Ampere Analysis的游戏行业分析师皮尔斯•哈丁-罗尔斯(Piers Harding-Rolls)指出:“目前全球有25个云游戏服务处于测试阶段。
更重要的是，”他继续说道。“Xbox已经为Xbox Game Pass Ultimate添加了云游戏功能，如果纳入市场规模，这将增加机会的价值。”
原文：According to gaming experts, 2021 is shaping up to be a big year for cloud gaming.
"We are expecting a big jump in revenue from 2020 to 2021," observed George Jijiashvili, a senior analyst with Omdia and author of a report on cloud gaming released last week.
"We think consumer use of cloud gaming will reach US$4 billion, which is a growth rate of 188 percent, a massive jump from 2020," he told TechNewsWorld.
His report also predicted cloud gaming revenues would reach $12 billion by 2025.
A proliferation of cloud gaming services will be launched in 2021, which should brighten the sector's revenue picture.
"There are currently 25 cloud gaming services currently in beta globally," noted Piers Harding-Rolls, a games industry analyst with Ampere Analysis.
"Some of those will commercially launch in 2021 and drive awareness, adoption and monetization," he told TechNewsWorld.
More significantly," he continued. "Xbox has added a cloud gaming feature to Xbox Game Pass Ultimate, which will, if included in the market sizing, add value to the opportunity."
"I also expect Sony's service PS Now to continue growing in 2021," he added.
原文作者：John P. Mello Jr.