前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >unity3d scrollview 滚动层dotween移动到指定位置:例如有10项,滚动到第9项

unity3d scrollview 滚动层dotween移动到指定位置:例如有10项,滚动到第9项

作者头像
立羽
发布2023-08-24 13:51:37
4540
发布2023-08-24 13:51:37
举报
文章被收录于专栏:Unity3d程序开发Unity3d程序开发
代码语言:javascript
复制
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using DG.Tweening;

public enum ScrollLayoutType
{
    Grid,
    Vertical
}

//只能竖直方向的滚动
public class ScrollToItem : MonoBehaviour {

    public ScrollLayoutType m_type = ScrollLayoutType.Grid;
    public RectTransform m_content;
    public RectTransform m_view;
    [SerializeField] float m_cellY;
    private void Awake()
    {
        //以后通知订阅放awake
        NotificationCenter.Get().ObjAddEventListener(KEventKey.m_evScrollToItem, gameObject, OnEventScroll);
    }

    private void OnDestroy()
    {
        NotificationCenter.Get().ObjRemoveEventListener(KEventKey.m_evScrollToItem, gameObject);
    }
    public void OnEventScroll(Notification noti)
    {
        int idx = (int)noti.param;

        switch (m_type)
        {
            case ScrollLayoutType.Grid:
                ScrolllToIdx(idx);
                break;
            case ScrollLayoutType.Vertical:
                ScrollToIdxVertical(idx);
                break;
            default:
                break;
        }
    }
    
    void ScrolllToIdx(int idx)
    {
        float length = idx * (m_content.GetComponent<GridLayoutGroup>().cellSize.y + m_content.GetComponent<GridLayoutGroup>().spacing.y);
        float ViewProtH = m_content.childCount * (m_content.GetComponent<GridLayoutGroup>().cellSize.y + m_content.GetComponent<GridLayoutGroup>().spacing.y) - m_view.sizeDelta.y - m_content.GetComponent<GridLayoutGroup>().spacing.y;
        if (length > ViewProtH)
        {
            length = ViewProtH;
        }
        DOTween.To(() => m_content.localPosition, x => m_content.localPosition = x, new Vector3(0, length), 0.5f);
    }

    void ScrollToIdxVertical(int idx)
    {
        float length = idx * (m_cellY + m_content.GetComponent<VerticalLayoutGroup>().spacing);
        float ViewProtH = m_content.childCount * (m_cellY + m_content.GetComponent<VerticalLayoutGroup>().spacing) - m_view.sizeDelta.y - m_content.GetComponent<VerticalLayoutGroup>().spacing ;
        if (length > ViewProtH)
        {
            length = ViewProtH;
        }
        DOTween.To(() => m_content.localPosition, x => m_content.localPosition = x, new Vector3(0,length,0), 0.5f);
    }
}
本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。
原始发表:2022-07-29,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体同步曝光计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档