专栏首页腾讯社交用户体验设计设计匠人 | 一个人完成的3D动画片

设计匠人 | 一个人完成的3D动画片




QQ和PUPU的第二集动画《Begin the Adventure》已发布,这一集讲的是Space QQ 和PUPU去太空寻找最美声音之前的故事。

The second episode of QQ & PUPU animation “Begin the Adventure” has been released. This episode contains the fun story of SpaceQQ and PUPU before they go on the space trip to find a beautiful sound.


Generally, 3D animation work process can be divided into planning and production parts. In the planning part, the process can be classified into two stages: synopsis and storyboard. For the production part, it is divided into five stages: pre-visual, modeling, rigging (set up), animation, lighting & rendering, compositing & sound in order. In this article, I will introduce the whole production process of short animation in detail.


Pre-production 前期制作


Storyboards are very important in the pre-production process because it determine the theme and the mood of the story which is the most core part of the animation. Since this video was planned as 15 to 24 seconds animation, the storyboard was set up to use only two or three scenes from the production stage. In the case of a short animation produced within 15 seconds, the viewer could have less understanding about the video or the video may be difficult to convey the message of the characters when there are more than 3 scenes. With these issues in mind, we tried to fix the camera movements as much as possible so that viewers can concentrate more on the character's movements. 


Post production 后期制作


In this video, we proceeded in a way which is more efficient and faster than the conventional work process. The compressive work process which we used in this video is to develop the video rapidly and repetitively circulating one production cycle from the start to the end: modeling, camera editing, animating, lighting, shading, texturing, rendering and compositing based on the prepared character setup and pre-visual work.


For example, if various problems that were not found in the previous stage occurs in the next stage such as change of the location of modeling or the shift of the camera composition according to the readability of character animation, extra time will be needed for the correction work. In the case of the compressive work process, we can efficiently modify and develop the process from modeling to last compositing several times so that the work can be carried out while minimizing the additional correction works. However, this method should be carried out with the designer's own objective judgment during the progress.

a. 建模

-服装:为呈现PUPU博士与一般PUPU 的差异,我们设计了博士衣服和实验室护目镜。白色的实验服和护目镜与学习先进技术的PUPU博士非常相配。

- Costume: Dr. PUPU's clothes and laboratory goggles were designed to make viewers recognize how Dr.PUPU differ from the general PUPUs. The white experiment costume and goggles are well matched with Dr.PUPU who studies the advanced technology.


- Environment object: In this video, various modelings were need to to be used in spaces such as experimental devices of Dr.PUPU's laboratory or machines inside the spacecraft. The modeling was designed to go well with the overall atmosphere so that the machines match the scale of PUPU’s low height and have cute and high-tech style.

b. 可视化预览&动画

可视化预览是在分镜的基础上产生的,它可以让你检查分镜编辑点和角色动画的时长,是很重要的一个步骤,在可视化预览中,编辑点和摄影机的位置会发生变化。一般来讲,动画中有“hold”和“bridge”两部分。hold 是指角色不移动但可以传递信息和情感。bridge则是通过角色的移动来连接hold的部分。在这个视频里,我们用少量的信息传递来尽可能地减少bridge部分, hold部分则增加信息传递,这样即使这是一个短动画,观众也能理解其中的含义。

The pre-visualization was done based on the storyboard. Pre-visualization is an important step that allows you to check the edit point of the storyboard and the overall timing of the character animation. In this pre-visualization step, changes in editing points or camera composition are made. In general, there are 'hold' and 'bridge' sections in animation. Hold is a section in which there is no movement of the character but can convey messages and emotions. Bridge is a section that connects the hold sections through the movement of the character. In this video, we have minimized the bridge section with low meaning transmission and increased the hold section that enhances the message and meaning transmission so that viewers can improve their understanding about the video even though it is a short animation.

c. 灯光&渲染


Since basic environment in the video was a large laboratory for PUPU's spacecraft, it was planned to be a white tone just like a laboratory. However, since it was difficult to give a large spatial impression in a small camera view in the white tone laboratories, I’ve added an extra lighting effect outside the entrance of the spacecraft to give a sense of space. This lighting effect worked like a spotlight on the stage, allowing the people to naturally focus on the giant spacecraft.

视频是用Maya做的,渲染用的是Vray(Chaos group) 。因为实验室的底部是用反光性良好的材料做成,所以在3D渲染过程中,我们集中解决减少裂缝的问题。此外将每个对象的RGB通道提取到一起,以修改接下来合成阶段的输出。

This video was produced with Maya (3D program), using Vray(Chaos group) for the render program. Since the bottom of the laboratory is made of a well-reflective material, I have focused on solving the problem of reducing the fracker made in the 3D rendering process. In addition, the RGB passes of each object are extracted together to modify the output in the compositing process which is the next step.

d. 合成


The compositing progress was done to complement the imperfect parts in the initial lighting and rendering work and to correct the overall tone by setting several RGB passes and lighting effect together during the rendering process. Each RGB passes was divided from 15 to 24 in the rendering stage to composite in each scene.

e. 音乐


The BGM tone of this video, which contains stories that take place in a secret laboratory space, is directed to express a mysterious but pleasant sound. In the case of BGM and sound effect, the importance was divided according to the flow of the image. In the introduction part, the sound focused on BGM to highlight the secret laboratory atmosphere. In the latter part of the video, the effect sound supporting the animation was more emphasized than BGM, which was designed to be more focused on understanding the animation.


Final Video 最终输出

在QQ和PUPU的第二集动画《Begin the Adventure》里,我们试着把QQ和PUPU每个角色的特征、行为以及整体概念更加直观地传达给观众。希望它能被观众所熟悉和更加地贴近观众,同时被认为是一个很有趣的形象。希望在将来制作的短动画中,QQ 和 PUPU会成长为被更多人喜欢的角色。

In this QQ & PUPU Animation Episode2 "Begin the Adventure" video, we tried to convey the character, behavior and overall concept of each character of SpaceQ and PUPU more directly to people. I hope that the characters will be more familiar and closer to the public and be recognized as fun and fun characters while watching the video. I hope that QQ and PUPU short animations to be made in the future will grow into characters that are loved by more people.

PS:ISUX 开通粉丝QQ群啦!






ISUX Showreel 2019

设计驱动商业 | PUPU读书改版

如何用游戏化思维构建 "好玩" 平台

破局升级 | QQ VIP官网再设计




 ( https://isux.tencent.com/articles/Begin-the-Adventure)

本文分享自微信公众号 - 腾讯ISUX(tencent_isux),作者:ISUX设计部

原文出处及转载信息见文内详细说明,如有侵权,请联系 yunjia_community@tencent.com 删除。




0 条评论
登录 后参与评论


  • 2019-2020 设计趋势 · Avatar角色篇

    ? 腾讯ISUX isux.tencent.com 社交用户体验设计 ? ? ? 在本文中,我们将分享对于最近又逐渐流行起来的角色服务的见解。随着IT世界成...

  • QQ & PUPU 动画设定

    ? 腾讯ISUX isux.tencent.com 社交用户体验设计 ? ? 01 概述 | Overview SpaceQQ 和 PUPU 是在QQ20周...

  • 噗噗扭蛋|从IP形象到潮玩的设计秘笈

    ? ? ? PUPU ALIENS噗噗星人在6月初已正式发布,我们顺势推出萌酷好玩的噗噗星人潮玩给粉丝们。让我们一起来打开噗噗星人潮玩的设计奥秘吧!文末会献上...

  • 2019-2020 设计趋势 · Avatar角色篇

    ? 腾讯ISUX isux.tencent.com 社交用户体验设计 ? ? ? 在本文中,我们将分享对于最近又逐渐流行起来的角色服务的见解。随着IT世界成...

  • QQ & PUPU 动画设定

    ? 腾讯ISUX isux.tencent.com 社交用户体验设计 ? ? 01 概述 | Overview SpaceQQ 和 PUPU 是在QQ20周...

  • [翻译][架构设计]The Clean Architecture

    原文地址:The Clean Architecture The Clean Architecture ? Over the last several years...

  • Line Counter - Writing a Visual Studio 2005 Add-In

    Download original source files - 553 Kb Download new source files - 1483 Kb Do...

  • Codeforces 777C Alyona and Spreadsheet

    C. Alyona and Spreadsheet time limit per test:1 second memory limit per test:256...

  • 【论文推荐】最新5篇知识图谱相关论文—强化学习、习知识图谱的表示、词义消除歧义、并行翻译嵌入、图数据库

    【导读】专知内容组整理了最近五篇知识图谱(Knowledge Graph)相关文章,为大家进行介绍,欢迎查看! 1. DeepPath: A Reinforce...

  • 架构操练Kata:金融风险系统

    (译自Simon Brown的Software Architecture for Developers II;译者:伍斌) 背景 一家办公室设在伦敦、纽约和...