前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >Android自定义view流程

Android自定义view流程

原创
作者头像
用户9227784
发布2021-12-14 10:19:39
5650
发布2021-12-14 10:19:39
举报
文章被收录于专栏:Android程序Shape使用总结!

Android自定义view流程,主要目的是总结实现过程中的思路以及一些需要注意的地方。 首先,我们先来看一张效果图:

实现逻辑

  • 重新指定View宽高
  • 绘制外圆圆弧背景及进度
  • 绘制中圆圆弧背景及进度
  • 绘制内圆圆弧背景及进度

知识点

onMeasure

  • 用于测量View的大小。创建时View无需测量,当将这个View放入一个容器(父控件)时候才需要测量,而测量方法由父控件调用。当控件的父控件要放置该控件的时候,父控件会调用子控件的onMeasure方法确定子控件需要的空间大小,然后传入widthMeasureSpec和heightMeasureSpec来告诉子控件可获得的空间大小,子控件通过这两个参数就可以测量自身的宽高了。

setMeasuredDimension

  • 用于重新设置View宽高

Canvas#drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)

  • 绘制以oval为边界的圆弧

onDraw

  • 用来确定View长什么样。onDraw绘制过程如下:
    1. Draw the background(绘制背景)
    2. If necessary, save the canvas’ layers to prepare for fading(如果需要,为保存这层为边缘的滑动效果作准备)
    3. Draw view’s content(绘制内容)
    4. Draw children(绘制子View)
    5. If necessary, draw the fading edges and restore layers(如果需要,绘制边缘效果并且保存图层)
    6. Draw decorations (scrollbars for instance)(绘制边框,比如scrollbars,TextView)

主要代码

代码语言:javascript
复制
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    // 根据父控件传递的widthMeasureSpec和heightMeasureSpec调用MeasureSpec.getSize测量自身宽高
    int measureWidth = MeasureSpec.getSize(widthMeasureSpec);
    int measureHeight = MeasureSpec.getSize(heightMeasureSpec);
    int finalWidth = measureWidth;
    int finalHeight = measureHeight;
    // 根据自身宽高重新计算新的宽高,使新的宽高比为2:1
    if (measureWidth >= measureHeight * 2) {
        finalWidth = measureHeight * 2;
    } else {
        finalHeight = measureWidth / 2;
    }
    // 设置View新的宽高
    setMeasuredDimension(finalWidth, finalHeight);
}
代码语言:javascript
复制
/**
 * 绘制圆弧
 * @param canvas
 * @param progress 进度
 * @param color 进度颜色
 * @param radius 圆弧半径
 */
private void drawArc(Canvas canvas, float progress, int color, float radius){
    // 圆心
    mXCenter = getWidth() / 2;
    mYCenter = getHeight() ;

    mPaint.setColor(mBackgroundArcColor);
    // 构造边界矩形
    RectF oval = new RectF();
    oval.left = (mXCenter - radius);
    oval.top = (mYCenter - radius);
    oval.right = mXCenter + radius;
    oval.bottom = radius * 2 + (mYCenter - radius);
    //绘制圆弧背景
    canvas.drawArc(oval, -180, 180, false, mPaint);

    //绘制圆弧进度
    float showDegree = progress / 100 * 180;
    mPaint.setColor(color);
    canvas.drawArc(oval, -180, showDegree, false, mPaint);
}
代码语言:javascript
复制
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    // 初始半径
    float originalRadius = getWidth() * .5f;
    // 画笔半宽
    float halfArcStokeWidth = mArcStrokeWidth * .5f;

    // 外圆环半径=初始半径-画笔半宽
    float outSideArcRadius = originalRadius - halfArcStokeWidth;
    drawArc(canvas, mOutsideProgress, mOutsideArcColor, outSideArcRadius);

    // 中圆环半径=外圆的半径-圆环偏移值-画笔半宽
    float middleArcRadius = outSideArcRadius - mArcOffset - halfArcStokeWidth;
    drawArc(canvas, mMiddleProgress, mMiddleArcColor, middleArcRadius);

    // 内圆环半径=中圆的半径-圆环偏移值-画笔半宽
    float insideArcRadius = middleArcRadius - mArcOffset - halfArcStokeWidth;
    drawArc(canvas, mInsideProgress, mInsideArcColor, insideArcRadius);
}

全部代码

ThreeArcView.java

代码语言:javascript
复制
public class ThreeArcView extends View {

    //圆弧画笔
    private Paint mPaint;
    //背景圆环颜色
    private int mBackgroundArcColor;
    //外圆环颜色
    private int mOutsideArcColor;
    //中圆环颜色
    private int mMiddleArcColor;
    //内圆环颜色
    private int mInsideArcColor;
    //外圆展示弧度
    private float mOutsideProgress;
    //中圆展示弧度
    private float mMiddleProgress;
    //内圆展示弧度
    private float mInsideProgress;
    //圆弧宽度
    private float mArcStrokeWidth;
    //圆偏移值
    private float mArcOffset;

    // 圆心x坐标
    private int mXCenter;
    // 圆心y坐标
    private int mYCenter;

    public ThreeArcView(Context context) {
        this(context, null);
    }

    public ThreeArcView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ThreeArcView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initAttrs(context, attrs);
        initVariable();
    }

    private void initAttrs(Context context, AttributeSet attrs) {
        TypedArray typeArray = context.getTheme().obtainStyledAttributes(attrs, R.styleable.ThreeArcView, 0, 0);
        mArcStrokeWidth = typeArray.getDimension(R.styleable.ThreeArcView_ts_strokeWidth, dp2px(context, 20));
        // 圆环背景颜色
        mBackgroundArcColor = typeArray.getColor(R.styleable.ThreeArcView_ts_bgArcColor, 0xFFFFFFFF);
        // 圆环颜色
        mOutsideArcColor = typeArray.getColor(R.styleable.ThreeArcView_ts_outsideBgColor, 0xFFFFFFFF);
        mMiddleArcColor = typeArray.getColor(R.styleable.ThreeArcView_ts_middleBgColor, 0xFFFFFFFF);
        mInsideArcColor = typeArray.getColor(R.styleable.ThreeArcView_ts_insideBgColor, 0xFFFFFFFF);
        // 圆进度
        mOutsideProgress = typeArray.getFloat(R.styleable.ThreeArcView_ts_outsideProgress, 0f);
        mMiddleProgress = typeArray.getFloat(R.styleable.ThreeArcView_ts_middleProgress, 0f);
        mInsideProgress = typeArray.getFloat(R.styleable.ThreeArcView_ts_insideProgress, 0f);
        // 圆环偏移值
        mArcOffset = typeArray.getDimension(R.styleable.ThreeArcView_ts_radiusOffset, dp2px(context, 20));
        typeArray.recycle();

        // 偏移值不能小于画笔宽度的一半,否则会发生覆盖
        if (mArcOffset < mArcStrokeWidth / 2){
            mArcOffset = mArcStrokeWidth / 2;
        }
    }

    private void initVariable() {
        //背景圆弧画笔设置
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(mArcStrokeWidth);
        mPaint.setStrokeCap(Paint.Cap.ROUND);//开启显示边缘为圆形
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // 分别获取期望的宽度和高度,并取其中较小的尺寸作为该控件的宽和高
        int measureWidth = MeasureSpec.getSize(widthMeasureSpec);
        int measureHeight = MeasureSpec.getSize(heightMeasureSpec);
        //裁剪出一个 (宽:高) = (2:1) 的矩形
        int finalWidth = measureWidth;
        int finalHeight = measureHeight;
        if (measureWidth >= measureHeight * 2) {
            finalWidth = measureHeight * 2;
        } else {
            finalHeight = measureWidth / 2;
        }
        setMeasuredDimension(finalWidth, finalHeight);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 初始半径
        float originalRadius = getWidth() * .5f;
        // 画笔半宽
        float halfArcStokeWidth = mArcStrokeWidth * .5f;

        // 外圆环半径=初始半径-画笔半宽
        float outSideArcRadius = originalRadius - halfArcStokeWidth;
        drawArc(canvas, mOutsideProgress, mOutsideArcColor, outSideArcRadius);

        // 中圆环半径=外圆的半径-圆环偏移值-画笔半宽
        float middleArcRadius = outSideArcRadius - mArcOffset - halfArcStokeWidth;
        drawArc(canvas, mMiddleProgress, mMiddleArcColor, middleArcRadius);

        // 内圆环半径=中圆的半径-圆环偏移值-画笔半宽
        float insideArcRadius = middleArcRadius - mArcOffset - halfArcStokeWidth;
        drawArc(canvas, mInsideProgress, mInsideArcColor, insideArcRadius);
    }

    /**
     * 绘制圆弧
     * @param canvas
     * @param progress 进度
     * @param color 进度颜色
     * @param radius 圆弧半径
     */
    private void drawArc(Canvas canvas, float progress, int color, float radius){
        // 圆心
        mXCenter = getWidth() / 2;
        mYCenter = getHeight() ;

        mPaint.setColor(mBackgroundArcColor);
        // 构造边界矩形
        RectF oval = new RectF();
        oval.left = (mXCenter - radius);
        oval.top = (mYCenter - radius);
        oval.right = mXCenter + radius;
        oval.bottom = radius * 2 + (mYCenter - radius);
        //绘制圆弧背景
        canvas.drawArc(oval, -180, 180, false, mPaint);

        //绘制圆弧进度
        float showDegree = progress / 100 * 180;
        mPaint.setColor(color);
        canvas.drawArc(oval, -180, showDegree, false, mPaint);
    }

    private void setOutSideProgress(float progress){
        this.mOutsideProgress = progress;
        postInvalidate();
    }

    private void setMiddleProgress(float progress){
        this.mMiddleProgress = progress;
        postInvalidate();
    }

    private void setInsideProgress(float progress){
        this.mInsideProgress = progress;
        postInvalidate();
    }

    public void setProgress(float outSideProgress, float middleProgress, float insideProgress) {
        mOutsideProgress = outSideProgress;
        mMiddleProgress = middleProgress;
        mInsideProgress = insideProgress;
        postInvalidate();
    }

    public int dp2px(Context context, float dipValue) {
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (dipValue * scale + 0.5f);
    }

    public int sp2px(Context context, float spValue) {
        final float fontScale = context.getResources().getDisplayMetrics().scaledDensity;
        return (int) (spValue * fontScale + 0.5f);
    }

    public int px2sp(Context context, float pxValue) {
        final float fontScale = context.getResources().getDisplayMetrics().scaledDensity;
        return (int) (pxValue / fontScale + 0.5f);
    }
}

styes.xml

代码语言:javascript
复制
<declare-styleable name="ThreeArcView">
    <!-- 画笔宽度 -->
    <attr name="ts_strokeWidth" format="dimension" />
    <!-- 圆弧背景色 -->
    <attr name="ts_bgArcColor" format="color" />
    <!-- 外圆进度颜色 -->
    <attr name="ts_outsideBgColor" format="color" />
    <!-- 中圆进度颜色 -->
    <attr name="ts_middleBgColor" format="color" />
    <!-- 内圆进度颜色 -->
    <attr name="ts_insideBgColor" format="color" />
    <!-- 外圆进度 -->
    <attr name="ts_outsideProgress" format="float" />
    <!-- 中圆进度 -->
    <attr name="ts_middleProgress" format="float" />
    <!-- 内圆进度 -->
    <attr name="ts_insideProgress" format="float" />
    <!-- 圆偏移值 -->
    <attr name="ts_radiusOffset" format="dimension" />
</declare-styleable>

OK,本文到此结束,若发现问题,欢迎一起留言一起探讨,感谢~

相关教程

Android基础系列教程: Android基础课程U-小结_哔哩哔哩_bilibili Android基础课程UI-布局_哔哩哔哩_bilibili Android基础课程UI-控件_哔哩哔哩_bilibili Android基础课程UI-动画_哔哩哔哩_bilibili Android基础课程-activity的使用_哔哩哔哩_bilibili Android基础课程-Fragment使用方法_哔哩哔哩_bilibili Android基础课程-热修复/热更新技术原理_哔哩哔哩_bilibili

本文转自 https://juejin.cn/post/6847902216959819790,如有侵权,请联系删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 实现逻辑
  • 知识点
  • 主要代码
  • 全部代码
  • 相关教程
相关产品与服务
容器服务
腾讯云容器服务(Tencent Kubernetes Engine, TKE)基于原生 kubernetes 提供以容器为核心的、高度可扩展的高性能容器管理服务,覆盖 Serverless、边缘计算、分布式云等多种业务部署场景,业内首创单个集群兼容多种计算节点的容器资源管理模式。同时产品作为云原生 Finops 领先布道者,主导开源项目Crane,全面助力客户实现资源优化、成本控制。
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档