前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >HTML之2022新年快乐虎年大吉给对象的不一样礼物

HTML之2022新年快乐虎年大吉给对象的不一样礼物

原创
作者头像
AI悦创
发布2021-12-31 11:52:26
3860
发布2021-12-31 11:52:26
举报

你好,我是悦创。

个人博客首发:https://www.aiyc.top/2128.html

效果截图:

在这里插入图片描述
在这里插入图片描述

在线体验:

https://github.aiyc.top/YearTiger2022/

源码:

https://github.com/AndersonHJB/YearTiger2022

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
  <style>
    body {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }

    .city {
      width: 100%;
      position: fixed;
      bottom: 0px;
      z-index: 100;
    }

    .city img {
      width: 100%;
    }
  </style>
  <title>2022虎年快乐</title>
</head>
<body onselectstart="return false">
<canvas id='cas' style="background-color:rgba(0,5,24,1)">浏览器不支持canvas</canvas>
<div class="city"><img src="city.png" alt=""/></div>
<img src="moon.png" alt="" id="moon" style="visibility: hidden;"/>
<div style="display:none">
  <div class="shape">2022新年快乐</div>
  <div class="shape">虎年大吉</div>
  <div class="shape">ヾ(^∀^)ノ</div>
</div>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="shotfire.mp3" preload="auto"></audio>
<audio src="shotfire.mp3" preload="auto"></audio>
<audio src="shotfire.mp3" preload="auto"></audio>
<script>
  var canvas = document.getElementById("cas");
  var ocas = document.createElement("canvas");
  var octx = ocas.getContext("2d");
  var ctx = canvas.getContext("2d");
  ocas.width = canvas.width = window.innerWidth;
  ocas.height = canvas.height = window.innerHeight;
  var bigbooms = [];

  window.onload = function() {
    initAnimate()
  }

  function initAnimate() {
    drawBg();

    lastTime = new Date();
    animate();
  }

  var lastTime;
  function animate() {
    ctx.save();
    ctx.globalCompositeOperation = 'destination-out';
    ctx.globalAlpha = 0.1;
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    ctx.restore();

    var newTime = new Date();
    if (newTime - lastTime > 200 + (window.innerHeight - 767) / 2) {
      var random = Math.random() * 100 > 2 ? true : false;
      var x = getRandom(canvas.width / 5, canvas.width * 4 / 5);
      var y = getRandom(50, 200);
      if (random) {
        var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", {x: x, y: y});
        bigbooms.push(bigboom)
      }
      else {
        var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", {
          x: canvas.width / 2,
          y: 200
        }, document.querySelectorAll(".shape")[parseInt(getRandom(0, document.querySelectorAll(".shape").length))]);
        bigbooms.push(bigboom)
      }
      lastTime = newTime;
    }

    stars.foreach(function() {
      this.paint();
    })

    drawMoon();

    bigbooms.foreach(function(index) {
      var that = this;
      if (!this.dead) {
        this._move();
        this._drawLight();
      }
      else {
        this.booms.foreach(function(index) {
          if (!this.dead) {
            this.moveTo(index);
          }
          else if (index === that.booms.length - 1) {
            bigbooms.splice(bigbooms.indexOf(that), 1);
          }
        })
      }
    });

    raf(animate);
  }

  function drawMoon() {
    var moon = document.getElementById("moon");
    var centerX = canvas.width - 200, centerY = 100, width = 80;
    if (moon.complete) {
      ctx.drawImage(moon, centerX, centerY, width, width)
    }
    else {
      moon.onload = function() {
        ctx.drawImage(moon, centerX, centerY, width, width)
      }
    }
    var index = 0;
    for (var i = 0; i < 10; i++) {
      ctx.save();
      ctx.beginPath();
      ctx.arc(centerX + width / 2, centerY + width / 2, width / 2 + index, 0, 2 * Math.PI);
      ctx.fillStyle = "rgba(240,219,120,0.005)";
      index += 2;
      ctx.fill();
      ctx.restore();
    }

  }

  Array.prototype.foreach = function(callback) {
    for (var i = 0; i < this.length; i++) {
      if (this[i] !== null) callback.apply(this[i], [i])
    }
  }

  var raf = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
        window.setTimeout(callback, 1000 / 10);
      };

  canvas.onclick = function() {
    var x = event.clientX;
    var y = event.clientY;
    var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", {x: x, y: y});
    bigbooms.push(bigboom)
  }

  var Boom = function(x, r, c, boomArea, shape) {
    this.booms = [];
    this.x = x;
    this.y = (canvas.height + r);
    this.r = r;
    this.c = c;
    this.shape = shape || false;
    this.boomArea = boomArea;
    this.theta = 0;
    this.dead = false;
    this.ba = parseInt(getRandom(80, 200));

    var audio = document.getElementsByTagName("audio");
    for (var i = 0; i < audio.length; i++) {
      if (audio[i].src.indexOf("shotfire") >= 0 && (audio[i].paused || audio[i].ended)) {
        audio[i].play();
        break;
      }
    }
  }
  Boom.prototype = {
    _paint: function() {
      ctx.save();
      ctx.beginPath();
      ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
      ctx.fillStyle = this.c;
      ctx.fill();
      ctx.restore();
    },
    _move: function() {
      var dx = this.boomArea.x - this.x, dy = this.boomArea.y - this.y;
      this.x = this.x + dx * 0.01;
      this.y = this.y + dy * 0.01;

      if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {
        if (this.shape) {
          this._shapBoom();
        }
        else this._boom();
        this.dead = true;
      }
      else {
        this._paint();
      }
    },
    _drawLight: function() {
      ctx.save();
      ctx.fillStyle = "rgba(255,228,150,0.3)";
      ctx.beginPath();
      ctx.arc(this.x, this.y, this.r + 3 * Math.random() + 1, 0, 2 * Math.PI);
      ctx.fill();
      ctx.restore();
    },
    _boom: function() {
      var fragNum = getRandom(100, 300);
      var style = getRandom(0, 10) >= 5 ? 1 : 2;
      var color;
      if (style === 1) {
        color = {
          a: parseInt(getRandom(128, 255)),
          b: parseInt(getRandom(128, 255)),
          c: parseInt(getRandom(128, 255))
        }
      }

      var fanwei = fragNum;
      var audio = document.getElementsByTagName("audio");
      for (var i = 0; i < audio.length; i++) {
        if (audio[i].src.indexOf("boom") >= 0 && (audio[i].paused || audio[i].ended)) {
          audio[i].play();
          break;
        }
      }
      for (var i = 0; i < fragNum; i++) {
        if (style === 2) {
          color = {
            a: parseInt(getRandom(128, 255)),
            b: parseInt(getRandom(128, 255)),
            c: parseInt(getRandom(128, 255))
          }
        }
        var a = getRandom(-Math.PI, Math.PI);
        var x = getRandom(0, fanwei) * Math.cos(a) + this.x;
        var y = getRandom(0, fanwei) * Math.sin(a) + this.y;
        var radius = getRandom(0, 2)
        var frag = new Frag(this.x, this.y, radius, color, x, y);
        this.booms.push(frag);
      }
    },
    _shapBoom: function() {
      var that = this;
      putValue(ocas, octx, this.shape, 5, function(dots) {
        var dx = canvas.width / 2 - that.x;
        var dy = canvas.height / 2 - that.y;
        for (var i = 0; i < dots.length; i++) {
          color = {a: dots[i].a, b: dots[i].b, c: dots[i].c}
          var x = dots[i].x;
          var y = dots[i].y;
          var radius = 1;
          var frag = new Frag(that.x, that.y, radius, color, x - dx, y - dy);
          that.booms.push(frag);
        }
      })
    }
  }

  function putValue(canvas, context, ele, dr, callback) {
    context.clearRect(0, 0, canvas.width, canvas.height);
    var img = new Image();
    if (ele.innerHTML.indexOf("img") >= 0) {
      img.src = ele.getElementsByTagName("img")[0].src;
      imgload(img, function() {
        context.drawImage(img, canvas.width / 2 - img.width / 2, canvas.height / 2 - img.width / 2);
        dots = getimgData(canvas, context, dr);
        callback(dots);
      })
    }
    else {
      var text = ele.innerHTML;
      context.save();
      var fontSize = 200;
      context.font = fontSize + "px 宋体 bold";
      context.textAlign = "center";
      context.textBaseline = "middle";
      context.fillStyle = "rgba(" + parseInt(getRandom(128, 255)) + "," + parseInt(getRandom(128, 255)) + "," + parseInt(getRandom(128, 255)) + " , 1)";
      context.fillText(text, canvas.width / 2, canvas.height / 2);
      context.restore();
      dots = getimgData(canvas, context, dr);
      callback(dots);
    }
  }

  function imgload(img, callback) {
    if (img.complete) {
      callback.call(img);
    }
    else {
      img.onload = function() {
        callback.call(this);
      }
    }
  }

  function getimgData(canvas, context, dr) {
    var imgData = context.getImageData(0, 0, canvas.width, canvas.height);
    context.clearRect(0, 0, canvas.width, canvas.height);
    var dots = [];
    for (var x = 0; x < imgData.width; x += dr) {
      for (var y = 0; y < imgData.height; y += dr) {
        var i = (y * imgData.width + x) * 4;
        if (imgData.data[i + 3] > 128) {
          var dot = {x: x, y: y, a: imgData.data[i], b: imgData.data[i + 1], c: imgData.data[i + 2]};
          dots.push(dot);
        }
      }
    }
    return dots;
  }

  function getRandom(a, b) {
    return Math.random() * (b - a) + a;
  }


  var maxRadius = 1, stars = [];
  function drawBg() {
    for (var i = 0; i < 100; i++) {
      var r = Math.random() * maxRadius;
      var x = Math.random() * canvas.width;
      var y = Math.random() * 2 * canvas.height - canvas.height;
      var star = new Star(x, y, r);
      stars.push(star);
      star.paint()
    }

  }

  var Star = function(x, y, r) {
    this.x = x;
    this.y = y;
    this.r = r;
  }
  Star.prototype = {
    paint: function() {
      ctx.save();
      ctx.beginPath();
      ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
      ctx.fillStyle = "rgba(255,255,255," + this.r + ")";
      ctx.fill();
      ctx.restore();
    }
  }

  var focallength = 250;
  var Frag = function(centerX, centerY, radius, color, tx, ty) {
    this.tx = tx;
    this.ty = ty;
    this.x = centerX;
    this.y = centerY;
    this.dead = false;
    this.centerX = centerX;
    this.centerY = centerY;
    this.radius = radius;
    this.color = color;
  }

  Frag.prototype = {
    paint: function() {
      // ctx.beginPath();
      // ctx.arc(this.x , this.y , this.radius , 0 , 2*Math.PI);
      ctx.fillStyle = "rgba(" + this.color.a + "," + this.color.b + "," + this.color.c + ",1)";
      ctx.fillRect(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2)
    },
    moveTo: function(index) {
      this.ty = this.ty + 0.3;
      var dx = this.tx - this.x, dy = this.ty - this.y;
      this.x = Math.abs(dx) < 0.1 ? this.tx : (this.x + dx * 0.1);
      this.y = Math.abs(dy) < 0.1 ? this.ty : (this.y + dy * 0.1);
      if (dx === 0 && Math.abs(dy) <= 80) {
        this.dead = true;
      }
      this.paint();
    }
  }
  
</script>
</body>
</html>

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 效果截图:
  • 在线体验:
  • 源码:
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档