前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >图形编辑器基于Paper.js教程12:井身结构编辑器,多条完全平行的弯曲线,使用额外平行线来作为弯曲中心线的度量尺

图形编辑器基于Paper.js教程12:井身结构编辑器,多条完全平行的弯曲线,使用额外平行线来作为弯曲中心线的度量尺

作者头像
拿我格子衫来
发布2024-08-06 10:13:30
1140
发布2024-08-06 10:13:30
举报
文章被收录于专栏:TopFE

背景

对于弯曲的三条平行线,一开始我以为只需要使用中心线,然后复制两条,一个向右下角平移,一个向左上角平移,就能让三条线实现完全平行,每一处的距离都相等。后来仔细思考后,发现我想错了,因为弯曲处的平行距离是,x移动,y移动的平方根。后来想使用曲线的缩放加上平移来实现三条线段弯曲平行,曲线部分依然无法达到完全平行。

最后请教了ChatGPT,对于曲线的平行线,要使用切线加法线的方式来确定。法线的距离就是平行距离。

具体就是获取曲线部分上的每一个点,然后求出该点的切线向量,然后再求出切线的法线,法线延长平行距离,就能确定平移后的点。

以下是效果图及完整的实现代码。

案例还有一些小问题,就是末尾的封口时,细节没有处理,只是简单地做作x轴,加减。理想情况是,想中心线作垂直线。然后对最外层的线段连线。

附加一个弯曲的中心线度量尺。

垂直的井身

垂直的井身

代码语言:javascript
复制
<!DOCTYPE html>
<html>

<head>
  <script src="./paper-full.min.js"></script>
  <style>
    canvas {
      width: 900px;
      height: 750px;
      border: 1px solid #ccc;
      display: block;
      margin: 0 auto;
    }
  </style>
</head>

<body>
  <canvas id="myCanvas" resize></canvas>
  <script>
    paper.setup('myCanvas');

    const casingColor = "#1e88e5"
    let initialHandlePointSize = null

    // 创建一个包含直角的路径
    var centerPath = new paper.Path({
      segments: [[0, 0], [0, 500.0]],
      strokeColor: '#ffc107',
      strokeWidth: 1,
      strokeScaling: false,
      // fullySelected: true  // 选中状态,便于查看路径详情
    });
    var length = centerPath.length;
    var quarterPoint2 = centerPath.getPointAt(length * 0.5);
    centerPath.insert(1, quarterPoint2);


    const radius = 15.0
    let innerPath = null
    let outerPath = null

    const casingData = [
      { name: '最内侧套管', color: '#5470c6', key: 'casing1', smallRadius: 15.0, bigRadius: 21.5, length: 400.0 },
      { name: '第二层套管', color: '#92cc76', key: 'casing2', smallRadius: 21.5, bigRadius: 31.5, length: 250.0 },
      { name: '第三层套管', color: '#fac858', key: 'casing3', smallRadius: 31.5, bigRadius: 44.5, length: 150.0 },
      { name: '第四层套管', color: '#ef6666', key: 'casing4', smallRadius: 44.5, bigRadius: 66.5, length: 50.0 }
    ]

    initOutPath()

    function addBaseLine() {
      var center = centerPath.firstSegment.point; // 中心点位置
      var extension = 200.0; // 向左右各扩展100单位

      // 计算起点和终点
      var startPoint = center.subtract([extension, 0]); // 向左扩展
      var endPoint = center.add([extension, 0]); // 向右扩展

      // 创建线段
      var baseLine = new paper.Path({
        name: 'fizzBase',
        segments: [startPoint, endPoint],
        strokeColor: 'black', // 线条颜色
        strokeWidth: 2 // 线条宽度
      });

    }

    function initOutPath() {
      // 创建内侧和外侧路径
      if (outerPath) {
        outerPath.remove()
        outerPath = null
      }
      if (innerPath) {
        innerPath.remove()
        innerPath = null
      }
      outerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1,
        // fullySelected: true
      });
      innerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1
      });

      const startPoint = centerPath.segments[0].point
      innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
      outerPath.add(startPoint.add(new paper.Point(radius, 0)));

      var startLocationOffset = centerPath.getLocationOf(centerPath.segments[0].point).offset;
      var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
      for (let i = startLocationOffset; i < endLocationOffset; i++) {
        const point = centerPath.getPointAt(i)
        // 获取法线向量
        var normal = centerPath.getNormalAt(i);

        // 计算内侧和外侧点的位置
        var innerPoint = point.add(normal.multiply(-radius));
        var outerPoint = point.add(normal.multiply(radius));

        // 将计算出的点添加到相应的路径
        innerPath.add(innerPoint);
        outerPath.add(outerPoint);

      }

      innerPath.add(innerPath.lastSegment.point.add(new paper.Point(radius, 0)));
      outerPath.add(outerPath.lastSegment.point.subtract(new paper.Point(radius, 0)));


      // const endPoint = centerPath.lastSegment.point
      // innerPath.add(endPoint.add(new paper.Point(0, radius)));
      // outerPath.add(endPoint.add(new paper.Point(0, -radius)));

      // 选中状态,便于查看路径详情
      // innerPath.fullySelected = true;
      // outerPath.fullySelected = true;
    }

    // 初始化套管
    function initCasing(arr) {
      for (let i = 0; i < arr.length; i++) {
        const { key, name, smallRadius, bigRadius, length,color } = arr[i];
        const outerCasingPath = new paper.Path({
          name: `name-outer-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });
        const innerCasingPath = new paper.Path({
          name: `name-inner-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });

        // const startPoint = centerPath.segments[0].point
        // innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
        // outerPath.add(startPoint.add(new paper.Point(radius, 0)));

        var startLocationOffset = centerPath.getLocationOf(centerPath.firstSegment.point).offset;
        var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
        for (let i = startLocationOffset; i < length; i++) {
          const point = centerPath.getPointAt(i)
          // 获取法线向量
          var normal = centerPath.getNormalAt(i);

          // 计算内侧和外侧点的位置
          var innerPoint = point.add(normal.multiply(-bigRadius));
          var outerPoint = point.add(normal.multiply(bigRadius));

          // 将计算出的点添加到相应的路径
          innerCasingPath.add(innerPoint);
          outerCasingPath.add(outerPoint);

        }

        innerCasingPath.add(innerCasingPath.lastSegment.point.add(new paper.Point(bigRadius - smallRadius, 0)));
        outerCasingPath.add(outerCasingPath.lastSegment.point.subtract(new paper.Point(bigRadius - smallRadius, 0)));

      }
    }

    function handleRuler({ originalPath, firstPath, secondPath, thirdPath }) {
      var firstPathLength = firstPath.length;
      var secondPathLength = secondPath.length;
      var thirdPathLength = thirdPath.length;

      var point1 = originalPath.segments[0].point;
      var point2 = originalPath.segments[1].point;
      var firstDistance = point1.getDistance(point2);
      var secondDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);
      var thirdDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);

      const firstZm = firstPathLength / firstDistance
      const secondZm = secondPathLength / secondDistance
      const thirdZm = thirdPathLength / thirdDistance


      drawScale(firstPath, firstZm);
      drawScale(secondPath, secondZm, firstDistance);
      drawScale(thirdPath, thirdZm);
    }

    // 更新外侧线位置的函数
    function updateOuterLines(i, delta) {
      if (i === 3) {
        innerPath.lastSegment.point = innerPath.lastSegment.point.add(delta)
        outerPath.lastSegment.point = outerPath.lastSegment.point.add(delta)
      } else if (i === 0) {
        innerPath.firstSegment.point = innerPath.firstSegment.point.add(delta)
        outerPath.firstSegment.point = outerPath.firstSegment.point.add(delta)
      }
    }

    function addHandle() {
      // 计算路径的总长度
      // var length = centerPath.length;

      // // 计算四等分点的位置
      // var quarterPoint1 = centerPath.getPointAt(length * 0.25);
      // var quarterPoint2 = centerPath.getPointAt(length * 0.5);
      // var quarterPoint3 = centerPath.getPointAt(length * 0.75);

      const pointData = {
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      }

      // 在四等分点创建圆点
      var circle1 = new paper.Path.Circle({
        name: "fizz1",
        center: centerPath.segments[0].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
        // ...pointData
      });

      var circle2 = new paper.Path.Circle({
        name: "fizz2",
        center: centerPath.segments[1].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });

      var circle3 = new paper.Path.Circle({
        name: "fizz3",
        center: centerPath.segments[2].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });
      initialHandlePointSize = circle1.bounds.size.clone();

      // circle1.onMouseDrag = function (event) {
      //   console.log(11)
      //   this.position = event.point;
      //   centerPath.segments[1].point = event.point;
      //   centerPath.segments[0].point.x = event.point.x;
      //   // if (index === 0) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // if (index === 3) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // initOutPath()
      //   // // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //   // handle.position = segment.point;  // 确保操作点跟随移动
      // };



      // 为中心线的每个点添加拖动事件
      // centerPath.segments.forEach((segment, index) => {
      //   var handle = new paper.Path.Circle({
      //     center: segment.point,
      //     radius: 3,
      //     strokeWidth: 2,
      //     fillColor: '#92cc76',
      //     strokeColor: '#92cc76'
      //   });

      //   handle.onMouseDrag = function (event) {
      //     const delta = event.delta
      //     if (index === 0) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     if (index === 3) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     initOutPath()
      //     // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //     handle.position = segment.point;  // 确保操作点跟随移动
      //   };
      // });

    }

    // 绘制刻度尺
    function drawScale(path, scale, start = 0) {
      const totalLength = path.length;
      const tickInterval = 20 * scale;
      const majorTickInterval = 100 * scale;
      const tickSize = radius / 2;
      const majorTickSize = 20;

      for (let i = 0; i <= totalLength; i += tickInterval) {
        const point = path.getPointAt(i);
        const normal = path.getNormalAt(i).multiply(tickSize);
        const tickEnd = point.add(normal);

        var tick = new paper.Path.Line({
          from: point,
          to: tickEnd,
          strokeColor: '#cbd5e1'
        });

        if (i % majorTickInterval === 0) {
          tick.strokeWidth = 1;
          tick.strokeColor = "#475569";
          tick.segments[1].point = point.add(normal.multiply(1.5));  // 每到100,增长刻度

          // Add labels for major ticks
          var text = new paper.PointText({
            point: tick.segments[0].point.add(new paper.Point(3, -5)),  // Offset text a bit for visibility
            content: (i / scale + start).toString(),
            fillColor: 'black',
            fontFamily: 'Courier New',
            fontSize: 8
          });
          text.rotate(90, tick.segments[0].point); // Rotate text to align with tick
        }
      }
    }

    function initTool() {
      var hitOptions = {
        segments: true,
        stroke: true,
        fill: true,
        tolerance: 5
      };

      var segment, path;
      var movePath = false;
      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        segment = path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult)
          return;

        if (event.modifiers.shift) {
          if (hitResult.type == 'segment') {
            hitResult.segment.remove();
          };
          return;
        }

        if (hitResult) {
          path = hitResult.item;
          path.selected = true
          if (hitResult.type == 'segment') {
            segment = hitResult.segment;
          }

        }
      }


      tool.onMouseDrag = (event) => {
        if (segment) {
          segment.point = segment.point.add(event.delta);
          // path.smooth();
        } else if (path) {
          path.position = path.position.add(event.delta);
        }
      }
    }

    paper.view.draw();

    function initMoveTool() {
      const tool = new paper.Tool();
      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      tool.onMouseDown = (event) => {
        // 当鼠标按下时, 记录当前鼠标位置
        lastPoint = event.point;
        dragging = true;
      };

      tool.onMouseDrag = (event) => {
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }
      };

      tool.onMouseUp = () => {
        // 结束拖动
        dragging = false;
      };
    }

    function initZoomTool() {
      document.querySelector("#myCanvas").addEventListener("wheel", (event) => {
        event.preventDefault(); // 阻止默认滚动行为
        const delta = event.deltaY > 0 ? -0.02 : 0.02;

        const view = paper.view;
        const oldZoom = view.zoom;
        const newZoom = Math.max(0.1, oldZoom * (1 + delta));
        const mousePosition = new paper.Point(event.offsetX, event.offsetY);
        // 计算缩放前的鼠标位置到视图中心的向量
        const viewPosition = view.viewToProject(mousePosition);
        // 设置新的缩放级别
        view.zoom = newZoom;
        // 重新计算并设置视图中心,以鼠标位置为缩放中心
        const scaledPoint = view.viewToProject(mousePosition);
        const deltaPoint = viewPosition.subtract(scaledPoint);
        view.center = view.center.add(deltaPoint);
      });
    }

    // 重置操作点
    function resetHandlePoint() {
      const handlePoints = paper.project.getItems({
        data: {
          isHandlePoint: true
        }
      });

      handlePoints.forEach(x => {
        x.bounds.size = initialHandlePointSize.divide(paper.view.zoom);
      })
    }

    function fitCanvas() {
      // 获取画布父元素的大小
      var parent = paper.view.element.parentNode
      var rect = parent.getBoundingClientRect();
      const bounds = paper.project.activeLayer.bounds;
      const { width, height } = bounds;

      var widthScale = (rect.width * 0.9) / width;
      var heightScale = (rect.height * 0.9) / height;
      const minScale = Math.min(widthScale, heightScale);
      const currentScale = paper.view.zoom;

      // 重新设置 Paper.js 画布的大小
      paper.view.viewSize = new paper.Size(rect.width, rect.height);
      var scaleDelta = minScale / currentScale;
      paper.view.scale(scaleDelta);
      const center = new paper.Point(width / 2, height / 2);
      paper.view.center = center;

    }

    function initDragHandleTool() {

      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      var hitOptions = {
        segments: false, // 点
        // stroke: true, // 边
        fill: true, // 内部
        // tolerance: 2,
        tolerance: 2,
        match: (res) => {
          console.log(res)
          return res.item.data.isHandlePoint;
        },
      };


      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult) {
          lastPoint = event.point;
          dragging = true;
          return;
        }


        if (hitResult) {
          console.log(hitResult)
          path = hitResult.item;
          path.selected = true
        }
      }

      tool.onMouseDrag = (event) => {
        console.log(11)
        if (path) {
          path.position = path.position.add(event.delta);
          // this.position = event.point;
          centerPath.segments[1].point = event.point;
          centerPath.segments[0].point.x = event.point.x;
          return
        }
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }

      }
      tool.onMouseUp = (event) => {
        path = null
        dragging = false;
      }
    }

    initZoomTool()

    initCasing(casingData)
    addBaseLine()
    // fitCanvas()
    // initMoveTool()
    addHandle()

    initDragHandleTool()

    const rulerPath = centerPath.clone().translate(new paper.Point(-200,0))
    rulerPath.strokeColor = "red"
    drawScale(rulerPath, 1);
  </script>
</body>

</html>

弯曲的井身

弯曲的井身

代码语言:javascript
复制
<!DOCTYPE html>
<html>

<head>
  <script src="./paper-full.min.js"></script>
  <style>
    canvas {
      width: 900px;
      height: 750px;
      border: 1px solid #ccc;
      display: block;
      margin: 0 auto;
    }
  </style>
</head>

<body>
  <canvas id="myCanvas" resize></canvas>
  <script>
    paper.setup('myCanvas');

    const casingColor = "#1e88e5"
    let initialHandlePointSize = null

    // 创建一个包含直角的路径
    var centerPath = new paper.Path({
      segments: [[0, 0], [0, 200], [50, 250], [400, 250.0]],
      strokeColor: '#ffc107',
      strokeWidth: 1,
      strokeScaling: false,
      // fullySelected: true  // 选中状态,便于查看路径详情
    });
    centerPath.segments[1].handleOut = new paper.Point(0, 30)
    centerPath.segments[2].handleIn = new paper.Point(-30, 0)

    // var length = centerPath.length;
    // var quarterPoint2 = centerPath.getPointAt(length * 0.5);
    // centerPath.insert(1, quarterPoint2);


    const radius = 15.0
    let innerPath = null
    let outerPath = null

    const casingData = [
      { name: '最内侧套管', color: '#5470c6', key: 'casing1', smallRadius: 15.0, bigRadius: 21.5, length: 400.0 },
      { name: '第二层套管', color: '#92cc76', key: 'casing2', smallRadius: 21.5, bigRadius: 31.5, length: 250.0 },
      { name: '第三层套管', color: '#fac858', key: 'casing3', smallRadius: 31.5, bigRadius: 44.5, length: 150.0 },
      { name: '第四层套管', color: '#ef6666', key: 'casing4', smallRadius: 44.5, bigRadius: 66.5, length: 50.0 }
    ]

    initOutPath()

    function addBaseLine() {
      var center = centerPath.firstSegment.point; // 中心点位置
      var extension = 200.0; // 向左右各扩展100单位

      // 计算起点和终点
      var startPoint = center.subtract([extension, 0]); // 向左扩展
      var endPoint = center.add([extension, 0]); // 向右扩展

      // 创建线段
      var baseLine = new paper.Path({
        name: 'fizzBase',
        segments: [startPoint, endPoint],
        strokeColor: 'black', // 线条颜色
        strokeWidth: 2 // 线条宽度
      });

    }

    function initOutPath() {
      // 创建内侧和外侧路径
      if (outerPath) {
        outerPath.remove()
        outerPath = null
      }
      if (innerPath) {
        innerPath.remove()
        innerPath = null
      }
      outerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1,
        // fullySelected: true
      });
      innerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1
      });

      const startPoint = centerPath.segments[0].point
      innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
      outerPath.add(startPoint.add(new paper.Point(radius, 0)));

      var startLocationOffset = centerPath.getLocationOf(centerPath.segments[0].point).offset;
      var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
      for (let i = startLocationOffset; i < endLocationOffset; i++) {
        const point = centerPath.getPointAt(i)
        // 获取法线向量
        var normal = centerPath.getNormalAt(i);

        // 计算内侧和外侧点的位置
        var innerPoint = point.add(normal.multiply(-radius));
        var outerPoint = point.add(normal.multiply(radius));

        // 将计算出的点添加到相应的路径
        innerPath.add(innerPoint);
        outerPath.add(outerPoint);

      }

      innerPath.add(innerPath.lastSegment.point.add(new paper.Point(radius, 0)));
      outerPath.add(outerPath.lastSegment.point.subtract(new paper.Point(radius, 0)));


      // const endPoint = centerPath.lastSegment.point
      // innerPath.add(endPoint.add(new paper.Point(0, radius)));
      // outerPath.add(endPoint.add(new paper.Point(0, -radius)));

      // 选中状态,便于查看路径详情
      // innerPath.fullySelected = true;
      // outerPath.fullySelected = true;
    }

    // 初始化套管
    function initCasing(arr) {
      for (let i = 0; i < arr.length; i++) {
        const { key, name, smallRadius, bigRadius, length, color } = arr[i];
        const outerCasingPath = new paper.Path({
          name: `name-outer-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });
        const innerCasingPath = new paper.Path({
          name: `name-inner-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });

        // const startPoint = centerPath.segments[0].point
        // innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
        // outerPath.add(startPoint.add(new paper.Point(radius, 0)));

        var startLocationOffset = centerPath.getLocationOf(centerPath.firstSegment.point).offset;
        var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
        for (let i = startLocationOffset; i < length; i++) {
          const point = centerPath.getPointAt(i)
          // 获取法线向量
          var normal = centerPath.getNormalAt(i);

          // 计算内侧和外侧点的位置
          var innerPoint = point.add(normal.multiply(-bigRadius));
          var outerPoint = point.add(normal.multiply(bigRadius));

          // 将计算出的点添加到相应的路径
          innerCasingPath.add(innerPoint);
          outerCasingPath.add(outerPoint);

        }

        innerCasingPath.add(innerCasingPath.lastSegment.point.add(new paper.Point(bigRadius - smallRadius, 0)));
        outerCasingPath.add(outerCasingPath.lastSegment.point.subtract(new paper.Point(bigRadius - smallRadius, 0)));

      }
    }

    function handleRuler({ originalPath, firstPath, secondPath, thirdPath }) {
      var firstPathLength = firstPath.length;
      var secondPathLength = secondPath.length;
      var thirdPathLength = thirdPath.length;

      var point1 = originalPath.segments[0].point;
      var point2 = originalPath.segments[1].point;
      var firstDistance = point1.getDistance(point2);
      var secondDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);
      var thirdDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);

      const firstZm = firstPathLength / firstDistance
      const secondZm = secondPathLength / secondDistance
      const thirdZm = thirdPathLength / thirdDistance


      drawScale(firstPath, firstZm);
      drawScale(secondPath, secondZm, firstDistance);
      drawScale(thirdPath, thirdZm);
    }

    // 更新外侧线位置的函数
    function updateOuterLines(i, delta) {
      if (i === 3) {
        innerPath.lastSegment.point = innerPath.lastSegment.point.add(delta)
        outerPath.lastSegment.point = outerPath.lastSegment.point.add(delta)
      } else if (i === 0) {
        innerPath.firstSegment.point = innerPath.firstSegment.point.add(delta)
        outerPath.firstSegment.point = outerPath.firstSegment.point.add(delta)
      }
    }

    function addHandle() {
      // 计算路径的总长度
      // var length = centerPath.length;

      // // 计算四等分点的位置
      // var quarterPoint1 = centerPath.getPointAt(length * 0.25);
      // var quarterPoint2 = centerPath.getPointAt(length * 0.5);
      // var quarterPoint3 = centerPath.getPointAt(length * 0.75);

      const pointData = {
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      }

      // 在四等分点创建圆点
      var circle1 = new paper.Path.Circle({
        name: "fizz1",
        center: centerPath.segments[0].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
        // ...pointData
      });

      var circle2 = new paper.Path.Circle({
        name: "fizz2",
        center: centerPath.segments[1].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });

      var circle3 = new paper.Path.Circle({
        name: "fizz3",
        center: centerPath.segments[2].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });
      initialHandlePointSize = circle1.bounds.size.clone();

      // circle1.onMouseDrag = function (event) {
      //   console.log(11)
      //   this.position = event.point;
      //   centerPath.segments[1].point = event.point;
      //   centerPath.segments[0].point.x = event.point.x;
      //   // if (index === 0) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // if (index === 3) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // initOutPath()
      //   // // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //   // handle.position = segment.point;  // 确保操作点跟随移动
      // };



      // 为中心线的每个点添加拖动事件
      // centerPath.segments.forEach((segment, index) => {
      //   var handle = new paper.Path.Circle({
      //     center: segment.point,
      //     radius: 3,
      //     strokeWidth: 2,
      //     fillColor: '#92cc76',
      //     strokeColor: '#92cc76'
      //   });

      //   handle.onMouseDrag = function (event) {
      //     const delta = event.delta
      //     if (index === 0) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     if (index === 3) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     initOutPath()
      //     // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //     handle.position = segment.point;  // 确保操作点跟随移动
      //   };
      // });

    }

    // 绘制刻度尺
    function drawScale(path, scale, start = 0) {
      const totalLength = path.length;
      const tickInterval = 20 * scale;
      const majorTickInterval = 100 * scale;
      const tickSize = radius / 2;
      const majorTickSize = 20;

      const rulerPath = new paper.Path({
        name: `rulerPath`,
        strokeColor: 'black',
        strokeWidth: 1,
        strokeScaling: false
      });

      var startLocationOffset = centerPath.getLocationOf(centerPath.firstSegment.point).offset;
      var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
      for (let i = startLocationOffset; i < centerPath.length; i++) {
        const point = centerPath.getPointAt(i)
        var normal = centerPath.getNormalAt(i);
        var rulerPathPoint = point.add(normal.multiply(-100));
        rulerPath.add(rulerPathPoint);

        if (i % tickInterval === 0) {
          // const point = rulerPathPoint.clone()
          const normal = centerPath.getNormalAt(i).multiply(tickSize);
          const tickEnd = rulerPathPoint.add(normal);
          var tick = new paper.Path.Line({
            from: rulerPathPoint,
            to: tickEnd,
            strokeColor: '#cbd5e1'
          });

          if (i % majorTickInterval === 0) {
            tick.strokeWidth = 1;
            tick.strokeColor = "#475569";
            // 使用 rulerPathPoint 或 point 大不相同,可以进行调试
            tick.segments[1].point = rulerPathPoint.add(normal.multiply(1.5));  // 每到100,增长刻度

            // Add labels for major ticks
            var text = new paper.PointText({
              point: tick.segments[0].point.add(new paper.Point(3, -5)),  // Offset text a bit for visibility
              content: (i / scale + start).toString(),
              fillColor: 'black',
              fontFamily: 'Courier New',
              fontSize: 8
            });
            text.rotate(90, tick.segments[0].point); // Rotate text to align with tick
          }

        }

      }

      // 在中心线画标尺
      for (let i = 0; i <= totalLength; i += tickInterval) {

        const point = path.getPointAt(i);
        const normal = path.getNormalAt(i).multiply(tickSize);
        const tickEnd = point.add(normal);

        var tick = new paper.Path.Line({
          from: point,
          to: tickEnd,
          strokeColor: '#cbd5e1'
        });

        if (i % majorTickInterval === 0) {
          tick.strokeWidth = 1;
          tick.strokeColor = "#475569";
          tick.segments[1].point = point.add(normal.multiply(1.5));  // 每到100,增长刻度

          // Add labels for major ticks
          var text = new paper.PointText({
            point: tick.segments[0].point.add(new paper.Point(3, -5)),  // Offset text a bit for visibility
            content: (i / scale + start).toString(),
            fillColor: 'black',
            fontFamily: 'Courier New',
            fontSize: 8
          });
          text.rotate(90, tick.segments[0].point); // Rotate text to align with tick
        }

      }

    }

    function initTool() {
      var hitOptions = {
        segments: true,
        stroke: true,
        fill: true,
        tolerance: 5
      };

      var segment, path;
      var movePath = false;
      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        segment = path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult)
          return;

        if (event.modifiers.shift) {
          if (hitResult.type == 'segment') {
            hitResult.segment.remove();
          };
          return;
        }

        if (hitResult) {
          path = hitResult.item;
          path.selected = true
          if (hitResult.type == 'segment') {
            segment = hitResult.segment;
          }

        }
      }


      tool.onMouseDrag = (event) => {
        if (segment) {
          segment.point = segment.point.add(event.delta);
          // path.smooth();
        } else if (path) {
          path.position = path.position.add(event.delta);
        }
      }
    }

    paper.view.draw();

    function initMoveTool() {
      const tool = new paper.Tool();
      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      tool.onMouseDown = (event) => {
        // 当鼠标按下时, 记录当前鼠标位置
        lastPoint = event.point;
        dragging = true;
      };

      tool.onMouseDrag = (event) => {
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }
      };

      tool.onMouseUp = () => {
        // 结束拖动
        dragging = false;
      };
    }

    function initZoomTool() {
      document.querySelector("#myCanvas").addEventListener("wheel", (event) => {
        event.preventDefault(); // 阻止默认滚动行为
        const delta = event.deltaY > 0 ? -0.02 : 0.02;

        const view = paper.view;
        const oldZoom = view.zoom;
        const newZoom = Math.max(0.1, oldZoom * (1 + delta));
        const mousePosition = new paper.Point(event.offsetX, event.offsetY);
        // 计算缩放前的鼠标位置到视图中心的向量
        const viewPosition = view.viewToProject(mousePosition);
        // 设置新的缩放级别
        view.zoom = newZoom;
        // 重新计算并设置视图中心,以鼠标位置为缩放中心
        const scaledPoint = view.viewToProject(mousePosition);
        const deltaPoint = viewPosition.subtract(scaledPoint);
        view.center = view.center.add(deltaPoint);
      });
    }

    // 重置操作点
    function resetHandlePoint() {
      const handlePoints = paper.project.getItems({
        data: {
          isHandlePoint: true
        }
      });

      handlePoints.forEach(x => {
        x.bounds.size = initialHandlePointSize.divide(paper.view.zoom);
      })
    }

    function fitCanvas() {
      // 获取画布父元素的大小
      var parent = paper.view.element.parentNode
      var rect = parent.getBoundingClientRect();
      const bounds = paper.project.activeLayer.bounds;
      const { width, height } = bounds;

      var widthScale = (rect.width * 0.9) / width;
      var heightScale = (rect.height * 0.9) / height;
      const minScale = Math.min(widthScale, heightScale);
      const currentScale = paper.view.zoom;

      // 重新设置 Paper.js 画布的大小
      paper.view.viewSize = new paper.Size(rect.width, rect.height);
      var scaleDelta = minScale / currentScale;
      paper.view.scale(scaleDelta);
      const center = new paper.Point(width / 2, height / 2);
      paper.view.center = center;

    }

    function initDragHandleTool() {

      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      var hitOptions = {
        segments: false, // 点
        // stroke: true, // 边
        fill: true, // 内部
        // tolerance: 2,
        tolerance: 2,
        match: (res) => {
          console.log(res)
          return res.item.data.isHandlePoint;
        },
      };


      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult) {
          lastPoint = event.point;
          dragging = true;
          return;
        }


        if (hitResult) {
          console.log(hitResult)
          path = hitResult.item;
          path.selected = true
        }
      }

      tool.onMouseDrag = (event) => {
        console.log(11)
        if (path) {
          path.position = path.position.add(event.delta);
          // this.position = event.point;
          centerPath.segments[1].point = event.point;
          centerPath.segments[0].point.x = event.point.x;
          return
        }
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }

      }
      tool.onMouseUp = (event) => {
        path = null
        dragging = false;
      }
    }

    initZoomTool()

    initCasing(casingData)
    addBaseLine()
    // fitCanvas()
    // initMoveTool()
    // addHandle()

    initDragHandleTool()

    drawScale(centerPath, 1);
  </script>
</body>

</html>
本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。
原始发表:2024-08-06,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体同步曝光计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 背景
  • 垂直的井身
  • 弯曲的井身
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档