建造者模式, 将一个复杂对象的构建与他的表示分离, 使得同样的构建过程可以创建不同的表示.
class Product {
IList<string> parts = new List<string>();
public void Add(string part) {
parts.Add(part);
}
public void Show() {
foreach(string part in parts) {
// todo
}
}
}
abstract class Builder {
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract void Product GetResult();
}
class ConcreteBuilder1 : Builder {
private Product product = new Product();
public override void BuildPartA() {
product.Add("part A");
}
public override void BuildPartB() {
product.Add("part B");
}
public override Product GetResult() {
return product;
}
}
class ConcreteBuilder2 : Builder {
private Product product = new Product();
public override void BuildPartA() {
product.Add("part X");
}
public override void BuildPartB() {
product.Add("part Y");
}
public override Product GetResult() {
return product;
}
}
class Director {
public void Construct(Builder builder) {
builder.BuilderA();
builder.BuilderB();
}
}
public static void Main(string[] agrs) {
Director director = new Director();
Builder b1 = new ConcreteBuilder1();
Builder b2 = new ConcreteBuilder2();
director.Construct(b1);
Product p1 = b1.GetResult();
p1.Show();
director.Construct(b2);
Product p2 = b2.GetResult();
p2.Show();
}
建造者模式的好处就是使得建造代码与表示代码分离, 由于建造者隐藏了该产品是如何组装的, 所以若需要改变一个产品的内部表示, 只需要再定义一个具体的建造者就可以了.