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社区首页 >专栏 >05-HAL库硬件SPI点亮板载LCD屏幕

05-HAL库硬件SPI点亮板载LCD屏幕

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用户8913398
发布2024-01-22 14:25:28
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发布2024-01-22 14:25:28
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1、本节内容介绍

  • 1.1、HAL库硬件SPI 在cubemx中的配置及注意事项;
  • 1.2、HAL库SPI详解与结构介绍;
  • 1.3、实现硬件SPI驱动板载ST7789显示屏,240*240像素;

源码地址:https://gitee.com/MR_Wyf/hal-cubemx-rt-thread/tree/hal_rttNano_st7789_menu/

2、HAL库SPI在CUBEMX中的配置

2.1 硬件原理图

先来看看LCD 硬件连接方式:

STM32与LCD引脚对应关系:

STM32

LCD

PA5

SPI-CLK

PA4

SPI_CS

PA7

SPI_MOSI

PA6

SPI_CS

PB2

SPI_RST

PE7

LEDK

2.2 cubemx中配置

LCD是挂在硬件SPI的SPI1上,CS引脚也挂在硬件SPI上,可以直接配置,不用再操心CS引脚的电平转换了,库函数内部自动完成。

配置硬件SPI1,LCD驱动秩序要MOSI即可,只发送数据,不接收

配置非常简单,以上就是全部,直接生成代码即可。

2.3 SPI配置代码解析

2.3.1 寄存器配置:

2.3.2 硬件引脚配置

整个过程虽然一行代码没写,但是配置过程考验的是你对SPI的理解,还是需要掌握,只是说现在有工具把重复的代码平台化了。

2.3.3 SPI接口解析:

关于SPI的接口和串口差不多,也是非常多的,HAL库每个库文件前面都有详细的使用说明,大家如果可以看下这部分:

接口方式基本上和串口差不多,读写、中断读写、DMA、回调函数等,基本上都是一个调性。

本次我们使用的比较简单,LCD只需要写就可以,所以我们只用发送函数即可:

代码语言:javascript
复制
/**
  * @brief  Transmit an amount of data in blocking mode.
  * @param  hspi pointer to a SPI_HandleTypeDef structure that contains
  *               the configuration information for SPI module.
  * @param  pData pointer to data buffer
  * @param  Size amount of data to be sent
  * @param  Timeout Timeout duration
  * @retval HAL status
  */

HAL_StatusTypeDef HAL_SPI_Transmit(SPI_HandleTypeDef *hspi, uint8_t *pData, uint16_t Size, uint32_t Timeout);

3、LCD驱动编写

3.1 SPI LCD写数据/命令

这块板子带的LCD显示屏的驱动是ST7789,分辨率是240*240的,关于LCD就不多做介绍了,大家可以自行百度。

先来封装几个用到的函数,写法都比较初级,大佬轻喷....

LCD复位:

代码语言:javascript
复制
// ST7789复位
static void lcd_st7789_reset(void)
{
    HAL_GPIO_WritePin(LCD_RST_GPIO_Port, LCD_RST_Pin, GPIO_PIN_SET);
    rt_thread_mdelay(1);
    HAL_GPIO_WritePin(LCD_RST_GPIO_Port, LCD_RST_Pin, GPIO_PIN_RESET);
    rt_thread_mdelay(10);
    HAL_GPIO_WritePin(LCD_RST_GPIO_Port, LCD_RST_Pin, GPIO_PIN_SET);
    rt_thread_mdelay(120);
}

打开LCD背光灯

代码语言:javascript
复制
void lcd_st7789_power_ctrl(uint8_t enable)
{
    if (enable)
        HAL_GPIO_WritePin(LCD_POWER_EN_GPIO_Port, LCD_POWER_EN_Pin, GPIO_PIN_SET);
    else
        HAL_GPIO_WritePin(LCD_POWER_EN_GPIO_Port, LCD_POWER_EN_Pin, GPIO_PIN_RESET);
}

ST7789写数据/命令

代码语言:javascript
复制
// ST7789写函数
static HAL_StatusTypeDef lcd_st7789_write(int is_cmd, uint8_t data)
{
    uint8_t pData[2] = {0};
    assert_param(NULL != hspi_lcd);
    pData[0] = data;
    if (is_cmd)
        HAL_GPIO_WritePin(LCD_DC_GPIO_Port, LCD_DC_Pin, GPIO_PIN_RESET);
    else
        HAL_GPIO_WritePin(LCD_DC_GPIO_Port, LCD_DC_Pin, GPIO_PIN_SET);

    return HAL_SPI_Transmit(hspi_lcd, pData, 1, HAL_MAX_DELAY);
}
/********************************************************************
 *
 *       LcdWriteReg
 *
 * Function description:
 *   Sets display register
 */
void lcd_st7789_write_reg(uint8_t Data)
{
    HAL_GPIO_WritePin(LCD_DC_GPIO_Port, LCD_DC_Pin, GPIO_PIN_RESET);
    HAL_SPI_Transmit(&hspi1, &Data, 1, 10);
}
/********************************************************************
 *
 *       LcdWriteData
 *
 * Function description:
 *   Writes a value to a display register
 */
void lcd_st7789_write_data(uint8_t Data)
{
    HAL_GPIO_WritePin(LCD_DC_GPIO_Port, LCD_DC_Pin, GPIO_PIN_SET);
    HAL_SPI_Transmit(&hspi1, &Data, 1, 10);
}

/********************************************************************
 *
 *       lcd_st7789_write_data_multiple
 *
 * Function description:
 *   Writes multiple values to a display register.
 */
void lcd_st7789_write_data_multiple(uint8_t *pData, int NumItems)
{
    HAL_GPIO_WritePin(LCD_DC_GPIO_Port, LCD_DC_Pin, GPIO_PIN_SET);
    HAL_SPI_Transmit(&hspi1, pData, NumItems, 10);
}

基本的驱动函数就这些,都是SPI写数据或者写命令的函数,具体可以看源码。

3.2 LCD基本驱动函数

让LCD亮起来,实际上就是操作一个个像素点,以下封装了一些基本函数,只放出了函数接口名,具体的可以公众号后台回复“TFT”获取源码:

代码语言:javascript
复制
/**
* @brief   以一种颜色清空LCD屏
* @param   color —— 清屏颜色(16bit)
* @return  none
*/
void lcd_st7789_clear(uint16_t color);

/**
* @brief   以一种颜色清填充LCD屏区域
* @param   color —— 清屏颜色(16bit)
* @return  none
*/
void lcd_st7789_fill_area(uint16_t xs, uint16_t ys, uint16_t xe, uint16_t ye, uint16_t color);
/**
* @brief   以一种颜色划横线
* @param   color —— 划线颜色(16bit)
* @return  none
*/
void lcd_st7789_draw_x_line(uint16_t xs, uint16_t ys, uint16_t xe, uint16_t ye, uint16_t color);

/**
* @brief   以一种颜色划竖线
* @param   color —— 划线颜色(16bit)
* @return  none
*/
void lcd_st7789_draw_y_line(uint16_t xs, uint16_t ys, uint16_t xe, uint16_t ye, uint16_t color);

/**
* @brief   以一种颜色划四边形
* @param   color —— 划线颜色(16bit)
* @return  none
*/
void lcd_draw_rectangle(uint16_t xs, uint16_t ys, uint16_t xe, uint16_t ye, uint16_t color);

// 往指定区域写一个像素
void lcd_st7789_write_pixel(uint16_t Xpos, uint16_t Ypos, uint16_t data);

/**
* @brief 带颜色画任意角度直线,相对长度
* @param   xs 起点坐标
* @param   xe 终点坐标
* @return  none
*/
void lcd_st778_draw_angle_relative_line(uint16_t xs, uint16_t ys, float angle, uint16_t r, uint16_t lens,uint16_t lene, uint16_t color);

/**
* @brief  带颜色画任意角度直线,绝对长度
* @param
* @param
* @return  none
*/
void lcd_st778_draw_angle_absolute_line(uint16_t xs, uint16_t ys, float angle,uint16_t len, uint16_t color);

/**
* @brief  带颜色画线函数(直线、斜线)
* @param   xs,ys 起点坐标
* @param   xe,ye 终点坐标
* @return  none
*/
void lcd_st778_draw_colorline(uint16_t xs, uint16_t ys, uint16_t xe, uint16_t ye, uint16_t color);

/**
* @breif 带颜色画圆函数
* @param   x1,x2 —— 圆心坐标
* @param r —— 半径
* @param color —— 颜色
* @retval none
*/
void lcd_st7789_color_circle(uint16_t x, uint16_t y, uint16_t r, uint16_t color);

/**
* @brief 显示图片函数
* @param   x,y     —— 起点坐标
* @param   width —— 图片宽度
* @param   height —— 图片高度
* @param   p       —— 图片缓存数据起始地址
* @return  none
* @note Image2Lcd取模方式:C语言数据/水平扫描/16位真彩色(RGB565)/高位在前,其他的不选
*/
void lcd_st7789_show_picture(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const uint8_t *p);

/**
* @brief 显示一个ASCII码字符
* @param   x,y  显示起始坐标
* @param   ch  需要显示的字符
* @param   size 字体大小(支持16/24/32号字体)
* @return  none
* @note 需要font.h字库文件的支持
*/
static void lcd_st7789_show_char(uint16_t x, uint16_t y, uint8_t ch, uint16_t back_color, uint16_t font_color, uint8_t font_size);


4、实战画表

上面介绍了那么多绘图接口,接下来就来实际画个表来玩玩....说实话,画表挺有意思的....就是很费劲....

代码语言:javascript
复制
const time_angle_table_t time_angle_table_second_min[60] = {
    {.time_count = 0,
     .angle = 270},
    {.time_count = 1,
     .angle = 270 + CLOCK_LITTLE_ANGLE},
    {.time_count = 2,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 2},
    {.time_count = 3,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 3},
    {.time_count = 4,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 4},
    {.time_count = 5,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 5},
    {.time_count = 6,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 6},
    {.time_count = 7,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 7},
    {.time_count = 8,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 8},
    {.time_count = 9,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 9},
    {.time_count = 10,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 10},
    {.time_count = 11,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 11},
    {.time_count = 12,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 12},
    {.time_count = 13,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 13},
    {.time_count = 14,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 14},
    {.time_count = 15,
     .angle = 270 + CLOCK_LITTLE_ANGLE * 15},
    {.time_count = 16,
     .angle = 0 + CLOCK_LITTLE_ANGLE * 1},
    {.time_count = 17,
     .angle = CLOCK_LITTLE_ANGLE * 2},
    {.time_count = 18,
     .angle = CLOCK_LITTLE_ANGLE * 3},
    {.time_count = 19,
     .angle = CLOCK_LITTLE_ANGLE * 4},
    {.time_count = 20,
     .angle = CLOCK_LITTLE_ANGLE * 5},
    {.time_count = 21,
     .angle = CLOCK_LITTLE_ANGLE * 6},
    {.time_count = 22,
     .angle = CLOCK_LITTLE_ANGLE * 7},
    {.time_count = 23,
     .angle = CLOCK_LITTLE_ANGLE * 8},
    {.time_count = 24,
     .angle = CLOCK_LITTLE_ANGLE * 9},
    {.time_count = 25,
     .angle = CLOCK_LITTLE_ANGLE * 10},
    {.time_count = 26,
     .angle = CLOCK_LITTLE_ANGLE * 11},
    {.time_count = 27,
     .angle = CLOCK_LITTLE_ANGLE * 12},
    {.time_count = 28,
     .angle = CLOCK_LITTLE_ANGLE * 13},
    {.time_count = 29,
     .angle = CLOCK_LITTLE_ANGLE * 14},
    {.time_count = 30,
     .angle = CLOCK_LITTLE_ANGLE * 15},
    {.time_count = 31,
     .angle = CLOCK_LITTLE_ANGLE * 16},
    {.time_count = 32,
     .angle = CLOCK_LITTLE_ANGLE * 17},
    {.time_count = 33,
     .angle = CLOCK_LITTLE_ANGLE * 18},
    {.time_count = 34,
     .angle = CLOCK_LITTLE_ANGLE * 19},
    {.time_count = 35,
     .angle = CLOCK_LITTLE_ANGLE * 20},
    {.time_count = 36,
     .angle = CLOCK_LITTLE_ANGLE * 21},
    {.time_count = 37,
     .angle = CLOCK_LITTLE_ANGLE * 22},
    {.time_count = 38,
     .angle = CLOCK_LITTLE_ANGLE * 23},
    {.time_count = 39,
     .angle = CLOCK_LITTLE_ANGLE * 24},
    {.time_count = 40,
     .angle = CLOCK_LITTLE_ANGLE * 25},
    {.time_count = 41,
     .angle = CLOCK_LITTLE_ANGLE * 26},
    {.time_count = 42,
     .angle = CLOCK_LITTLE_ANGLE * 27},
    {.time_count = 43,
     .angle = CLOCK_LITTLE_ANGLE * 28},
    {.time_count = 44,
     .angle = CLOCK_LITTLE_ANGLE * 29},
    {.time_count = 45,
     .angle = CLOCK_LITTLE_ANGLE * 30},
    {.time_count = 46,
     .angle = CLOCK_LITTLE_ANGLE * 31},
    {.time_count = 47,
     .angle = CLOCK_LITTLE_ANGLE * 32},
    {.time_count = 48,
     .angle = CLOCK_LITTLE_ANGLE * 33},
    {.time_count = 49,
     .angle = CLOCK_LITTLE_ANGLE * 34},
    {.time_count = 50,
     .angle = CLOCK_LITTLE_ANGLE * 35},
    {.time_count = 51,
     .angle = CLOCK_LITTLE_ANGLE * 36},
    {.time_count = 52,
     .angle = CLOCK_LITTLE_ANGLE * 37},
    {.time_count = 53,
     .angle = CLOCK_LITTLE_ANGLE * 38},
    {.time_count = 54,
     .angle = CLOCK_LITTLE_ANGLE * 39},
    {.time_count = 55,
     .angle = CLOCK_LITTLE_ANGLE * 40},
    {.time_count = 56,
     .angle = CLOCK_LITTLE_ANGLE * 41},
    {.time_count = 57,
     .angle = CLOCK_LITTLE_ANGLE * 42},
    {.time_count = 58,
     .angle = CLOCK_LITTLE_ANGLE * 43},
    {.time_count = 59,
     .angle = CLOCK_LITTLE_ANGLE * 44},
};

const time_angle_table_t time_angle_table_hour[12] = {
    {.time_count = 1,
     .angle = 270 + CLOCK_BIG_ANGLE},
    {.time_count = 2,
     .angle = 270 + CLOCK_BIG_ANGLE * 2},
    {.time_count = 3,
     .angle = 0},
    {.time_count = 4,
     .angle = CLOCK_BIG_ANGLE * 1},
    {.time_count = 5,
     .angle = CLOCK_BIG_ANGLE * 2},
    {.time_count = 6,
     .angle = CLOCK_BIG_ANGLE * 3},
    {.time_count = 7,
     .angle = CLOCK_BIG_ANGLE * 4},
    {.time_count = 8,
     .angle = CLOCK_BIG_ANGLE * 5},
    {.time_count = 9,
     .angle = CLOCK_BIG_ANGLE * 6},
    {.time_count = 10,
     .angle = CLOCK_BIG_ANGLE * 7},
    {.time_count = 11,
     .angle = CLOCK_BIG_ANGLE * 8},
    {.time_count = 12,
     .angle = CLOCK_BIG_ANGLE * 9}};

void (*current_operation_index)(void);
static menu_para_t menu_para = {0};
/**画表针*/
static void menu_draw_clock_hand(clock_hand_obj_t *clock_hand_obj)
{
    lcd_st778_draw_angle_absolute_line(clock_hand_obj->xs, clock_hand_obj->ys, clock_hand_obj->angle, clock_hand_obj->lens, clock_hand_obj->color);
}
/**清除指定长度的表针*/
static void menu_erase_clock_hand(clock_hand_obj_t *clock_hand_obj)
{
    lcd_st778_draw_angle_relative_line(clock_hand_obj->xs, clock_hand_obj->ys, clock_hand_obj->angle, clock_hand_obj->r, clock_hand_obj->lens, clock_hand_obj->lene, clock_hand_obj->color);
}
/**画小刻度*/
static void menu_draw_sec_min_scale(clock_hand_obj_t *clock_hand_obj)
{
    uint8_t i = 0;
    uint16_t angle = 0;
    /**画秒\分钟刻度*/
    for (i = 0; i < CLOCK_LITTLE_ANGLE_SCALE; i++)
    {
        lcd_st778_draw_angle_relative_line(clock_hand_obj->xs, clock_hand_obj->ys, angle, clock_hand_obj->r, clock_hand_obj->lens, clock_hand_obj->lene, clock_hand_obj->color);
        angle += CLOCK_LITTLE_ANGLE;
    }
}
/**画大刻度*/
static void menu_draw_hour_scale(clock_hand_obj_t *clock_hand_obj)
{
    uint8_t i = 0;
    uint16_t angle = 0;
    /**画一刻钟刻度*/
    for (i = 0; i < CLOCK_BIG_ANGLE_SCALE; i++)
    {
        lcd_st778_draw_angle_relative_line(clock_hand_obj->xs, clock_hand_obj->ys, angle, clock_hand_obj->r, clock_hand_obj->lens, clock_hand_obj->lene, clock_hand_obj->color);
        angle += CLOCK_BIG_ANGLE;
    }
}
static void menu_draw_clock_panel_init(void)
{
    clock_hand_obj_t clock_hand_obj = {0};
    /**画秒\分钟刻度*/
    clock_hand_obj.xs = CLOCK_CENTER_XS;
    clock_hand_obj.ys = CLOCK_CENTER_YS;
    clock_hand_obj.r = CLOCK_PANEL_RADIUS;
    clock_hand_obj.lens = CLOCK_MIN_SEC_ANGLE_LEN;
    clock_hand_obj.lene = CLOCK_PANEL_RADIUS;
    clock_hand_obj.color = LCD_DISP_RED;
    menu_draw_sec_min_scale(&clock_hand_obj);
    /**画一刻钟刻度*/
    clock_hand_obj.lens = CLOCK_HOUR_ANGLE_LEN;
    clock_hand_obj.color = LCD_DISP_BLUE;
    menu_draw_hour_scale(&clock_hand_obj);
    //    /**画初始化秒针*/
    //    clock_hand_obj.xs = 80;
    //    clock_hand_obj.ys = 80;
    //    clock_hand_obj.angle = SENCOND_HAND_ANGLE;
    //    clock_hand_obj.lens = SECOND_HAND_LEN;
    //    clock_hand_obj.color = LCD_DISP_RED;
    //    menu_draw_clock_hand(&clock_hand_obj);
    //    /**画初始化分针*/
    //    clock_hand_obj.angle = MINUTE_HAND_ANGLE;
    //    clock_hand_obj.lens = MINUTE_HAND_LEN;
    //    menu_draw_clock_hand(&clock_hand_obj);
    //    /**画初始化时针*/
    //    clock_hand_obj.angle = HOUR_HAND_ANGLE;
    //    clock_hand_obj.lens = HOUR_HAND_LEN;
    //    menu_draw_clock_hand(&clock_hand_obj);

    /**三针交汇中间圆环*/
    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS, 2, LCD_DISP_RED);
    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS, 3, LCD_DISP_RED);
    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS, 4, LCD_DISP_RED);
}

void menu_analog_watch_run(clock_time_t *clock_time)
{
    int i = 0;
    static uint8_t clock_hour_state = 1;

    clock_hand_obj_t clock_hand_obj = {0};

    /**秒针*/
    for (i = 0; i < 60; i++)
    {
        if (clock_time->second == time_angle_table_second_min[i].time_count)
        {
            clock_hand_obj.angle = time_angle_table_second_min[i].angle;
            break;
        }
    }
    rt_kprintf("clock_hand_obj.angle = %d\n", clock_hand_obj.angle);
    rt_kprintf("clock_time->second = %d\n", clock_time->second);

    clock_hand_obj.xs = CLOCK_CENTER_XS;
    clock_hand_obj.ys = CLOCK_CENTER_YS;
    clock_hand_obj.lens = SECOND_HAND_LEN;
    clock_hand_obj.color = LCD_DISP_RED;
    menu_draw_clock_hand(&clock_hand_obj);

    /**如果秒针将要追赶上分针*/
    if ((clock_time->second - clock_time->minute == 1) || (clock_time->second - clock_time->minute == -59))
    {
        clock_hand_obj.lens = CLOCK_PANEL_RADIUS - MINUTE_HAND_LEN;
        clock_hand_obj.lene = CLOCK_PANEL_RADIUS-CLOCK_HOUR_ANGLE_LEN;
        clock_hand_obj.r = CLOCK_PANEL_RADIUS;
        clock_hand_obj.color = LCD_DISP_WHITE;

        if (clock_time->second)
        {
            clock_hand_obj.angle = time_angle_table_second_min[clock_time->second - 1].angle;
        }
        else
        {
            clock_hand_obj.angle = time_angle_table_second_min[59].angle;
        }
        menu_erase_clock_hand(&clock_hand_obj);
    }

    else
    {
        clock_hand_obj.xs = CLOCK_CENTER_XS;
        clock_hand_obj.ys = CLOCK_CENTER_YS;

        clock_hand_obj.r = CLOCK_PANEL_RADIUS;
        clock_hand_obj.color = LCD_DISP_WHITE;

        if (i && (5 * (clock_time->hour) + 1 == clock_time->second))
        {
            clock_hand_obj.lens = CLOCK_PANEL_RADIUS - HOUR_HAND_LEN;
            clock_hand_obj.lene = CLOCK_PANEL_RADIUS-CLOCK_HOUR_ANGLE_LEN;
        }
        else
        {
            clock_hand_obj.lens = CLOCK_PANEL_RADIUS - 5;
            clock_hand_obj.lene = CLOCK_PANEL_RADIUS-CLOCK_HOUR_ANGLE_LEN;
        }
        if (i)
        {
            clock_hand_obj.angle = time_angle_table_second_min[i - 1].angle;
            menu_erase_clock_hand(&clock_hand_obj);
        }
        else
        {
            clock_hand_obj.angle = time_angle_table_second_min[59].angle;
            menu_erase_clock_hand(&clock_hand_obj);
        }
    }
    /**分针*/
    for (i = 0; i < 60; i++)
    {
        if (clock_time->minute == time_angle_table_second_min[i].time_count)
        {
            clock_hand_obj.angle = time_angle_table_second_min[i].angle;
            break;
        }
    }

    clock_hand_obj.xs = CLOCK_CENTER_XS;
    clock_hand_obj.ys = CLOCK_CENTER_YS;
    clock_hand_obj.lens = MINUTE_HAND_LEN;
    clock_hand_obj.color = LCD_DISP_RED;
    menu_draw_clock_hand(&clock_hand_obj);

    /**如果秒针将要追赶上分针*/
    if ((clock_time->minute - clock_time->second == 1) || (clock_time->minute - clock_time->second == -59))
    {
    }

    else
    {
        clock_hand_obj.r = CLOCK_PANEL_RADIUS;
        clock_hand_obj.color = LCD_DISP_WHITE;
        if ((clock_time->second == 0) && ((clock_time->hour - clock_time->minute == 11) || (5 * (clock_time->hour) + 1 == clock_time->minute)))
        {
            clock_hour_state = 0;
        }
        else
        {
            clock_hour_state = 1;
        }
        if (i &&
            ((5 * (clock_time->hour) + 1 == clock_time->minute) ||
             (clock_time->hour - clock_time->minute == 11)) &&
            clock_hour_state)
        {
            clock_hand_obj.lens = CLOCK_PANEL_RADIUS - HOUR_HAND_LEN;
            clock_hand_obj.lene = CLOCK_PANEL_RADIUS-CLOCK_HOUR_ANGLE_LEN;
        }
        else
        {
            clock_hand_obj.lens = CLOCK_PANEL_RADIUS - 5;
            clock_hand_obj.lene = CLOCK_PANEL_RADIUS-CLOCK_HOUR_ANGLE_LEN;
        }

        if (i)
        {
            clock_hand_obj.angle = time_angle_table_second_min[i - 1].angle;
            menu_erase_clock_hand(&clock_hand_obj);
        }
        else
        {
            clock_hand_obj.angle = time_angle_table_second_min[59].angle;
            menu_erase_clock_hand(&clock_hand_obj);
        }
    }
    /**时针*/
    for (i = 0; i < 12; i++)
    {
        if (clock_time->hour == time_angle_table_hour[i].time_count)
        {
            clock_hand_obj.angle = time_angle_table_hour[i].angle;
            break;
        }
    }
    /**画初始化时针*/
    clock_hand_obj.xs = CLOCK_CENTER_XS;
    clock_hand_obj.ys = CLOCK_CENTER_YS;
    clock_hand_obj.lens = HOUR_HAND_LEN;
    clock_hand_obj.color = LCD_DISP_RED;

    menu_draw_clock_hand(&clock_hand_obj);
}
void menu_digital_watch_run(clock_time_t *clock_time)
{
    char data_disp[50] = {0};
    sprintf(data_disp, "%02d%s%02d%s%02d", clock_time->hour, " : ", clock_time->minute, " : ", clock_time->second);
    lcd_st7789_show_str(25, 195, 20, (uint8_t *)data_disp, LCD_DISP_BLUE, LCD_DISP_WHITE, 32);
}
void menu_clock_time_bar(clock_time_t *clock_time)
{
    lcd_st7789_fill_area(160,0,160,20,LCD_DISP_YELLOW);
}
void menu_clock_run(clock_time_t *clock_time)
{
    menu_analog_watch_run(clock_time);
    menu_digital_watch_run(clock_time);
    menu_clock_time_bar(clock_time);
}

void menu_main_window(void)
{
    char data_disp[50] = {0};
    /**160*160,绿色背景*/
    lcd_st7789_fill_area(0, 0, 240, 190, LCD_DISP_WHITE);
    /**状态区域,50*50,黄色背景*/
    // lcd_st7789_fill_area(160, 0, 240, 160, LCD_DISP_WHITE);
    /**数字表区域,50*240,蓝色背景*/
    lcd_st7789_fill_area(0, 190, 240, 240, LCD_DISP_BLUE);

    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS,CLOCK_PANEL_RADIUS, LCD_DISP_RED);
    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS, CLOCK_PANEL_RADIUS-1, LCD_DISP_RED);

    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS, CLOCK_PANEL_RADIUS-5, LCD_DISP_YELLOW);
    lcd_st7789_color_circle(CLOCK_CENTER_XS, CLOCK_CENTER_YS, CLOCK_PANEL_RADIUS-6, LCD_DISP_YELLOW);

    menu_draw_clock_panel_init();

    // sprintf(data_disp, "%s", "Digital");
    // lcd_st7789_show_str(165, 20, 20, (uint8_t *)data_disp, LCD_DISP_YELLOW, LCD_DISP_BLUE, 24);

    // sprintf(data_disp, "%s", "Clock");
    // lcd_st7789_show_str(165, 50, 20, (uint8_t *)data_disp, LCD_DISP_YELLOW, LCD_DISP_BLUE, 24);

    // sprintf(data_disp, "%s", "Pause");
    // lcd_st7789_show_str(165, 90, 20, (uint8_t *)data_disp, LCD_DISP_YELLOW, LCD_DISP_RED, 24);

    // sprintf(data_disp, "%s", "Alarm");
    // lcd_st7789_show_str(165, 120, 20, (uint8_t *)data_disp, LCD_DISP_YELLOW, LCD_DISP_RED, 24);

    // sprintf(data_disp, "%s", "12 : 12 : 12");
    // lcd_st7789_show_str(20, 190, 20, (uint8_t *)data_disp, LCD_DISP_BLUE, LCD_DISP_WHITE, 32);
}

看下效果(说实话,纯画的挺丑的...):

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目录
  • 1、本节内容介绍
  • 2、HAL库SPI在CUBEMX中的配置
    • 2.1 硬件原理图
      • 2.2 cubemx中配置
        • 2.3 SPI配置代码解析
          • 2.3.1 寄存器配置:
          • 2.3.2 硬件引脚配置
          • 2.3.3 SPI接口解析:
      • 3、LCD驱动编写
        • 3.1 SPI LCD写数据/命令
          • 3.2 LCD基本驱动函数
          • 4、实战画表
          领券
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