前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >Dungeon Master (POJ - 2251)【 三维 BFS 】

Dungeon Master (POJ - 2251)【 三维 BFS 】

作者头像
Lokinli
发布2023-03-09 16:39:31
1900
发布2023-03-09 16:39:31
举报
文章被收录于专栏:以终为始以终为始以终为始

转载请注明出处: 作者:Mercury_Lc 地址:https://blog.csdn.net/Mercury_Lc/article/details/82693907

题目链接

题解:三维的bfs,一开始不怎么理解,就找各种题解,首先要懂的在二维平面上的bfs,bfs一般用来求能够到达某一点使经过的图上的点的值尽可能的小或者是给你两个值x,y,问x能否经过x=2*x或者x+=1这两种操作来变成y (Catch That Cow)。

当然本题是第一种类型,不过除了在平面x0y上下左右行走之外,还可在z轴的方向上行走,这样只需要把那个控制方向的数组开成三维的就可以了,这里注意一点的是,三维数组的第一个是z,其他的地方和二维的类似,就没什么难点了。

#include <cstdio>
#include <cstring>
#include <algorithm>
#include <iostream>
#include <queue>
using namespace std;

const int maxn = 60;
int L, R, C;
char gra[maxn][maxn][maxn];
bool vis[maxn][maxn][maxn];

struct node
{
    int x, y, z;
    int step;
} S,E,w,l;

int dx[] = {0,0,0,0,1,-1};
int dy[] = {0,0,1,-1,0,0};
int dz[] = {1,-1,0,0,0,0};

void bfs()
{
    memset(vis,false,sizeof(vis));
    vis[S.z][S.x][S.y] = true;
    queue<node>q;
    q.push(S);
    while(!q.empty())
    {
        w = q.front();
        q.pop();
        if(w.x==E.x&&w.y==E.y&&w.z==E.z)
        {
            printf("Escaped in %d minute(s).\n", w.step);
            return ;
        }
        for(int i = 0; i < 6; i ++)
        {
            l = w;
            l.x += dx[i];
            l.y += dy[i];
            l.z += dz[i];
    if(l.z>=0&&l.z<L&&l.x>=0&&l.x<R&&l.y>=0&&l.y<C&&gra[l.z][l.x][l.y]!='#'&& !vis[l.z][l.x][l.y])
            {
                l.step++;
                q.push(l);
                vis[l.z][l.x][l.y] = true;
            }
        }
    }
    printf("Trapped!\n");
}
int main()
{
    while(~scanf("%d %d %d", &L, &R, &C)&&L &&R && C)
    {
        getchar();
        for(int i =0; i < L; i ++)
        {
            for(int j =0; j < R; j++)
            {
                scanf("%s", gra[i][j]);
                for(int  w = 0; w < C; w ++)
                {
                    if(gra[i][j][w] == 'S')
                    {
                        S.z = i;
                        S.x = j;
                        S.y = w;
                        S.step = 0;
                    }
                    else if(gra[i][j][w] == 'E')
                    {
                        E.z = i;
                        E.x = j;
                        E.y = w;
                    }
                }
            }
        }
        bfs();
    }
    return 0;
}

Problem You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides. Is an escape possible? If yes, how long will it take? Input The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). L is the number of levels making up the dungeon. R and C are the number of rows and columns making up the plan of each level. Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C. Output Each maze generates one line of output. If it is possible to reach the exit, print a line of the form Escaped in x minute(s). where x is replaced by the shortest time it takes to escape. If it is not possible to escape, print the line Trapped! Sample Input 3 4 5 S.... .###. .##.. ###.# ##### ##### ##.## ##... ##### ##### #.### ####E 1 3 3 S## #E# ### 0 0 0 Sample Output Escaped in 11 minute(s). Trapped!

本文参与 腾讯云自媒体分享计划,分享自作者个人站点/博客。
原始发表:2018-09-13,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体分享计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档