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Hide If Attribute 用于任何属性,并且可以在检查器中隐藏该属性。使用此选项可根据对象的当前状态隐藏不相关的属性。
[HideIf("IsToggled")]
public Vector3 HiddenWhenToggled;
[HideIf("SomeObject")]
public Vector3 ShowWhenNull;
[HideIf("SomeEnum", InfoMessageType.Info)]
public Vector3 Info;
[HideIf("@this.IsToggled && this.SomeObject != null")]
public int HideWithExpression;
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideIfAttributeExample : MonoBehaviour
{
public UnityEngine.Object SomeObject;
[EnumToggleButtons]
public InfoMessageType SomeEnum;
public bool IsToggled;
[HideIf("SomeEnum", InfoMessageType.Info)]
public Vector3 Info;
[HideIf("IsToggled")]
public Vector3 HiddenWhenToggled;
[HideIf("SomeObject")]
public Vector3 ShowWhenNull;
[HideIf("@this.IsToggled && this.SomeObject != null")]
public int HideWithExpression;
}
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