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html_js

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Dabenshi
发布2023-05-27 16:22:33
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发布2023-05-27 16:22:33
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文章被收录于专栏:DabenshiDabenshi

index.html

代码语言:javascript
复制
<!DOCTYPE html>
<!-- This web page is copied by "https://dabenshi.cn/" -->
<html>

    <head>
        <meta charset="utf-8">
        <title>html_js</title>
        <!--music code-->
        <!--music code-->
    </head>

    <body>
        <audio autoplay="autoplay" loop="loop" preload="auto" src="media/de308f267b4ec5b50a437bdcaf1daaf2.mp3"></audio>
        <style>
        html, body {
            margin:0px;
            width:100%;
            height:100%;
            overflow:hidden;
            background:#000;
        }
        </style>
        <canvas id="canvas" style="position:absolute;width:100%;height:100%;z-index:8888"></canvas>
        <canvas style="position:absolute;width:100%;height:100%;z-index:9999" class="canvas"></canvas>
        <div class="overlay">
            <div class="tabs">
                <div class="tabs-labels"><span class="tabs-label">Commands</span><span class="tabs-label">Info</span><span class="tabs-label">Share</span>
                </div>
                <div class="tabs-panels">
                    <ul class="tabs-panel commands"></ul>
                </div>
            </div>
        </div>
        <script>
        function initVars() {

            pi = Math.PI;
            ctx = canvas.getContext("2d");
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
            cx = canvas.width / 2;
            cy = canvas.height / 2;
            playerZ = -25;
            playerX = playerY = playerVX = playerVY = playerVZ = pitch = yaw = pitchV = yawV = 0;
            scale = 600;
            seedTimer = 0;
            seedInterval = 5, seedLife = 100;
            gravity = .02;
            seeds = new Array();
            sparkPics = new Array();
            s = "https://cantelope.org/NYE/";
            for (i = 1; i <= 10; ++i) {
                sparkPic = new Image();
                sparkPic.src = s + "spark" + i + ".png";
                sparkPics.push(sparkPic);
            }
            sparks = new Array();
            pow1 = new Audio(s + "pow1.ogg");
            pow2 = new Audio(s + "pow2.ogg");
            pow3 = new Audio(s + "pow3.ogg");
            pow4 = new Audio(s + "pow4.ogg");
            frames = 0;
        }

        function rasterizePoint(x, y, z) {

            var p, d;
            x -= playerX;
            y -= playerY;
            z -= playerZ;
            p = Math.atan2(x, z);
            d = Math.sqrt(x * x + z * z);
            x = Math.sin(p - yaw) * d;
            z = Math.cos(p - yaw) * d;
            p = Math.atan2(y, z);
            d = Math.sqrt(y * y + z * z);
            y = Math.sin(p - pitch) * d;
            z = Math.cos(p - pitch) * d;
            var rx1 = -1000,
                ry1 = 1,
                rx2 = 1000,
                ry2 = 1,
                rx3 = 0,
                ry3 = 0,
                rx4 = x,
                ry4 = z,
                uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
            if (!uc) return {
                    x: 0,
                    y: 0,
                    d: -1
            };
            var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
            var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
            if (!z) z = .000000001;
            if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
                return {
                    x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
                    y: cy + y / z * scale,
                    d: Math.sqrt(x * x + y * y + z * z)
                };
            } else {
                return {
                    x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
                    y: cy + y / z * scale,
                    d: -1
                };
            }
        }

        function spawnSeed() {

            seed = new Object();
            seed.x = -50 + Math.random() * 100;
            seed.y = 25;
            seed.z = -50 + Math.random() * 100;
            seed.vx = .1 - Math.random() * .2;
            seed.vy = -1.5; //*(1+Math.random()/2);
            seed.vz = .1 - Math.random() * .2;
            seed.born = frames;
            seeds.push(seed);
        }

        function splode(x, y, z) {

            t = 5 + parseInt(Math.random() * 150);
            sparkV = 1 + Math.random() * 2.5;
            type = parseInt(Math.random() * 3);
            switch (type) {
            case 0:
                pic1 = parseInt(Math.random() * 10);
                break;
            case 1:
                pic1 = parseInt(Math.random() * 10);
                do {
                    pic2 = parseInt(Math.random() * 10);
                } while (pic2 == pic1);
                break;
            case 2:
                pic1 = parseInt(Math.random() * 10);
                do {
                    pic2 = parseInt(Math.random() * 10);
                } while (pic2 == pic1);
                do {
                    pic3 = parseInt(Math.random() * 10);
                } while (pic3 == pic1 || pic3 == pic2);
                break;
            }
            for (m = 1; m < t; ++m) {
                spark = new Object();
                spark.x = x;
                spark.y = y;
                spark.z = z;
                p1 = pi * 2 * Math.random();
                p2 = pi * Math.random();
                v = sparkV * (1 + Math.random() / 6)
                spark.vx = Math.sin(p1) * Math.sin(p2) * v;
                spark.vz = Math.cos(p1) * Math.sin(p2) * v;
                spark.vy = Math.cos(p2) * v;
                switch (type) {
                case 0:
                    spark.img = sparkPics[pic1];
                    break;
                case 1:
                    spark.img = sparkPics[parseInt(Math.random() * 2) ? pic1 : pic2];
                    break;
                case 2:
                    switch (parseInt(Math.random() * 3)) {
                    case 0:
                        spark.img = sparkPics[pic1];
                        break;
                    case 1:
                        spark.img = sparkPics[pic2];
                        break;
                    case 2:
                        spark.img = sparkPics[pic3];
                        break;
                    }
                    break;
                }
                spark.radius = 25 + Math.random() * 50;
                spark.alpha = 1;
                spark.trail = new Array();
                sparks.push(spark);
            }
            switch (parseInt(Math.random() * 4)) {
            case 0:
                pow = new Audio(s + "pow1.ogg");
                break;
            case 1:
                pow = new Audio(s + "pow2.ogg");
                break;
            case 2:
                pow = new Audio(s + "pow3.ogg");
                break;
            case 3:
                pow = new Audio(s + "pow4.ogg");
                break;
            }
            d = Math.sqrt((x - playerX) * (x - playerX) + (y - playerY) * (y - playerY) + (z - playerZ) * (z - playerZ));
            pow.volume = 1.5 / (1 + d / 10);
            pow.play();
        }

        function doLogic() {

            if (seedTimer < frames) {
                seedTimer = frames + seedInterval * Math.random() * 10;
                spawnSeed();
            }
            for (i = 0; i < seeds.length; ++i) {
                seeds[i].vy += gravity;
                seeds[i].x += seeds[i].vx;
                seeds[i].y += seeds[i].vy;
                seeds[i].z += seeds[i].vz;
                if (frames - seeds[i].born > seedLife) {
                    splode(seeds[i].x, seeds[i].y, seeds[i].z);
                    seeds.splice(i, 1);
                }
            }
            for (i = 0; i < sparks.length; ++i) {
                if (sparks[i].alpha > 0 && sparks[i].radius > 5) {
                    sparks[i].alpha -= .01;
                    sparks[i].radius /= 1.02;
                    sparks[i].vy += gravity;
                    point = new Object();
                    point.x = sparks[i].x;
                    point.y = sparks[i].y;
                    point.z = sparks[i].z;
                    if (sparks[i].trail.length) {
                        x = sparks[i].trail[sparks[i].trail.length - 1].x;
                        y = sparks[i].trail[sparks[i].trail.length - 1].y;
                        z = sparks[i].trail[sparks[i].trail.length - 1].z;
                        d = ((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z -
                            z));
                        if (d > 9) {
                            sparks[i].trail.push(point);
                        }
                    } else {
                        sparks[i].trail.push(point);
                    }
                    if (sparks[i].trail.length > 5) sparks[i].trail.splice(0, 1);
                    sparks[i].x += sparks[i].vx;
                    sparks[i].y += sparks[i].vy;
                    sparks[i].z += sparks[i].vz;
                    sparks[i].vx /= 1.075;
                    sparks[i].vy /= 1.075;
                    sparks[i].vz /= 1.075;
                } else {
                    sparks.splice(i, 1);
                }
            }
            p = Math.atan2(playerX, playerZ);
            d = Math.sqrt(playerX * playerX + playerZ * playerZ);
            d += Math.sin(frames / 80) / 1.25;
            t = Math.sin(frames / 200) / 40;
            playerX = Math.sin(p + t) * d;
            playerZ = Math.cos(p + t) * d;
            yaw = pi + p + t;
        }

        function rgb(col) {

            var r = parseInt((.5 + Math.sin(col) * .5) * 16);
            var g = parseInt((.5 + Math.cos(col) * .5) * 16);
            var b = parseInt((.5 - Math.sin(col) * .5) * 16);
            return "#" + r.toString(16) + g.toString(16) + b.toString(16);
        }

        function draw() {

            ctx.clearRect(0, 0, cx * 2, cy * 2);

            ctx.fillStyle = "#ff8";
            for (i = -100; i < 100; i += 3) {
                for (j = -100; j < 100; j += 4) {
                    x = i;
                    z = j;
                    y = 25;
                    point = rasterizePoint(x, y, z);
                    if (point.d != -1) {
                        size = 250 / (1 + point.d);
                        d = Math.sqrt(x * x + z * z);
                        a = 0.75 - Math.pow(d / 100, 6) * 0.75;
                        if (a > 0) {
                            ctx.globalAlpha = a;
                            ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
                        }
                    }
                }
            }
            ctx.globalAlpha = 1;
            for (i = 0; i < seeds.length; ++i) {
                point = rasterizePoint(seeds[i].x, seeds[i].y, seeds[i].z);
                if (point.d != -1) {
                    size = 200 / (1 + point.d);
                    ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
                }
            }
            point1 = new Object();
            for (i = 0; i < sparks.length; ++i) {
                point = rasterizePoint(sparks[i].x, sparks[i].y, sparks[i].z);
                if (point.d != -1) {
                    size = sparks[i].radius * 200 / (1 + point.d);
                    if (sparks[i].alpha < 0) sparks[i].alpha = 0;
                    if (sparks[i].trail.length) {
                        point1.x = point.x;
                        point1.y = point.y;
                        switch (sparks[i].img) {
                        case sparkPics[0]:
                            ctx.strokeStyle = "#f84";
                            break;
                        case sparkPics[1]:
                            ctx.strokeStyle = "#84f";
                            break;
                        case sparkPics[2]:
                            ctx.strokeStyle = "#8ff";
                            break;
                        case sparkPics[3]:
                            ctx.strokeStyle = "#fff";
                            break;
                        case sparkPics[4]:
                            ctx.strokeStyle = "#4f8";
                            break;
                        case sparkPics[5]:
                            ctx.strokeStyle = "#f44";
                            break;
                        case sparkPics[6]:
                            ctx.strokeStyle = "#f84";
                            break;
                        case sparkPics[7]:
                            ctx.strokeStyle = "#84f";
                            break;
                        case sparkPics[8]:
                            ctx.strokeStyle = "#fff";
                            break;
                        case sparkPics[9]:
                            ctx.strokeStyle = "#44f";
                            break;
                        }
                        for (j = sparks[i].trail.length - 1; j >= 0; --j) {
                            point2 = rasterizePoint(sparks[i].trail[j].x, sparks[i].trail[j].y, sparks[i].trail[j].z);
                            if (point2.d != -1) {
                                ctx.globalAlpha = j / sparks[i].trail.length * sparks[i].alpha / 2;
                                ctx.beginPath();
                                ctx.moveTo(point1.x, point1.y);
                                ctx.lineWidth = 1 + sparks[i].radius * 10 / (sparks[i].trail.length - j) / (1 + point2.d);
                                ctx.lineTo(point2.x, point2.y);
                                ctx.stroke();
                                point1.x = point2.x;
                                point1.y = point2.y;
                            }
                        }
                    }
                    ctx.globalAlpha = sparks[i].alpha;
                    ctx.drawImage(sparks[i].img, point.x - size / 2, point.y - size / 2, size, size);
                }
            }
        }

        function frame() {

            if (frames > 100000) {
                seedTimer = 0;
                frames = 0;
            }
            frames++;
            draw();
            doLogic();
            requestAnimationFrame(frame);
        }

        window.addEventListener("resize", () => {
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
            cx = canvas.width / 2;
            cy = canvas.height / 2;
        });

        initVars();
        frame();
        </script>
        <script src="js/index.js"></script>
        <!--music code-->
        <!--music code-->
    </body>

</html>

jаvascript

代码语言:javascript
复制
/*
  Dabenshi’blog
  ------------
  https://dabenshi.cn/

*/


var S = {
    init: function() {
        var action = window.location.href,
            i = action.indexOf('?a=');

        S.Drawing.init('.canvas');
        document.body.classList.add('body--ready');

        if (i !== -1) {
            S.UI.simulate(decodeURI(action).substring(i + 3));
        } else {
            S.UI.simulate('|#countdown 5||宝|其实我一直|想对你说|I LOVE YOU|希望|你|能给我|一个|机会|呵护你|爱护你|#rectangle|');
        }

        S.Drawing.loop(function() {
            S.Shape.render();
        });
    }
};


S.Drawing = (function() {
    var canvas,
        context,
        renderFn
        requestFrame = window.requestAnimationFrame ||
            window.webkitRequestAnimationFrame ||
            window.mozRequestAnimationFrame ||
            window.oRequestAnimationFrame ||
            window.msRequestAnimationFrame || function(callback) {
            window.setTimeout(callback, 1000 / 60);
        };

    return {
        init: function(el) {
            canvas = document.querySelector(el);
            context = canvas.getContext('2d');
            this.adjustCanvas();

            window.addEventListener('resize', function(e) {
                S.Drawing.adjustCanvas();
            });
        },

        loop: function(fn) {
            renderFn = !renderFn ? fn : renderFn;
            this.clearFrame();
            renderFn();
            requestFrame.call(window, this.loop.bind(this));
        },

        adjustCanvas: function() {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        },

        clearFrame: function() {
            context.clearRect(0, 0, canvas.width, canvas.height);
        },

        getArea: function() {
            return {
                w: canvas.width,
                h: canvas.height
            };
        },

        drawCircle: function(p, c) {
            context.fillStyle = c.render();
            context.beginPath();
            context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true);
            context.closePath();
            context.fill();
        }
    }
}());


S.UI = (function() {
    var canvas = document.querySelector('.canvas'),
        interval,
        isTouch = false, //('ontouchstart' in window || navigator.msMaxTouchPoints),
        currentAction,
        resizeTimer,
        time,
        maxShapeSize = 30,
        firstAction = true,
        sequence = [],
        cmd = '#';

    function formatTime(date) {
        var h = date.getHours(),
            m = date.getMinutes(),
            m = m < 10 ? '0' + m : m;
        return h + ':' + m;
    }

    function getValue(value) {
        return value && value.split(' ')[1];
    }

    function getAction(value) {
        value = value && value.split(' ')[0];
        return value && value[0] === cmd && value.substring(1);
    }

    function timedAction(fn, delay, max, reverse) {
        clearInterval(interval);
        currentAction = reverse ? max : 1;
        fn(currentAction);

        if (!max || (!reverse && currentAction < max) || (reverse && currentAction > 0)) {
            interval = setInterval(function() {
                currentAction = reverse ? currentAction - 1 : currentAction + 1;
                fn(currentAction);

                if ((!reverse && max && currentAction === max) || (reverse && currentAction === 0)) {
                    clearInterval(interval);
                }
            }, delay);
        }
    }

    function reset(destroy) {
        clearInterval(interval);
        sequence = [];
        time = null;
        destroy && S.Shape.switchShape(S.ShapeBuilder.letter(''));
    }

    function performAction(value) {
        var action,
            value,
            current;

        // overlay.classList.remove('overlay--visible');
        sequence = typeof(value) === 'object' ? value : sequence.concat(value.split('|'));
        // input.value = '';
        // checkInputWidth();

        timedAction(function(index) {
            current = sequence.shift();
            action = getAction(current);
            value = getValue(current);

            switch (action) {
                case 'countdown':
                    value = parseInt(value) || 10;
                    value = value > 0 ? value : 10;

                    timedAction(function(index) {
                        if (index === 0) {
                            if (sequence.length === 0) {
                                S.Shape.switchShape(S.ShapeBuilder.letter(''));
                            } else {
                                performAction(sequence);
                            }
                        } else {
                            S.Shape.switchShape(S.ShapeBuilder.letter(index), true);
                        }
                    }, 1000, value, true);
                    break;

                case 'rectangle':
                    value = value && value.split('x');
                    value = (value && value.length === 2) ? value : [maxShapeSize, maxShapeSize / 2];

                    S.Shape.switchShape(S.ShapeBuilder.rectangle(Math.min(maxShapeSize, parseInt(value[0])), Math.min(maxShapeSize, parseInt(value[1]))));
                    break;

                case 'circle':
                    value = parseInt(value) || maxShapeSize;
                    value = Math.min(value, maxShapeSize);
                    S.Shape.switchShape(S.ShapeBuilder.circle(value));
                    break;

                case 'time':
                    var t = formatTime(new Date());

                    if (sequence.length > 0) {
                        S.Shape.switchShape(S.ShapeBuilder.letter(t));
                    } else {
                        timedAction(function() {
                            t = formatTime(new Date());
                            if (t !== time) {
                                time = t;
                                S.Shape.switchShape(S.ShapeBuilder.letter(time));
                            }
                        }, 1000);
                    }
                    break;

                default:
                    S.Shape.switchShape(S.ShapeBuilder.letter(current[0] === cmd ? 'What?' : current));
            }
        }, 3500, sequence.length);
    }

    function checkInputWidth(e) {
        if (input.value.length > 18) {
            ui.classList.add('ui--wide');
        } else {
            ui.classList.remove('ui--wide');
        }

        if (firstAction && input.value.length > 0) {
            ui.classList.add('ui--enter');
        } else {
            ui.classList.remove('ui--enter');
        }
    }

    function bindEvents() {
        document.body.addEventListener('keydown', function(e) {
            input.focus();

            if (e.keyCode === 13) {
                firstAction = false;
                reset();
                performAction(input.value);
            }
        });

        // input.addEventListener('input', checkInputWidth);
        // input.addEventListener('change', checkInputWidth);
        // input.addEventListener('focus', checkInputWidth);

        // help.addEventListener('click', function (e) {
        //   overlay.classList.toggle('overlay--visible');
        //   overlay.classList.contains('overlay--visible') && reset(true);
        // });

        // commands.addEventListener('click', function (e) {
        //   var el,
        //       info,
        //       demo,
        //       tab,
        //       active,
        //       url;
        //
        //   if (e.target.classList.contains('commands-item')) {
        //     el = e.target;
        //   } else {
        //     el = e.target.parentNode.classList.contains('commands-item') ? e.target.parentNode : e.target.parentNode.parentNode;
        //   }
        //
        //   info = el && el.querySelector('.commands-item-info');
        //   demo = el && info.getAttribute('data-demo');
        //   url = el && info.getAttribute('data-url');
        //
        //   if (info) {
        //     overlay.classList.remove('overlay--visible');
        //
        //     if (demo) {
        //       input.value = demo;
        //
        //       if (isTouch) {
        //         reset();
        //         performAction(input.value);
        //       } else {
        //         input.focus();
        //       }
        //     } else if (url) {
        //       //window.location = url;
        //     }
        //   }
        // });

        canvas.addEventListener('click', function(e) {
            overlay.classList.remove('overlay--visible');
        });
    }

    function init() {
        bindEvents();
        // input.focus();
        isTouch && document.body.classList.add('touch');
    }

    // Init
    init();

    return {
        simulate: function(action) {
            performAction(action);
        }
    }
}());


S.UI.Tabs = (function() {
    var tabs = document.querySelector('.tabs'),
        labels = document.querySelector('.tabs-labels'),
        triggers = document.querySelectorAll('.tabs-label'),
        panels = document.querySelectorAll('.tabs-panel');

    function activate(i) {
        triggers[i].classList.add('tabs-label--active');
        panels[i].classList.add('tabs-panel--active');
    }

    function bindEvents() {
        labels.addEventListener('click', function(e) {
            var el = e.target,
                index;

            if (el.classList.contains('tabs-label')) {
                for (var t = 0; t < triggers.length; t++) {
                    triggers[t].classList.remove('tabs-label--active');
                    panels[t].classList.remove('tabs-panel--active');

                    if (el === triggers[t]) {
                        index = t;
                    }
                }

                activate(index);
            }
        });
    }

    function init() {
        activate(0);
        bindEvents();
    }

    // Init
    init();
}());


S.Point = function(args) {
    this.x = args.x;
    this.y = args.y;
    this.z = args.z;
    this.a = args.a;
    this.h = args.h;
};


S.Color = function(r, g, b, a) {
    this.r = r;
    this.g = g;
    this.b = b;
    this.a = a;
};

S.Color.prototype = {
    render: function() {
        return 'rgba(' + this.r + ',' + +this.g + ',' + this.b + ',' + this.a + ')';
    }
};


S.Dot = function(x, y) {
    this.p = new S.Point({
        x: x,
        y: y,
        z: 5,
        a: 1,
        h: 0
    });

    this.e = 0.07;
    this.s = true;

    this.c = new S.Color(255, 255, 255, this.p.a);

    this.t = this.clone();
    this.q = [];
};

S.Dot.prototype = {
    clone: function() {
        return new S.Point({
            x: this.x,
            y: this.y,
            z: this.z,
            a: this.a,
            h: this.h
        });
    },

    _draw: function() {
        this.c.a = this.p.a;
        S.Drawing.drawCircle(this.p, this.c);
    },

    _moveTowards: function(n) {
        var details = this.distanceTo(n, true),
            dx = details[0],
            dy = details[1],
            d = details[2],
            e = this.e * d;

        if (this.p.h === -1) {
            this.p.x = n.x;
            this.p.y = n.y;
            return true;
        }

        if (d > 1) {
            this.p.x -= ((dx / d) * e);
            this.p.y -= ((dy / d) * e);
        } else {
            if (this.p.h > 0) {
                this.p.h--;
            } else {
                return true;
            }
        }

        return false;
    },

    _update: function() {
        if (this._moveTowards(this.t)) {
            var p = this.q.shift();

            if (p) {
                this.t.x = p.x || this.p.x;
                this.t.y = p.y || this.p.y;
                this.t.z = p.z || this.p.z;
                this.t.a = p.a || this.p.a;
                this.p.h = p.h || 0;
            } else {
                if (this.s) {
                    this.p.x -= Math.sin(Math.random() * 3.142);
                    this.p.y -= Math.sin(Math.random() * 3.142);
                } else {
                    this.move(new S.Point({
                        x: this.p.x + (Math.random() * 50) - 25,
                        y: this.p.y + (Math.random() * 50) - 25,
                    }));
                }
            }
        }

        d = this.p.a - this.t.a;
        this.p.a = Math.max(0.1, this.p.a - (d * 0.05));
        d = this.p.z - this.t.z;
        this.p.z = Math.max(1, this.p.z - (d * 0.05));
    },

    distanceTo: function(n, details) {
        var dx = this.p.x - n.x,
            dy = this.p.y - n.y,
            d = Math.sqrt(dx * dx + dy * dy);

        return details ? [dx, dy, d] : d;
    },

    move: function(p, avoidStatic) {
        if (!avoidStatic || (avoidStatic && this.distanceTo(p) > 1)) {
            this.q.push(p);
        }
    },

    render: function() {
        this._update();
        this._draw();
    }
}


S.ShapeBuilder = (function() {
    var gap = 13,
        shapeCanvas = document.createElement('canvas'),
        shapeContext = shapeCanvas.getContext('2d'),
        fontSize = 500,
        fontFamily = 'Avenir, Helvetica Neue, Helvetica, Arial, sans-serif';

    function fit() {
        shapeCanvas.width = Math.floor(window.innerWidth / gap) * gap;
        shapeCanvas.height = Math.floor(window.innerHeight / gap) * gap;
        shapeContext.fillStyle = 'red';
        shapeContext.textBaseline = 'middle';
        shapeContext.textAlign = 'center';
    }

    function processCanvas() {
        var pixels = shapeContext.getImageData(0, 0, shapeCanvas.width, shapeCanvas.height).data;
        dots = [],
        pixels,
        x = 0,
        y = 0,
        fx = shapeCanvas.width,
        fy = shapeCanvas.height,
        w = 0,
        h = 0;

        for (var p = 0; p < pixels.length; p += (4 * gap)) {
            if (pixels[p + 3] > 0) {
                dots.push(new S.Point({
                    x: x,
                    y: y
                }));

                w = x > w ? x : w;
                h = y > h ? y : h;
                fx = x < fx ? x : fx;
                fy = y < fy ? y : fy;
            }

            x += gap;

            if (x >= shapeCanvas.width) {
                x = 0;
                y += gap;
                p += gap * 4 * shapeCanvas.width;
            }
        }

        return {
            dots: dots,
            w: w + fx,
            h: h + fy
        };
    }

    function setFontSize(s) {
        shapeContext.font = 'bold ' + s + 'px ' + fontFamily;
    }

    function isNumber(n) {
        return !isNaN(parseFloat(n)) && isFinite(n);
    }

    function init() {
        fit();
        window.addEventListener('resize', fit);
    }

    // Init
    init();

    return {
        imageFile: function(url, callback) {
            var image = new Image(),
                a = S.Drawing.getArea();

            image.onload = function() {
                shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
                shapeContext.drawImage(this, 0, 0, a.h * 0.6, a.h * 0.6);
                callback(processCanvas());
            };

            image.onerror = function() {
                callback(S.ShapeBuilder.letter('What?'));
            }

            image.src = url;
        },

        circle: function(d) {
            var r = Math.max(0, d) / 2;
            shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
            shapeContext.beginPath();
            shapeContext.arc(r * gap, r * gap, r * gap, 0, 2 * Math.PI, false);
            shapeContext.fill();
            shapeContext.closePath();

            return processCanvas();
        },

        letter: function(l) {
            var s = 0;

            setFontSize(fontSize);
            s = Math.min(fontSize, (shapeCanvas.width / shapeContext.measureText(l).width) * 0.8 * fontSize, (shapeCanvas.height / fontSize) * (isNumber(l) ? 1 : 0.45) * fontSize);
            setFontSize(s);

            shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
            shapeContext.fillText(l, shapeCanvas.width / 2, shapeCanvas.height / 2);

            return processCanvas();
        },

        rectangle: function(w, h) {
            var dots = [],
                width = gap * w,
                height = gap * h;

            for (var y = 0; y < height; y += gap) {
                for (var x = 0; x < width; x += gap) {
                    dots.push(new S.Point({
                        x: x,
                        y: y,
                    }));
                }
            }

            return {
                dots: dots,
                w: width,
                h: height
            };
        }
    };
}());


S.Shape = (function() {
    var dots = [],
        width = 0,
        height = 0,
        cx = 0,
        cy = 0;

    function compensate() {
        var a = S.Drawing.getArea();

        cx = a.w / 2 - width / 2;
        cy = a.h / 2 - height / 2;
    }

    return {
        shuffleIdle: function() {
            var a = S.Drawing.getArea();

            for (var d = 0; d < dots.length; d++) {
                if (!dots[d].s) {
                    dots[d].move({
                        x: Math.random() * a.w,
                        y: Math.random() * a.h
                    });
                }
            }
        },

        switchShape: function(n, fast) {
            var size,
                a = S.Drawing.getArea();

            width = n.w;
            height = n.h;

            compensate();

            if (n.dots.length > dots.length) {
                size = n.dots.length - dots.length;
                for (var d = 1; d <= size; d++) {
                    dots.push(new S.Dot(a.w / 2, a.h / 2));
                }
            }

            var d = 0,
                i = 0;

            while (n.dots.length > 0) {
                i = Math.floor(Math.random() * n.dots.length);
                dots[d].e = fast ? 0.25 : (dots[d].s ? 0.14 : 0.11);

                if (dots[d].s) {
                    dots[d].move(new S.Point({
                        z: Math.random() * 20 + 10,
                        a: Math.random(),
                        h: 18
                    }));
                } else {
                    dots[d].move(new S.Point({
                        z: Math.random() * 5 + 5,
                        h: fast ? 18 : 30
                    }));
                }

                dots[d].s = true;
                dots[d].move(new S.Point({
                    x: n.dots[i].x + cx,
                    y: n.dots[i].y + cy,
                    a: 1,
                    z: 5,
                    h: 0
                }));

                n.dots = n.dots.slice(0, i).concat(n.dots.slice(i + 1));
                d++;
            }

            for (var i = d; i < dots.length; i++) {
                if (dots[i].s) {
                    dots[i].move(new S.Point({
                        z: Math.random() * 20 + 10,
                        a: Math.random(),
                        h: 20
                    }));

                    dots[i].s = false;
                    dots[i].e = 0.04;
                    dots[i].move(new S.Point({
                        x: Math.random() * a.w,
                        y: Math.random() * a.h,
                        a: 0.3, //.4
                        z: Math.random() * 4,
                        h: 0
                    }));
                }
            }
        },

        render: function() {
            for (var d = 0; d < dots.length; d++) {
                dots[d].render();
            }
        }
    }
}());

S.init();

查看Demo

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原始发表:2023-05-26,如有侵权请联系 cloudcommunity@tencent.com 删除

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