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社区首页 >专栏 >Android--事件分发机制(二)

Android--事件分发机制(二)

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aruba
发布2020-07-03 11:20:26
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发布2020-07-03 11:20:26
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文章被收录于专栏:android技术android技术
上次说到View的事件方法,并查看了源码,今天我们更加深入源码,了解事件分发的前世今生
以前分析Activity启动流程时,我们知道Activity是由PhoneWindow,DecorView,我们xml中写的布局、控件等组成,很显然事件分发首先被接受到的是Activity,果然在Activity中也发现了dispatchTouchEvent方法
代码语言:javascript
复制
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            //空方法,给用户自定义处理用
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }
有了前面的基础,我们马上知道它又调用了PhoneWindow的superDispatchTouchEvent方法
代码语言:javascript
复制
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
mDecor就是DecorView,再看DecorView的superDispatchTouchEvent方法
代码语言:javascript
复制
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }
似曾相识的套路,调用了父类的dispatchTouchEvent方法,最终来到了ViewGroup的dispatchTouchEvent方法
代码语言:javascript
复制
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            //前面的代码和View的差不多
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                //如果是ACTION_DOWN事件,则初始化一些操作,TouchTarget是记录多个手指头事件的单链表
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {//ACTION_DOWN事件下mFirstTouchTarget在cancelAndClearTouchTargets的方法中设成了null
                //disallowIntercept表示是否禁用拦截,一般用于子控件调用getParent().requestDisallowInterceptTouchEvent(true)方法设置
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {//不禁用拦截,则会调用onInterceptTouchEvent拦截方法,并根据该方法的返回值赋值给intercepted
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {//如果是ACTION_DOWN以外的事件并且mFirstTouchTarget为null(一般不会出现这种情况),intercepted为true
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            //intercepted为false才会执行以下代码,即禁用拦截或onInterceptTouchEvent拦截方法返回false
            if (!canceled && !intercepted) {

                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                //事件为ACTION_DOWN时会执行下面代码
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    //清空多手指
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    //如果有子控件,则执行代码
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        //对子控件进行重排序,主要是为了排序重叠的控件,在上层的控件优先能够分发到事件(ACTION_DOWN)
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        //接下来就是遍历子控件
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            //获取了子控件
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            //判断子控件能否接受事件(ACTION_DOWN)  控件的visibility不为VISIBLE、事件坐标x和y不在View的边距内
                            //、正在执行动画的不能接受
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            //ACTION_DOWN下mFirstTouchTarget为null,所以newTouchTarget也为null,
                            //但如果是ACTION_HOVER_MOVE或ACTION_POINTER_DOWN事件,就不为空,直接break
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //调用真正做分发的方法dispatchTransformedTouchEvent
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                //这边将mFirstTouchTarget赋值
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            //上面是intercepted为false才会执行判断中的代码
            //这边是在mFirstTouchTarget为空,即ACTION_DOWN事件下,intercepted为true,也就是onInterceptTouchEvent拦截方法返回true
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                //调用真正做分发的方法dispatchTransformedTouchEvent,注意这里第三个参数:child传了null
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {//这个else表示mFirstTouchTarget不为空的情况,即表示事件不为ACTION_DOWN时执行下面代码
                // ,此时不需要遍历子控件,通过mFirstTouchTarget就可以找到消费ACTION_DOWN的View
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        //调用真正做分发的方法dispatchTransformedTouchEvent
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
我们发现真正的分发是在dispatchTransformedTouchEvent方法中
代码语言:javascript
复制
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                                                  View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        //child参数为null,调用super.dispatchTouchEvent,
        //就是View的dispatchTouchEvent,即把这个ViewGroup容器当成一个View控件来看待
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            //计算偏移量,可能ViewGroup超出屏幕,而我们的触摸的初始坐标总是在屏幕的左上方(0,0),
            //而ViewGroup初始坐标可能已经小于了(0,0),此时就需要偏移坐标
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (!child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            //否则,调用child的dispatchTouchEvent方法
            //如果child为ViewGroup,将继续执行之前的代码,直到遍历到一个View或者被拦截或者被消费(深度优先遍历)
            //如果没有任何一个控件或容器消费事件,将调用Activity的OnTouchEvent方法
            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }
事件分发中,最复杂的就是事件的开始,即ACTION_DOWN事件,最后,总结了事件分发的流程草图,View的enable和clickable没有被设置为false,并onTouchEvent方法如果不改写,则默认会返回true
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目录
  • 上次说到View的事件方法,并查看了源码,今天我们更加深入源码,了解事件分发的前世今生
  • 以前分析Activity启动流程时,我们知道Activity是由PhoneWindow,DecorView,我们xml中写的布局、控件等组成,很显然事件分发首先被接受到的是Activity,果然在Activity中也发现了dispatchTouchEvent方法
  • 有了前面的基础,我们马上知道它又调用了PhoneWindow的superDispatchTouchEvent方法
  • mDecor就是DecorView,再看DecorView的superDispatchTouchEvent方法
  • 似曾相识的套路,调用了父类的dispatchTouchEvent方法,最终来到了ViewGroup的dispatchTouchEvent方法
  • 我们发现真正的分发是在dispatchTransformedTouchEvent方法中
  • 事件分发中,最复杂的就是事件的开始,即ACTION_DOWN事件,最后,总结了事件分发的流程草图,View的enable和clickable没有被设置为false,并onTouchEvent方法如果不改写,则默认会返回true
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