前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >嵌入式linux之go语言开发(十三)LittlevGL,漂亮的嵌入式GUI的go语言绑定

嵌入式linux之go语言开发(十三)LittlevGL,漂亮的嵌入式GUI的go语言绑定

作者头像
杨永贞
发布2020-08-04 10:58:48
2.5K0
发布2020-08-04 10:58:48
举报

LittleVgl,一款开源嵌入式图形用户界面库。https://littlevgl.cn/

使用简单小巧,界面也漂亮。很适合用在嵌入式上。在Stm32单片机上都能跑,只要实现了基础的函数很好移植。

看下stm32单片机下的效果:

业余时间移植到了嵌入式linux上,使用帧缓冲Frambuffer,显示效果还不错。

计划选用LittleVgl作为嵌入式的漂亮的UI。

其他GUI如QT,miniGUI,周立功的AWTK也都有了解过。界面UI是强大,但是就是有点儿庞大,在简单的嵌入式界面上不想花太多精力和时间。毕竟不是手机,不需要太多人机交互,要的是简单小巧,够用即可。

之前本想在Ubuntu14上玩儿一下AWTK,但是编译依赖一大堆,最后放弃了。查看官网才知道需要使用Ubuntu16以上系统且安装好几个不知道什么用途的依赖,后续有机会再尝试吧。他们能不能出个纯c代码的精简版?可能太强大和支持N多平台的缘故吧,代码依赖很多三方库,这点儿有点儿不让人喜欢,不够小巧。

如图:

但是,还是不够好用。

计划使用go加上面向对象的思想,对其进行进一步的封装,让其更简单好用一点儿。

如果使用上类似于python上的绑定那样简单的话,该是多么美好的事情,如:

代码语言:javascript
复制
$ python3
Python 3.6.5 (default, May  9 2018, 10:02:20) 
[GCC 4.2.1 Compatible Apple LLVM 9.1.0 (clang-902.0.39.1)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> 
>>> from pylvgl import Demo, lvgl
>>> d = Demo()
>>>
>>> b1 = lvgl.Btn(lvgl.scr_act())        
>>> b1.set_size(200,50)
>>> b1.align(b1.get_parent(), lvgl.ALIGN_IN_LEFT_MID, 0, 0)
>>>
>>> l1 = lvgl.Label(b1)
>>> l1.set_text('LittlevGL')
>>>
>>> lm = lvgl.Lmeter(lvgl.scr_act())
>>> lm.align(cal.get_parent(), lvgl.ALIGN_IN_LEFT_MID, 300, 0)
>>> lm.set_range(0,100)
>>> lm.set_value(10)
>>>
>>> style_lm1.line_width = 4
>>> style_lm1.body_main_color = 0x2200
>>> style_lm1.body_grad_color = 0x0022
>>> lm.set_style(style_lm1)
>>>
>>> lb2 = lvgl.Label(lm)
>>> lb2.set_text('10%')
>>> lb2.align(lm, lvgl.ALIGN_CENTER, 0, 0)

已经初步验证了,go的绑定可行,使用也变得简单啦

如:

代码语言:javascript
复制
package main

import (
	"golvgl/lvgl"
	"log"
	"time"
)

func main() {
	log.Println("Hello Go,LittlevGL")
	lb := lvgl.Label(lvgl.ScrAct(), nil)
	lb.SetText("hello world,go test 222")
	lb.Align(nil, lvgl.LV_ALIGN_CENTER, 0, 0)
	log.Println("Hello Go Over 222")
	for true {
		lvgl.TickInc(5)
		lvgl.TaskHandler()
		time.Sleep(5000)
	}
}

随后代码会放在 github上,希望感兴趣的有志之士能一块儿参与完善下封装。

https://github.com/yangyongzhen/golvgl.git

代码语言:javascript
复制
package lvgl

/*

#cgo CFLAGS: -Iinclude/lvgl
#include "lvgl.h"
#cgo LDFLAGS: -Llibs -llvgl
#include <stdlib.h>

extern void disp_init(void);
extern void fbdev_init(void);
extern void fbdev_flush(void);

void disp_init(){
	lv_disp_drv_t disp_drv;
    lv_disp_drv_init(&disp_drv);
    disp_drv.disp_flush = fbdev_flush;
    lv_disp_drv_register(&disp_drv);
}
*/
import "C"
import "unsafe"

// Lvobj ...
type Lvobj C.struct__lv_obj_t

const (
	LV_ALIGN_CENTER C.uchar = C.LV_ALIGN_CENTER
)

func init() {
	C.lv_init()
	C.fbdev_init()
	C.disp_init()
}

// ScrAct ...
func ScrAct() *Lvobj {
	return (*Lvobj)(unsafe.Pointer(C.lv_scr_act()))
}

// Label ...
func Label(par, copy *Lvobj) *Lvobj {
	var p1 *C.struct__lv_obj_t
	var p2 *C.struct__lv_obj_t
	p1 = (*C.struct__lv_obj_t)(unsafe.Pointer(par))
	p2 = (*C.struct__lv_obj_t)(unsafe.Pointer(copy))
	return (*Lvobj)(unsafe.Pointer(C.lv_label_create(p1, p2)))
}

// SetText ...
func (obj *Lvobj) SetText(str string) {
	C.lv_label_set_text((*C.struct__lv_obj_t)(unsafe.Pointer(obj)), C.CString(str))
}

// Align ...
func (obj *Lvobj) Align(base *Lvobj, align C.uchar, x int, y int) {
	var ba *C.struct__lv_obj_t
	ba = (*C.struct__lv_obj_t)(unsafe.Pointer(base))
	C.lv_obj_align((*C.struct__lv_obj_t)(unsafe.Pointer(obj)), ba, align, C.short(x), C.short(y))
}

// TickInc ...
func TickInc(tick int) {
	C.lv_tick_inc(C.uint(tick))
}

// TaskHandler ...
func TaskHandler() {
	C.lv_task_handler()
}

其中遇到的问题总结:

void * 对应go中的unsafe.Pointer

c结构体和 go之间的转换为:

var obj *Lvobj

var p *C.struct__lv_obj_t

p = (*C.struct__lv_obj_t)(unsafe.Pointer(obj))

byte[]和 c的数组之间转换为:

var img_bubble_pattern_map = []byte{0,1,2}

(*C.uchar)(unsafe.Pointer(&img_bubble_pattern_map[0])

如果是struct, union和enum的话,需要加上如下前缀,struct_、union_和enum_,比如 C.struct_MSG。

可以用注释符//和/**/包围C代码 import “C” 和包含C代码之间是没有空行的 动态库的导入和编译选项通过LDFLAGS、CFLAGS/CXXFLAGS来设置 还可以用pkg-config #cgo pkg-config : xxxxname 编译宏定义指定#cgo CFLAGS: -DNDEBUG -DXXXX=2

const (

LV_ALIGN_CENTER C.uchar = C.LV_ALIGN_CENTER

// error:LV_PROTECT_POS C.enum_ = C.enum_LV_PROTECT_POS

)

对于c中的enum,没有enum{} name,名字的,它的类型是什么呢?经过摸索发现,其实就是个int或byte

ok: LV_PROTECT_POS byte = C.LV_PROTECT_POS

package main // #include <stdio.h> // #include <stdlib.h> /* void print(char *str) { printf("%s\n", str); } */ import "C" import "unsafe" func main() { s := "Hello Cgo" cs := C.CString(s) C.print(cs) C.free(unsafe.Pointer(cs)) }

c结构体的位域和go之间转换为:

代码语言:javascript
复制
var img_bubble_pattern C.lv_img_dsc_t

var img_bubble_pattern_map = []byte{
	0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53,
	0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53,
	0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53, 0x53}

const (
	LV_ALIGN_CENTER C.uchar = C.LV_ALIGN_CENTER
)

func init() {
	fmt.Println(img_bubble_pattern)
	fmt.Println(reflect.TypeOf(img_bubble_pattern))
	//fmt.Println(reflect.TypeOf(img_bubble_pattern.header.always_zero))
	bt := [4]byte{0, 1, 2, 3}
	img_bubble_pattern = C.lv_img_dsc_t{
		header:    C.lv_img_header_t{bt},
		data_size: 112320 * C.LV_COLOR_SIZE / 8,
		data:      (*C.uchar)(unsafe.Pointer(&img_bubble_pattern_map[0])),
	}
}

未完待续,敬请期待....

想完善其他的封装太难了,几度想放弃。上面的c结构体的位域和go之间转换问题解决了,又遇到其他问题,如:

panic: runtime error: cgo argument has Go pointer to Go pointer 大意是 Go调用C Code时,Go传递给C Code的Go指针所指的Go Memory中不能包含任何指向Go Memory的Pointer。

比如以下样例代码举例:我本意想在go层读取图片二进制内容,传给给c层,调用c的显示图片的接口。

代码语言:javascript
复制
package main

/*
#include <stdio.h>

//模拟图片信息的定义
typedef struct {
int a;
int b;
unsigned char* data;
}st;

//模拟 c层的获取图片内容并显示图片的接口
void testc(void *p){
   char * p1;
   p1 = p;
   printf("a is:%d\n",p1[0]);
}
*/
import "C"
import (
	"fmt"
	"unsafe"
)

var img_bubble_pattern C.st

//模拟go层二进制图片数据
var dat = []byte{
	1, 2, 3,
}

//模拟封装的调用c层的图片显示接口
func test(p *C.st) {
	//fmt.Printf("%#v\n", p)
	C.testc(unsafe.Pointer(p))
}
func main() {
	fmt.Println("Hello, World!")
	fmt.Printf("%#v\n", img_bubble_pattern)
	//对结构体赋值
	img_bubble_pattern = C.st{
		a: 1, b: 2, data: (*C.uchar)(unsafe.Pointer(&dat[0])),
	}
	//调用
	test(&img_bubble_pattern)
}

var dat是从go应用层读取到的图片的二进制数据,调c的接口完成图片显示。c的显示图片的接口就是一个结构体指针。

但是如果调试这段代码就发现,报panic: runtime error: cgo argument has Go pointer to Go pointer,

这段代码有问题吗?肯定有问题的,但是实际的用途上没错,就想这么干,让cgo达到我这调用的目的,这问题该怎么破?

果然,还是有高人的,这个问题问到了go语言交流群里的群主苏州-狄,昵称曦晨。在这里表示感谢!

他的解决方案如下,把这个指针转换的问题换了一种方式,绕过去了,但也达到了目的。

代码语言:javascript
复制
package main

/*
#include <stdio.h>

//模拟图片信息的定义
typedef struct {
int a;
int b;
unsigned char* data;
}st;

//模拟 c层的获取图片内容并显示图片的接口
void testc(void *p){
	st* p1 = p;
   printf("a is:%d\n",p1->data[0]);
}
*/
import "C"
import (
	"fmt"
	"unsafe"
)

var img_bubble_pattern C.st

//模拟go层二进制图片数据
var dat = []byte{
	1, 2, 3,
}

//模拟封装的调用c层的图片显示接口
func test(p C.st) {
	//fmt.Printf("%#v\n", p)
	C.testc(unsafe.Pointer(&p))
}

func main() {
	fmt.Println("Hello, World!")
	fmt.Printf("%#v\n", img_bubble_pattern)
	//对结构体赋值
	img_bubble_pattern = C.st{
		a: 1, b: 2, data: (*C.uchar)(unsafe.Pointer(&dat[0])),
	}
	//调用
	// C.testc(unsafe.Pointer(&img_bubble_pattern))
	test(img_bubble_pattern)
}

对比两份代码发现,在go层不传指针了,改为结构体的值传递,解决了这个问题。

后续记,这个问题又有新解了。使用mattn大神封装的库,https://github.com/mattn/go-pointer

可以实现CGO和C之间的指针传递,且不再报错 cgo argument has Go pointer to Go pointer

如下:

C.testc(pointer.Save(p))

代码语言:javascript
复制
package main

/*
#include <stdio.h>
#include <stdlib.h>
//模拟图片信息的定义
typedef struct {
int a;
int b;
unsigned char* data;
}st;

//模拟 c层的获取图片内容并显示图片的接口
void testc(void *p){
	st* p1 = p;
   printf("a is:%d\n",p1->data[0]);
}
*/
import "C"
import (
	"fmt"
	"unsafe"

	"github.com/mattn/go-pointer"
)

var img_bubble_pattern C.st

//模拟go层二进制图片数据
var dat = []byte{
	1, 2, 3,
}

//模拟封装的调用c层的图片显示接口
// func test(p C.st) {
// 	//fmt.Printf("%#v\n", p)
// 	C.testc(unsafe.Pointer(&p))
// }

//模拟封装的调用c层的图片显示接口
func test(p *C.st) {
	//fmt.Printf("%#v\n", p)
	//C.pass_pointer(pointer.Save(p))
	//v := *(pointer.Restore(C.get_from_pointer()).(*C.st))
	C.testc(pointer.Save(p))
}

func main() {
	fmt.Println("Hello, World!")
	fmt.Printf("%#v\n", img_bubble_pattern)
	//对结构体赋值
	img_bubble_pattern = C.st{
		a: 1, b: 2, data: (*C.uchar)(unsafe.Pointer(&dat[0])),
	}
	//调用
	// C.testc(unsafe.Pointer(&img_bubble_pattern))
	test(&img_bubble_pattern)
}

https://mp.weixin.qq.com/s/WUdaksFyjmT_c_jEx59VcQ

本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2020-04-02 ,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
相关产品与服务
腾讯云小微
腾讯云小微,是一套腾讯云的智能服务系统,也是一个智能服务开放平台,接入小微的硬件可以快速具备听觉和视觉感知能力,帮助智能硬件厂商实现语音人机互动和音视频服务能力。
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档