cozmo_program(robot: cozmo.robot.Robot):
    # Add event handlers that will be called for the corresponding event
    robot.add_event_handler(cozmo.objects.EvtObjectMovingStarted, handle_object_moving_started)
    robot.add_event_handler(cozmo.objects.EvtObjectMoving, handle_object_moving)
    robot.add_event_handler(cozmo.objects.EvtObjectMovingStopped, handle_object_moving_stopped)

    # keep the program running until user closes / quits it
    print("Press CTRL-C to quit")
    while True:
        time.sleep(1.0)


cozmo.robot.Robot.drive_off_charger_on_connect = False  # Cozmo can stay on his charger for this example
cozmo.run_program(cozmo_program)

11. dock with cube

行驶到立方体附近,并对接立方体,但是并不拿起立方体。

代码语言:javascript
复制
import cozmo
from cozmo.util import degrees

async def dock_with_cube(robot: cozmo.robot.Robot):
    await robot.set_head_angle(degrees(-5.0)).wait_for_completed()

    print("Cozmo is waiting until he sees a cube.")
    cube = await robot.world.wait_for_observed_light_cube()

    print("Cozmo found a cube, and will now attempt to dock with it:")
    # Cozmo will approach the cube he has seen
    # using a 180 approach angle will cause him to drive past the cube and approach from the opposite side
    # num_retries allows us to specify how many times Cozmo will retry the action in the event of it failing
    action = robot.dock_with_cube(cube, approach_angle=cozmo.util.degrees(180), num_retries=2)
    await action.wait_for_completed()
    print("result:", action.result)

cozmo.run_program(dock_with_cube)

12. roll cube

翻滚立方体。

代码语言:javascript
复制
import cozmo
from cozmo.util import degrees

async def roll_a_cube(robot: cozmo.robot.Robot):
    await robot.set_head_angle(degrees(-5.0)).wait_for_completed()

    print("Cozmo is waiting until he sees a cube")
    cube = await robot.world.wait_for_observed_light_cube()

    print("Cozmo found a cube, and will now attempt to roll with it:")
    # Cozmo will approach the cube he has seen and roll it
    # check_for_object_on_top=True enforces that Cozmo will not roll cubes with anything on top
    action = robot.roll_cube(cube, check_for_object_on_top=True, num_retries=2)
    await action.wait_for_completed()
    print("result:", action.result)

cozmo.run_program(roll_a_cube)

13. pop a wheelie

借助立方体,将Cozmo身体直立起来。

代码语言:javascript
复制
import cozmo

async def pop_a_wheelie(robot: cozmo.robot.Robot):
    print("Cozmo is waiting until he sees a cube")
    cube = await robot.world.wait_for_observed_light_cube()

    print("Cozmo found a cube, and will now attempt to pop a wheelie on it")

    action = robot.pop_a_wheelie(cube, num_retries=2)
    await action.wait_for_completed()


cozmo.run_program(pop_a_wheelie)

Fin


本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2019年01月24日,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档