专栏首页arxiv.org翻译专栏Silhouette Games:一种在虚拟现实中观看玩家的交互式单向镜子方法(CS HC)
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Silhouette Games:一种在虚拟现实中观看玩家的交互式单向镜子方法(CS HC)

观看他人玩游戏是数字游戏的一个重要组成部分,也是游戏用户研究的一个重要方面。然而,在虚拟现实中,观看并不是很流行,因为这种游戏强烈地依赖于人的在场感。换句话说,头戴式显示器在玩家和观众之间制造了一道屏障。我们提供了一种可选的观看方式,它由两个主要组件组成:一个从当前观众位置呈现游戏场景的动态视场截锥和一个屏幕前的单向镜子。这面镜子,加上我们的剪影算法,可以让玩家在虚拟世界的正确位置看到自己的倒影。这项探索性的调查强调了在我们的设置中观众的整体积极体验。特别是,参与者享受他们的在其中的能力,能够通过物理重新定位来探索虚拟周围和通过混合播放器观察对象操作。除了要求更大的屏幕,参与者表达了与玩家互动的强烈需求。因此,我们建议将我们的技术作为新奇有趣体验的基础,并以将被动观众转变为被匹配的玩家为首要目标。

原文题目:Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

原文:Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other words, the head-mounted display creates a barrier between the player and the audience. We contribute an alternative watching approach consisting of two major components: a dynamic view frustum that renders the game scene from the current spectator position and a one-way mirror in front of the screen. This mirror, together with our silhouetting algorithm, allows seeing the player's reflection at the correct position in the virtual world. An exploratory survey emphasizes the overall positive experience of the viewers in our setup. In particular, the participants enjoyed their ability to explore the virtual surrounding via physical repositioning and to observe the blended player during object manipulations. Apart from requesting a larger screen, the participants expressed a strong need to interact with the player. Consequently, we suggest utilizing our technology as a foundation for novel playful experiences with the overarching goal to transform the passive spectator into a collocated player.

原文作者:Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens Krüger

原文地址:https://arxiv.org/abs/2008.02582

[Silhouette Games-一种在虚拟现实中观看玩家的交互式单向镜子方法(cs HC).pdf]

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