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社区首页 >专栏 >代码 | 自适应大邻域搜索系列之(3) - Destroy和Repair方法代码实现解析

代码 | 自适应大邻域搜索系列之(3) - Destroy和Repair方法代码实现解析

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短短的路走走停停
修改2019-05-14 18:16:14
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修改2019-05-14 18:16:14
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文章被收录于专栏:程序猿声程序猿声

前言

上一篇文章中我们具体解剖了ALNS类的具体代码实现过程,不过也留下了很多大坑。接下来的文章基本都是“填坑”了,把各个模块一一展现解析给大家。不过碍于文章篇幅等原因呢,也不会每一行代码都进行讲解,那些简单的代码就跳过了,相信大家也能一眼就看懂。好了,废话不多说,开始干活吧。

01 照旧总体概述

前面我们提到,ALNS中的重中之重就是Destroy和Repair方法了,在整一个ALNS框架中呢,涉及这俩货的有Destroy和Repair方法的具体实现、Destroy和Repair方法管理(包括各个Destroy和Repair方法权重分配、成绩打分、按权重选择哪个Destroy和Repair方法等操作)。所以在这次的ALNS代码中呢,这俩货的代码实现呢也分为两个模块:

  • Destroy和Repair方法具体实现模块
  • Destroy和Repair方法管理模块

下面我们将对其进行一一讲解,不知道大家小板凳准备好了没有。

02 Destroy和Repair方法具体实现

关于Destroy和Repair方法,由三个类组成,分别是AOperator、ADestroyOperator、ARepairOperator。它们之间的继承派生关系如下:

下面对其一一讲解。

2.1 AOperator

这是一个基础父类,它抽象了Destroy和Repair方法共有的一些方法和特征(成绩、权重、名称等等),然后Destroy和Repair方法再各自继承于它,实现自己的功能模块。成员变量已经注释清楚了,关于protected的一个成员noise噪声模式会在后面讲到。其他的方法也很简单就不做多解释了。

代码语言:txt
复制
class AOperator
{
private:
	//! Total number of calls during the process.
	size_t totalNumberOfCalls;

	//! Number of calls since the last evaluation.
	size_t nbCallsSinceLastEval;

	//! score of the operator.
	double score;

	//! weight of the operator.
	double weight;

	//! designation of the operator.
	std::string operatorName;

protected:
	//! Indicate if the operator is used in noise mode or not.
	bool noise;
public:

	//! Constructor.
	AOperator(std::string name){
		operatorName = name;
		init();
	}

	//! Destructor.
	virtual ~AOperator(){};

	//! Initialize the values of the numbers of calls.
	void init()
	{
		totalNumberOfCalls = 0;
		nbCallsSinceLastEval = 0;
		score = 0;
		weight = 1;
	}

	//! reset the number of calls since last eval.
	void resetNumberOfCalls()
	{
		nbCallsSinceLastEval = 0;
	}

	//! Simple getter.
	//! \return the total number of calls to the operator since
	//! the beginning of the optimization process.
	size_t getTotalNumberOfCalls(){return totalNumberOfCalls;};

	//! Simple getter.
	//! \return the number of calls to this operator since the last
	//! evaluation.
	size_t getNumberOfCallsSinceLastEvaluation(){return nbCallsSinceLastEval;};

	void increaseNumberOfCalls()
	{
		totalNumberOfCalls++;
		nbCallsSinceLastEval++;
	}

	//! Simple getter.
	double getScore() const
    {
        return score;
    }

	//! Simple getter.
    double getWeight() const
    {
        return weight;
    }

    //! resetter.
    void resetScore()
    {
        this->score = 0;
    }

    //! Simple setter.
	void setScore(double s)
	{
		this->score = s;
	}

    //! Simple setter.
    void setWeight(double weight)
    {
        this->weight = weight;
    }

    //! Simple getter.
    std::string getName(){return operatorName;};

    //! Set noise to true.
    void setNoise(){noise=true;};

    //! Set noise to false.
    void unsetNoise(){noise=false;};

};

2.2 ADestroyOperator

该类主要是继承于上面的AOperator类,然后再此基础上加上Destroy操作的具体实现。它是一个抽象类,需要在后续的应用中重写Destroy操作的方法。

代码语言:txt
复制
class ADestroyOperator : public AOperator {
protected:
	//! The minimum destroy size used.
	size_t minimunDestroy;
	//! The maximum destroy size used.
	size_t maximumDestroy;

public:
	//! Constructor.
	//! \param mini the minimum destroy size.
	//! \param maxi the maximum destroy size.
	//! \param s the name of the destroy operator.
	ADestroyOperator(size_t mini, size_t maxi, std::string s) : AOperator(s)
	{
		minimunDestroy = mini;
		maximumDestroy = maxi;
	}

	//! Destructor.
	virtual ~ADestroyOperator(){};

	//! This function is the one called to destroy a solution.
	//! \param sol the solution to be destroyed.
	virtual void destroySolution(ISolution& sol)=0;
};

2.3 ARepairOperator

同理,也是由AOperator类派生出来并加上Repair自己的实现方法的类。也是一个抽象类,需要在后续的使用中重写Repair方法。

代码语言:txt
复制
class ARepairOperator : public AOperator {

public:
	ARepairOperator(std::string s) : AOperator(s)
	{
	}

	virtual ~ARepairOperator(){};

	virtual void repairSolution(ISolution& sol)=0;
};

03 Destroy和Repair方法管理

对Destroy和Repair方法进行管理的由两个类来实现:AOperatorManager、OperatorManager。其中AOperatorManager是抽象类,只提供接口,OperatorManager继承于AOperatorManager。并对其接口进行实现。

3.1 AOperatorManager

该类抽象了OperatorManager的一些特征,只提供接口。因此成员函数都是纯虚函数。相关方法的说明已经注释在代码里面了。关于保护成员:stats用于保存算法迭代过程中的一些状态量,这个类后续也会讲解的。

代码语言:txt
复制
class AOperatorManager
{
public:
	//! This method selects a destroy operator.
	//! \return a destroy operator.
	virtual ADestroyOperator& selectDestroyOperator()=0;

	//! This method selects a repair operator.
	//! \return a repair operator.
	virtual ARepairOperator& selectRepairOperator()=0;

	virtual void recomputeWeights()=0;

	//! Update the scores of the operators.
	virtual void updateScores(ADestroyOperator& des, ARepairOperator& rep, ALNS_Iteration_Status& status)=0;

	//! Indicate that the optimization process starts.
	virtual void startSignal()=0;

	//! Destroy the operators registered to this operator manager.
	virtual void end()=0;

    //! Simple setter.
	void setStatistics(Statistics* statistics){stats = statistics;};
protected:
	//! A pointer to the instance of the statistics module.
	Statistics* stats;
};

3.2 OperatorManager

该类在AOperatorManager基础上也添加了一些自己额外的成员变量和函数方法。具体还是看代码理解吧,挺简单的,没有需要多解释的,我在这多少无益。

代码语言:txt
复制
class OperatorManager: public AOperatorManager {
private:
	//! The set of repair operators.
	std::vector<AOperator*> repairOperators;

	//! The set of destroy operators.
	std::vector<AOperator*> destroyOperators;

	//! The sum of the weights of the repair operators.
	double sumWeightsRepair;

	//! The sum of the weights of the destroy operators.
	double sumWeightsDestroy;

	//! The paramaters to be used by the ALNS.
	ALNS_Parameters* parameters;

	//! Indicate whether or not the next operators to be return
	//! should be noised or not.
	bool noise;

	//! A counter that indicates the number of times repair operators with noise have been successfull
	double performanceRepairOperatorsWithNoise;
	//! A counter that indicates the number of times repair operators without noise have been successfull
	double performanceRepairOperatorsWithoutNoise;


	//! Use a roulette wheel to select an operator in a vector of operators.
	//! \return the selected operator.
	AOperator& selectOperator(std::vector<AOperator*>& vecOp, double sumW);

	//! Recompute the weight of an operator.
	void recomputeWeight(AOperator& op, double& sumW);
public:
	//! Constructor
	//! \param param the parameters to be used.
	OperatorManager(ALNS_Parameters& param);

	//! Destructor.
	virtual ~OperatorManager();

	//! This function recompute the weights of every operator managed by this
	//! manager.
	void recomputeWeights();

	//! This method selects a destroy operator.
	//! \return a destroy operator.
	ADestroyOperator& selectDestroyOperator();

	//! This method selects a repair operator.
	//! \return a repair operator.
	ARepairOperator& selectRepairOperator();

	//! This method adds a repair operator to the list
	//! of repair operator managed by this manager.
	//! \param repairOperator the repair operator to be added.
	void addRepairOperator(ARepairOperator& repairOperator);

	//! This method adds a destroy operator to the list
	//! of destroy operator managed by this manager.
	//! \param destroyOperator the destroy operator to be added.
	void addDestroyOperator(ADestroyOperator& destroyOperator);

	//! This method run some sanity checks to ensure that it is possible
	//! to "safely" use this manager within the ALNS.
	void sanityChecks();

	//! Update the scores of the operators.
	virtual void updateScores(ADestroyOperator& des, ARepairOperator& rep, ALNS_Iteration_Status& status);

	//! Indicate that the optimization process starts.
	virtual void startSignal();

	//! Destroy all the operators registered to this operator.
	void end();
};

上面是该类的.h文件,关于其中某些函数方法的实现,小编下面挑一些来重点给大家讲讲,那些以小编的脑瓜子都能理解的代码就省略了,大家应该都能懂……

3.3 OperatorManager具体实现

又到了一大波代码时间,来吧来吧,小板凳准备好,要开始啦~

3.3.1 OperatorManager::recomputeWeight(...)

重新计算单个操作的权重。其有两个参数AOperator& op, double& sumW,其中 op是要重新计算权重的repair或者destroy方法,sumW是其对应集合的权重总和。

这里只讲一个新权重的计算方式就行:

其中:

Rho为设定的0, 1之间的参数,PrevWeight表示旧的权重,nbCalls表示在上一次自上一次更新完权重到现在该方法被调用的次数,timeSegmentsIt表示迭代多少次需要重新计算一下权重的迭代次数,currentScore表示旧的成绩。理解了这些就很easy了。

代码语言:txt
复制
void OperatorManager::recomputeWeight(AOperator& op, double& sumW)
{
	double prevWeight = op.getWeight();
	sumW -= prevWeight;
	double currentScore = op.getScore();
	size_t nbCalls = op.getNumberOfCallsSinceLastEvaluation();
	double newWeight = (1-parameters->getRho())*prevWeight + parameters->getRho()*(static_cast<double>(nbCalls)/static_cast<double>(parameters->getTimeSegmentsIt()))*currentScore;
	// We ensure that the weight is within the bounds.
	if(newWeight > parameters->getMaximumWeight())
	{
		newWeight = parameters->getMaximumWeight();
	}
	if(newWeight < parameters->getMinimumWeight())
	{
		newWeight = parameters->getMinimumWeight();
	}

	sumW += newWeight;
	op.setWeight(newWeight);
	op.resetScore();
	op.resetNumberOfCalls();
}

值得注意的是还有一个OperatorManager::recomputeWeights()成员函数是用于重新计算repair或者destroy方法集合的,它的实现主要也还是调用OperatorManager::recomputeWeight(AOperator& op, double& sumW)方法来实现的。

3.3.2 OperatorManager::selectOperator(...)

相信了解过遗传算法轮盘赌实现过程的小伙伴对这里都不会陌生,当然,并不是说权重大的方法一定会被选中,只是被选中的可能性会大而已。具体过程是先生成一个在0到sumWeight之间的中间权重randomWeightPos ,然后从第一个方法开始用变量cumulSum进行权重累加,直到cumulSum>=randomWeightPos 为止,那么停止累加时最后这个方法就是幸运儿了。

代码语言:txt
复制
AOperator& OperatorManager::selectOperator(std::vector<AOperator*>& vecOp, double sumW)
{
	double randomVal = static_cast<double>(rand())/static_cast<double>(RAND_MAX);
	double randomWeightPos = randomVal*sumW;
	double cumulSum = 0;
	for(size_t i = 0; i < vecOp.size(); i++)
	{
		cumulSum += vecOp[i]->getWeight();
		if(cumulSum >= randomWeightPos)
		{
			if(noise)
			{
				vecOp[i]->setNoise();
			}
			else
			{
				vecOp[i]->unsetNoise();
			}
			vecOp[i]->increaseNumberOfCalls();
			return *(vecOp[i]);
		}
	}
	assert(false);
	return *(vecOp.back());
}

3.3.3 OperatorManager::updateScores(...)

该成员函数用来更新各个Destroy和Repair方法的成绩。参数是Destroy和Repair方法的集合,以及ALNS迭代过程中的各种状态信息。便于说明下面用rScore和dScore分别代表Repair和Destroy方法的成绩。具体实现如下:

  1. 如果找到新的最优解,rScore+=Sigma1,dScore+=Sigma1。其中Sigma1是设定参数。
  2. 如果当前解得到改进,rScore+=Sigma2,dScore+=Sigma2。其中Sigma2是设定参数。
  3. 如果当前解没有得到改进 and 当前解是之前没有出现过的 and 当前解被接受作为新的解了,rScore+=Sigma3,dScore+=Sigma3。其中Sigma3是设定参数。
代码语言:txt
复制
void OperatorManager::updateScores(ADestroyOperator& des, ARepairOperator& rep, ALNS_Iteration_Status& status)
{
	if(status.getNewBestSolution() == ALNS_Iteration_Status::TRUE)
	{
		rep.setScore(rep.getScore()+parameters->getSigma1());
		des.setScore(des.getScore()+parameters->getSigma1());
		performanceRepairOperatorsWithNoise += 1;
		performanceRepairOperatorsWithoutNoise += 1;
	}

	if(status.getImproveCurrentSolution() == ALNS_Iteration_Status::TRUE)
	{
		rep.setScore(rep.getScore()+parameters->getSigma2());
		des.setScore(des.getScore()+parameters->getSigma2());
		performanceRepairOperatorsWithNoise += 1;
		performanceRepairOperatorsWithoutNoise += 1;
	}

	if(status.getImproveCurrentSolution() == ALNS_Iteration_Status::FALSE
			&& status.getAcceptedAsCurrentSolution() == ALNS_Iteration_Status::TRUE
			&& status.getAlreadyKnownSolution() == ALNS_Iteration_Status::FALSE)
	{
		rep.setScore(rep.getScore()+parameters->getSigma3());
		des.setScore(des.getScore()+parameters->getSigma3());
		performanceRepairOperatorsWithNoise += 1;
		performanceRepairOperatorsWithoutNoise += 1;
	}
	/* OLD VERSION */
	/*
	if(parameters->getNoise())
	{
		double randNoise = static_cast<double>(rand())/RAND_MAX;
		noise = (randNoise<parameters->getProbabilityOfNoise());
	}
	*/
	/* NEW VERSION */

	if(parameters->getNoise())
	{
		double performanceRepairOperatorsGlobal = 0;
		performanceRepairOperatorsGlobal += performanceRepairOperatorsWithNoise;
		performanceRepairOperatorsGlobal += performanceRepairOperatorsWithoutNoise;

		double randomVal = static_cast<double>(rand())/RAND_MAX;
		double randomWeightPos = randomVal*performanceRepairOperatorsGlobal;
		noise = (randomWeightPos < performanceRepairOperatorsGlobal);
	}
}

至此,差不过难点都讲完了,不知道你萌都understand了吗?

04 小结

好了,以上就是今天的代码内容,别急着走开哦,后面还有好多好多的内容没讲呢。

这是个天坑,希望大家和小编一起努力,共同填完它。哈哈,谢谢各位的至此。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

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目录
  • 前言
  • 01 照旧总体概述
  • 02 Destroy和Repair方法具体实现
  • 2.1 AOperator
  • 2.2 ADestroyOperator
  • 2.3 ARepairOperator
  • 03 Destroy和Repair方法管理
  • 3.1 AOperatorManager
  • 3.2 OperatorManager
    • 3.3 OperatorManager具体实现
      • 3.3.1 OperatorManager::recomputeWeight(...)
      • 3.3.2 OperatorManager::selectOperator(...)
      • 3.3.3 OperatorManager::updateScores(...)
  • 04 小结
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