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刘金玉的零基础VB教程067期:贪吃蛇游戏开发第三节
撞墙会挂的
规则
贪吃蛇撞到窗体的边缘要游戏结束
界面:
程序源代码:
Private Type Node '每一节蛇身
D As Integer '37左38上39右40下
X As Single 'left
Y As Single 'top
End Type
Dim W As Integer '每一节蛇身宽度
Dim sno() As Node '声明一条蛇,是动态数组
Dim currentDirect As Integer '代表蛇运动的当前方向
Private WithEvents timer1 As Timer
'初始化一条蛇的各个参数
Function init()
AutoRedraw = True '自动重绘
W = 200
currentDirect = 39 '默认向右运动
ReDim sno(5) As Node
'初始化各个坐标点
Dim i As Long
For i = 0 To UBound(sno) Step 1
sno(i).D = currentDirect
sno(i).X = ScaleWidth / 2 + i * W
sno(i).Y = ScaleHeight / 2
Next i
End Function
'画一条蛇
Function drawSnake()
Cls
Dim i As Long
For i = 0 To UBound(sno) Step 1
Line (sno(i).X, sno(i).Y)-(sno(i).X + W, sno(i).Y + W), vbBlue, BF
Next i
End Function
Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer)
If Abs(currentDirect - KeyCode) <> 2 Then currentDirect = KeyCode
End Sub
Private Sub Form_Load()
Call init
Call drawSnake
'对时钟控件进行初始化
Set timer1 = Controls.Add("vb.timer", "timer1")
timer1.Interval = 100
timer1.Enabled = True
End Sub
'运动思路:插入头结点,删除尾节点
Function sport()
Dim i As Long
'将每一个节点数据向前移动一位
For i = 1 To UBound(sno) Step 1
sno(i - 1) = sno(i)
Next i
'将头结点,也就是数组的最后一位重新复制
If currentDirect = 37 Then
sno(UBound(sno)).X = sno(UBound(sno)).X - W
ElseIf currentDirect = 38 Then
sno(UBound(sno)).Y = sno(UBound(sno)).Y - W
ElseIf currentDirect = 39 Then
sno(UBound(sno)).X = sno(UBound(sno)).X + W
ElseIf currentDirect = 40 Then
sno(UBound(sno)).Y = sno(UBound(sno)).Y + W
End If
End Function
Private Sub timer1_Timer()
Call sport
Call drawSnake
'判断是否撞到窗体边缘
If isCrashWall Then
If MsgBox("GAME OVER !是否重新开始?", vbYesNo, "游戏结束") = vbYes Then
Call init
Else
End
End If
End If
End Sub
'是否撞到窗体边缘,撞到返回true,否则就是false
Function isCrashWall() As Boolean
isCrashWall = False
If sno(UBound(sno)).X + W > ScaleWidth _
Or sno(UBound(sno)).X < 0 _
Or sno(UBound(sno)).Y < 0 _
Or sno(UBound(sno)).Y + W > ScaleHeight Then
isCrashWall = True '撞到了
End If
End Function
课堂总结
1、掌握撞墙原理,4面墙4种情况
2、需要掌握and 或 or的在实际项目中的用法
3、自定义函数返回值的使用
4、对返回值的调用与处理
5、提示框,游戏是否继续?判断比较重要