
5 种创建型模式7 种结构型模式11 种行为型模式
定义
发出请求的责任和执行请求的责任分割开命令对象进行沟通,这样方便将命令对象进行存储、传递、调用、增加与管理命令模式包含以下主要角色:
类图如下:

代码如下:
public class SeniorChef {
public void makeFood(String name,int num) {
System.out.println(num + "份" + name);
}
}public class Order {
// 餐桌号码
private int diningTable;
// 用来存储餐名并记录份数
private Map<String,Integer> foodDir = new HashMap<String, Integer>();
public int getDiningTable() {
return diningTable;
}
public void setDiningTable(int diningTable) {
this.diningTable = diningTable;
}
public Map<String, Integer> getFoodDir() {
return foodDir;
}
public void setFood(String name,int num) {
foodDir.put(name,num);
}
}public interface Command {
//只需要定义一个统一的执行方法
void execute();
}public class OrderCommand implements Command {
//持有接收者对象
private SeniorChef receiver;
private Order order;
public OrderCommand(SeniorChef receiver, Order order) {
this.receiver = receiver;
this.order = order;
}
@Override
public void execute() {
System.out.println(order.getDiningTable() + "桌的订单:");
Map<String, Integer> foodDir = order.getFoodDir();
//遍历map集合
Set<String> keys = foodDir.keySet();
for (String foodName : keys) {
receiver.makeFood(foodName, foodDir.get(foodName));
}
System.out.println(order.getDiningTable() + "桌的饭准备完毕!!!");
}
}public class Waitor {
// 持有多个命令对象
private final List<Command> commands = new ArrayList<>();
public void setCommand(Command cmd) {
// 将cmd对象存储到list集合中
commands.add(cmd);
}
// 发起命令功能 喊 订单来了
public void orderUp() {
System.out.println("美女服务员:大厨,新订单来了。。。。");
// 遍历list集合
for (Command command : commands) {
command.execute();
}
}
}public class Client {
public static void main(String[] args) {
//创建第一个订单对象
Order order1 = new Order();
order1.setDiningTable(1);
order1.setFood("西红柿鸡蛋面",1);
order1.setFood("小杯可乐",2);
//创建第二个订单对象
Order order2 = new Order();
order2.setDiningTable(2);
order2.setFood("尖椒肉丝盖饭",1);
order2.setFood("小杯雪碧",1);
//创建厨师对象
SeniorChef receiver = new SeniorChef();
//创建命令对象
Command cmd1 = new OrderCommand(receiver,order1);
Command cmd2 = new OrderCommand(receiver,order2);
//创建调用者(服务员对象)
Waitor invoke = new Waitor();
invoke.setCommand(cmd1);
invoke.setCommand(cmd2);
//让服务员发起命令
invoke.orderUp();
}
}优点
调用操作的对象与实现该操作的对象解耦缺点
//命令接口(抽象命令角色)
public interface Runnable {
public abstract void run();
}
//调用者
public class Thread implements Runnable {
private Runnable target;
public synchronized void start() {
if (threadStatus != 0)
throw new IllegalThreadStateException();
group.add(this);
boolean started = false;
try {
start0();
started = true;
} finally {
try {
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
}
}
}
private native void start0();
@Override
public void run() {
if (target != null) {
target.run();
}
}
...
}/**
* 属于具体命令
* Receiver:具体操作者
*/
public class TurnOffThread implements Runnable{
private Receiver receiver;
public TurnOffThread(Receiver receiver) {
this.receiver = receiver;
}
public void run() {
receiver.turnOFF();
}
}/**
* 测试类
*/
public class Demo {
public static void main(String[] args) {
Receiver receiver = new Receiver();
TurnOffThread turnOffThread = new TurnOffThread(receiver);
Thread thread = new Thread(turnOffThread);
thread.start();
}
}