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c语言俄罗斯方块

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C语言与CPP编程
修改2021-01-04 10:39:53
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修改2021-01-04 10:39:53
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#include <stdio.h>
#include <dos.h>
#include <conio.h>
#include <graphics.h>
#include <stdlib.h> 

#ifdef __cplusplus 
#define __CPPARGS ...
#else
#define __CPPARGS
#endif
#define MINBOXSIZE 15 /* 单方块的大小 */
#define BGCOLOR 7 /* 背景着色 */
#define GAMEX 200
#define GAMEY 10
#define LEVA 300 /* 每当玩家打到三百分等级加一级*/

// 来自公众号:c语言与cpp编程

/* 按键码*/
#define VK_LEFT 0x4b00
#define VK_RIGHT 0x4d00
#define VK_DOWN 0x5000
#define VK_UP 0x4800
#define VK_HOME 0x4700
#define VK_END 0x4f00
#define VK_SPACE 0x3920
#define VK_ESC 0x011b
#define VK_ENTER 0x1c0d

/* 定义俄罗斯方块的方向*/
#define F_S 0
#define STARTCOL 20 /* 要出的下一个方块的纵坐标*/
#define STARTROW 12 /* 要出的下一个方块的横从标*/
#define WINSROW 14 /* 游戏屏幕大小*/
#define WINSCOL 20
#define LWINSCOL 100 /*游戏屏幕大显示器上的相对位置*/
#define LWINSROW 60



int gwins[22][16]; /* 游戏屏幕坐标*/
int col=1,row=7; /* 当前方块的横纵坐标*/
int nbx=0,nbs=0; /* 当前寺块的形壮和方向*/
int nextnbx=0,nextnbs=0,maxcol=22;/*下一个方块的形壮和方向*/
int minbscolor=6,nextminbscolor=6;
int num=0; /*游戏分*/
int leav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/
/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/
int boxstastu[7][4][16]={{
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},
{
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},
{
{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}

};

/* 随机得到当前方块和下一个方块的形状和方向*/
void boxrad(){
     minbscolor=nextminbscolor;
     nbs=nextnbs;
     nbx=nextnbx;
     nextminbscolor=random(14)+1;
     if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8)
          nextminbscolor=9;
     nextnbx=F_S;
     nextnbs=random(7);
}
/*初始化图形模试*/
void init(int gdrive,int gmode){
     int errorcode;
     initgraph(&gdrive,&gmode,"c:\tc");
     errorcode=graphresult();
     if(errorcode!=grOk){
            printf("error of: %s",grapherrormsg(errorcode));
            exit(1);
     }
}

/* 在图形模式下的清屏 */
void cls()
{
     setfillstyle(SOLID_FILL,0);
     setcolor(0);
     bar(0,0,640,480);
}
/*在图形模式下的高级清屏*/
void clscr(int a,int b,int c,int d,int color)
{
     setfillstyle(SOLID_FILL,color);
     setcolor(color);
     bar(a,b,c,d);
}
/*最小方块的绘制*/
void onebox(int asc,int bsc,int color,int bdcolor)
{
     int a=0,b=0;
     a=LWINSCOL+asc;
     b=LWINSROW+bsc;
     clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);
     if(color!=BGCOLOR)
     {
         setcolor(bdcolor);
         line(a+1,b+1,a-1+MINBOXSIZE,b+1);
         line(a+1,b+1,a+1,b-1+MINBOXSIZE);
         line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);
         line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);
     }
}

/*游戏中出现的文字*/
void texts(int a,int b,char *texts,int font,int color)
{
     setcolor(color);
     settextstyle(0,0,font);
     outtextxy(a,b,texts);
}
/*windows 绘制*/
void win(int a,int b,int c,int d,int bgcolor,int bordercolor)
{
     clscr(a,b,c,d,bgcolor);
     setcolor(bordercolor);
     line(a,b,c,b);
     line(a,b,a,d);
     line(a,d,c,d);
     line(c,b,c,d);
}

/* 当前方块的绘制*/
void funbox(int a,int b,int color,int bdcolor)
{
     int i,j;
     int boxz[4][4];
     for(i=0;i<16;i++)
         boxz[i/4][i%4]=boxstastu[nbs][nbx][i];
     for(i=0;i<4;i++)
     for(j=0;j<4;j++)
     if(boxz[i][j]==1)
         onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);
}
/*下一个方块的绘制*/
void nextfunbox(int a,int b,int color,int bdcolor)
{
     int i,j;
     int boxz[4][4];
     for(i=0;i<16;i++)
         boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i];
     for(i=0;i<4;i++)
     for(j=0;j<4;j++)
     if(boxz[i][j]==1)
         onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);
}
/*时间中断定义*/
#define TIMER 0x1c
int TimerCounter=0;
void interrupt( *oldhandler)(__CPPARGS);

void interrupt newhandler(__CPPARGS)
{
     TimerCounter++;
     oldhandler();
}
void SetTimer(void interrupt (*IntProc)(__CPPARGS))
{
     oldhandler=getvect(TIMER);
     disable();
     setvect(TIMER,IntProc);
     enable();
}
/*由于游戏的规则,消掉都有最小方块的一行*/
void delcol(int a)
{
     int i,j;
     for(i=a;i>1;i--)
     for(j=1;j<15;j++)
     {
          onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);
          gwins[i][j]=gwins[i-1][j];
          if(gwins[i][j]==1)
              onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0);
     }
}

/*消掉所有都有最小方块的行*/
void delete(){
     int i,j,zero,delgx=0;
     char *nm="00000";
     for(i=1;i<21;i++){
         zero=0;
         for(j=1;j<15;j++)
         if(gwins[i][j]==0)
             zero=1;
         if(zero==0){
             delcol(i);
             delgx++;
             }
         }
         num=num+delgx*delgx*10;
         leav=num/10000;

         sprintf(nm,"%d",num);
         clscr(456,173,500,200,4);
         texts(456,173,"Number:",1,15);
         texts(456,193,nm,1,15);
}
/*时间中断结束*/
void KillTimer()
{
     disable();
     setvect(TIMER,oldhandler);
     enable();
}
/* 测试当前方块是否可以向下落*/
int downok()
{
    int i,j,k=1,a[4][4];
    for(i=0;i<16;i++)
        a[i/4][i%4]=boxstastu[nbs][nbx][i];
    for(i=0;i<4;i++)
    for(j=0;j<4;j++)
         if(a[i][j] && gwins[col+i+1][row+j])
             k=0;
    return(k);
}
/* 测试当前方块是否可以向左行*/
int leftok()
{
    int i,j,k=1,a[4][4];
    for(i=0;i<16;i++)
        a[i/4][i%4]=boxstastu[nbs][nbx][i];
    for(i=0;i<4;i++)
    for(j=0;j<4;j++)
         if(a[i][j] && gwins[col+i][row+j-1])
            k=0;
    return(k);
}
/* 测试当前方块是否可以向右行*/
int rightok()
{
    int i,j,k=1,a[4][4];
    for(i=0;i<16;i++)
         a[i/4][i%4]=boxstastu[nbs][nbx][i];
    for(i=0;i<4;i++)
    for(j=0;j<4;j++)
        if(a[i][j] && gwins[col+i][row+j+1])
            k=0;
    return(k);
}
/* 测试当前方块是否可以变形*/
int upok()
{
    int i,j,k=1,a[4][4];
    for(i=0;i<4;i++)
    for(i=0;i<16;i++)
         a[i/4][i%4]=boxstastu[nbs][nbx+1][i];
    for(i=3;i>=0;i--)
    for(j=3;j>=0;j--)
         if(a[i][j] && gwins[col+i][row+j])
              k=0;
    return(k);
}
/*当前方块落下之后,给屏幕坐标作标记*/
void setgwins()
{
     int i,j,a[4][4];
     funbox(0,0,minbscolor,0);
     for(i=0;i<16;i++)
          a[i/4][i%4]=boxstastu[nbs][nbx][i];
     for(i=0;i<4;i++)
     for(j=0;j<4;j++)
          if(a[i][j])
          gwins[col+i][row+j]=1;
     col=1;row=7;
}
/*游戏结束*/
void gameover()
{
     int i,j;
     for(i=20;i>0;i--)
     for(j=1;j<15;j++)
          onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);
     texts(103,203,"Game Over",3,10);
}
/*按键的设置*/
void call_key(int keyx)
{
     switch(keyx){
          case VK_DOWN: { /*下方向键,横坐标加一。*/
               if(downok()){
                     col++;
                     funbox(0,0,minbscolor,0);
               }
               else{
                     funbox(0,0,minbscolor,0);
                     setgwins();
                     nextfunbox(STARTCOL,STARTROW,4,4);
                     boxrad();
                     nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);
                     delete();
               }
               break;
          }
          case VK_UP: { /*上方向键,方向形状旋转90度*/
                if(upok())
                     nbx++;
                if(nbx>3)
                     nbx=0;
                funbox(0,0,minbscolor,0);
                break;
          }
          case VK_LEFT:{ /*左方向键,纵坐标减一*/
               if(leftok())
                    row--;
               funbox(0,0,minbscolor,0);
               break;
          }
          case VK_RIGHT:{ /*右方向键,纵坐标加一*/
               if(rightok())
                     row++;
               funbox(0,0,minbscolor,0);
               break;
          }
          case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/
               while(downok())
                     col++;
               funbox(0,0,minbscolor,0);
               setgwins();
               nextfunbox(STARTCOL,STARTROW,4,4);
               boxrad();
               nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);
               delete();
               break;
               default:
               {
                     texts(423,53,"worng key!",1,4);
                     texts(428,80,"Plese Enter Anly Key AG!",1,4);
                     getch();
                     clscr(420,50,622,97,BGCOLOR);
               }
          }
}

/*时间中断开始*/
void timezd(void)
{
     int key;
     SetTimer(newhandler);
     boxrad();
     nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);
     for(;;){
         if(bioskey(1)){
              key=bioskey(0);
              funbox(0,0,BGCOLOR,BGCOLOR);
              if(key==VK_ESC)
                  break;
                  call_key(key);
         }
         if(TimerCounter>gameleav[leav]){
             TimerCounter=0;
             if(downok()){
                 funbox(0,0,BGCOLOR,BGCOLOR);
                 col++;
                 funbox(0,0,minbscolor,0);
             }
             else {
                  if(col==1){
                       gameover();
                       getch();
                       break;
                  }
                  setgwins();
                  delete();
                  funbox(0,0,minbscolor,0);
                  col=1;row=7;
                  funbox(0,0,BGCOLOR,BGCOLOR);
                  nextfunbox(STARTCOL,STARTROW,4,4);
                  boxrad();
                  nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);
             }
         }
     }
}

/*主程序开始*/
void main(void)
{
     int i,j;
     char *nm="00000";
     init(VGA,VGAHI);
     cls();
     /*屏幕坐标初始化*/
     for(i=0;i<=WINSCOL+1;i++)
     for(j=0;j<=WINSROW+1;j++)
     gwins[i][j]=0;
     for(i=0;i<=WINSCOL+1;i++) {
          gwins[i][0]=1;
          gwins[i][15]=1;
     }
     for(j=1;j<=WINSROW;j++){
          gwins[0][j]=1;
          gwins[21][j]=1;
     }
     clscr(0,0,640,480,15);
     win(1,1,639,479,4,15);
     win(LWINSCOL+MINBOXSIZE-2,LWINSROW+MINBOXSIZE-2,LWINSCOL+15*MINBOXSIZE+2,LWINSROW+21*MINBOXSIZE+2,BGCOLOR,0);
     nextnbs=random(8);
     nextnbx=random(4);
     sprintf(nm,"%d",num);
     texts(456,173,"Number:",1,15);
     texts(456,193,nm,1,15);
     texts(456,243,"Next Box:",1,15);
     timezd();
     KillTimer();
     closegraph();
} 

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

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