注:本篇含代码结构,在电脑上观看体验更佳
在讲解世界设置和MOD设置之前,讲一下之前已经生成好的世界的路径、文件树以及重要文件的作用,这里还是以A存档为例。
1、存档位置
如果是按照我的要求一步一步操作下来的话,云服务器饥荒存档路径为
/root/.klei/DoNotStarveTogether ##这个目录下有饥荒的所有存档
本地饥荒存档路径为
我的文档\Klei\DoNotStarveTogether ##如果找不到就在游戏主页面点击左下角的“数据”
2、MOD存放位置
本地MOD的存放路径为
*\Steam\steamapps\common\Don't Starve Together\mods ##这里的*指的是你本地安装STEAM的路径
D:\Steam\steamapps\common\Don't Starve Together\mods ##例如这是我的MOD位置
服务器MOD的存放路径为
/root/Steam/steamapps/common/Don't Starve Together Dedicated Server/mods
3、云服务器饥荒存档文件树
之前生成的文件树为以下结构
/root/.klei/DoNotStarveTogether/A ##这里以A存档为例
| cluster.ini ##服务器总配置文件,包括端口、密码等
| cluster_token.txt ##即第一节讲到的User Token
| startcaves.sh ##洞穴启动代码
| startmaster.sh ##地上启动代码
|——Master ##地上文件夹
| | modoverrides.lua ##地上的MOD配置文件
| | server.ini ##独立配置信息
| | leveldataoverride.lua ##资源配置文件
| |——backup文件夹 ##存放备份文件
| |——save文件夹 ##存放你的回退信息
|
|——Caves
| modoverrides.lua ##洞穴的MOD配置文件
| server.ini ##独立配置信息
| leveldataoverride.lua ##资源配置文件
| worldgenoverride.lua ##想要自己调整世界资源的建议删除,因为此配置信息优先级高于leveldataoverride.lua,就算你修改了资源,系统还是全默认资源
|——backup文件夹 ##存放备份文件
|——save文件夹 ##存放你的回退信息
★我将在本篇最底部附上配置文件的详细信息,喜欢全手动的小伙伴可以研究
由于按照一键端生成的世界是全资源默认的纯净档,所以需要自己调整世界资源,我把此种方法称为移植法。
顾名思义既然要移植,就需要有一个现成的世界设置配置文件。(当然你可以自己配置,本篇末尾我给出了如何手动配置文件)
在你电脑上打开饥荒游戏,点击创建世界,选择一个没有用过的存档,我们以第一个为例, 按照你想要的资源进行调整,洞穴也要设置。MOD暂时可以一个都不选,我在下一块会详细讲MOD的设置。
点击创建世界,等到进入世界的时候,退出,这个时候你的配置文件已经生成啦!
如何找到这个配置文件呢,返回到主页面,点击左下角的“数据”即可打开本地的存档目录
打开之后是这种结构:
因为我们是在第一个存档修改的,所以需要Cluster_1里面的文件
(1)地上资源:打开 Cluster_1 /Master/
,里面的leveldataoverride.lua
就是地上世界的资源配置文件啦,把这个文件覆盖上传到你服务器的/root/.klei/DoNotStarveTogether/A/Master
文件夹下,地上资源就配置好啦。
(2)洞穴资源:接下来我们再覆盖洞穴的资源配置文件,在游戏主页面点“数据”,打开你的本地存档,打开 Cluster_1 /Caves/
,同理把洞穴文件夹下的 leveldataoverride.lua
覆盖 上传至你服务器的 /root/.klei/DoNotStarveTogether/A/ Caves
,至此,地上和洞穴世界的世界资源已经配置完成
因为你在启动服务器时,一键端已经帮你生成好了一个默认世界,要想使你自己修改的世界生效的话,需要在游戏中重新生成世界。
方法:加入到你创建的游戏中,按键Tab
键,在出现的面板里点···
按钮,再点击生成世界即可。
★ 如果不想一键生成,世界资源手动配置方法附加在最底部
学会了世界资源的移植法,MOD移植法也是同一个道理,主要分为以下三步
还是登陆游戏,选择创建游戏,我们还是以第一个存档为例,在模组里勾选你想添加的模组,点击回到世界。
进入游戏之后就可以退出了, 此时MOD的配置文件已经通过游戏生成好了。
按照之前的方法,打开游戏保存位置
因为我们是在第一个存档修改的,所以需要Cluster_1里面的文件
(1)地上MOD: 打开 Cluster_1 /Master/
,里面的modoverrides.lua
就是地上世界的资源配置文件,把这个文件覆盖上传到你服务器的/root/.klei/DoNotStarveTogether/A/Master
文件夹下,地上MOD就配置好啦。
(2)洞穴MOD: 打开 Cluster_1 /Master/
,里面的modoverrides.lua
就是洞穴世界的资源配置文件,把这个文件覆盖上传到你服务器的/root/.klei/DoNotStarveTogether/A/Master
文件夹下,洞穴MOD就配置好啦。
MOD覆盖上传之后,这时候还没有生效,因为你只是把配置文件上传了,但是还没有上传MOD的源文件。顶部预备篇我们已经提到本地MOD和服务器MOD源文件的存放路径,把本地MOD上传至服务器即可。
*\Steam\steamapps\common\Don't Starve Together\mods ##这里的*指的是你本地安装STEAM的路径
↓上传至服务器
/root/Steam/steamapps/common/Don't Starve Together Dedicated Server/mods ##这是服务器MOD目录
上传之后,重新登录游戏就可以啦!
★ MOD手动配置方法同样附加在最底部
饥荒的管理员会有特殊操作权限,如果创建者不在而你因为特殊原因要回滚世界 ,就需要被赋予管理员权限才能执行回退世界的操作
1、首先获取自己的KLEI用户ID
,我在第一节提到过 ,进游戏之后点“账户”即可查看
2、在服务器存档(比如之前建立的A存档)下新建一个文本文档,命名为adminlist.txt
,将你的KLEI用户ID
写进去就可以啦,保存退出。
如果人太多了,挤不进去怎么办
这就需要提前给自己预留一个位置,如果服务器可以容纳8个人,设置两个白名单的话,那么相当于这个服务器只能进入6个普通用户。就算两个白名单没有上线,也只能进6个
在存档根目录下新建whitelist.txt
,在里面输入你的klei用户ID
即可
如果有人进来就烧家、喂你植物纤维的话
BAN他!
在存档根目录下新建blocklist.txt
,在里面输入他的klei用户ID
,它的ID可以在日志信息中找到
当然最简单的办法是在游戏中按下Tab
,直接踢
只要掌握了如何修改资源和MOD,就可以正常游戏了,如果操作能力强的可以继续往下研究,我在本页底部会把每个配置文件的内容的作用列出来
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友情链接:
所给的配置文件均在ubuntu系统下调试通过,可直接使用
如需要自己配置,将以下内容保存为 leveldataoverride.lua
,放入Master
文件夹中
return {
desc="标准《饥荒》体验。",
hideminimap=false,
id="SURVIVAL_TOGETHER",
location="forest",
max_playlist_position=999,
min_playlist_position=0,
name="默认",
numrandom_set_pieces=4,
override_level_string=false,
overrides = { ##以下为修改世界的各种选项
## 默认的资源等级分别为 "never", "rare", "default", "often", "always"
## 环境配置
task_set = "default", ## 默认为"classic", "default", "cave_default"
start_location = "default", ## 默认为"caves", "default", "plus", "darkness"
world_size = "default", ## 默认为"small", "medium", "default", "huge"
branching = "default", ## 默认为"never", "least", "default", "most"
loop = "default", ## 默认为"never", "default", "always"
autumn = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
winter = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
spring = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
summer = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
season_start = "default", ## 默认为"default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"
day = "default", ## 默认为"default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"
weather = "default",
earthquakes = "default",
lightning = "default",
frograin = "default",
wildfires = "default",
touchstone = "default",
regrowth = "default", ## 默认为"veryslow", "slow", "default", "fast", "veryfast"
cavelight = "default", ## 默认为"veryslow", "slow", "default", "fast", "veryfast"
boons = "default",
prefabswaps_start = "default", ## 默认为"classic", "default", "highly random"
prefabswaps = "default", ## 默认为"none", "few", "default", "many", "max"
## 资源设置
flowers = "default",
grass = "default",
sapling = "default",
marshbush = "default",
tumbleweed = "default",
reeds = "default",
trees = "default",
flint = "default",
rock = "default",
rock_ice = "default",
meteorspawner = "default",
meteorshowers = "default",
mushtree = "default",
fern = "default",
flower_cave = "default",
wormlights = "default",
## 随机设置
berrybush = "default",
carrot = "default",
mushroom = "default",
cactus = "default",
banana = "default",
lichen = "default",
## 动物设置
rabbits = "default",
moles = "default",
butterfly = "default",
birds = "default",
buzzard = "default",
catcoon = "default",
perd = "default",
pigs = "default",
lightninggoat = "default",
beefalo = "default",
beefaloheat = "default",
hunt = "default",
alternatehunt = "default",
penguins = "default",
cave_ponds = "default",
ponds = "default",
bees = "default",
angrybees = "default",
tallbirds = "default",
slurper = "default",
bunnymen = "default",
slurtles = "default",
rocky = "default",
monkey = "default",
## 怪物设置
spiders = "default",
cave_spiders = "default",
hounds = "default",
houndmound = "default",
merm = "default",
tentacles = "default",
chess = "default",
lureplants = "default",
walrus = "default",
liefs = "default",
deciduousmonster = "default",
krampus = "default",
bearger = "default",
deerclops = "default",
goosemoose = "default",
dragonfly = "default",
bats = "default",
fissure = "default",
worms = "default",
},
}
如需要自己配置,将以下内容保存为 leveldataoverride.lua
,放入Caves
文件夹中
return {
background_node_range={ 0, 1 },
desc="探查洞穴…… 一起!",
hideminimap=false,
id="DST_CAVE",
location="cave",
max_playlist_position=999,
min_playlist_position=0,
name="洞穴",
numrandom_set_pieces=0,
override_level_string=false,
overrides = { ##以下为修改世界的各种选项
## 默认的资源等级分别为"never", "rare", "default", "often", "always"
## 环境配置
task_set = "cave_default", ## 默认为"classic", "default", "cave_default"
start_location = "default", ##默认为 "caves", "default", "plus", "darkness"
world_size = "default", ## 默认为"small", "medium", "default", "huge"
branching = "default", ## 默认为"never", "least", "default", "most"
loop = "default", ## 默认为"never", "default", "always"
autumn = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
winter = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
spring = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
summer = "default", ## 默认为"noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
season_start = "default", ## 默认为"default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"
day = "default", ## 默认为"default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"
weather = "default",
earthquakes = "default",
lightning = "default",
frograin = "default",
wildfires = "default",
touchstone = "default",
regrowth = "default", ## 默认为"veryslow", "slow", "default", "fast", "veryfast"
cavelight = "default", ## 默认为"veryslow", "slow", "default", "fast", "veryfast"
boons = "default",
prefabswaps_start = "default", ## 默认为"classic", "default", "highly random"
prefabswaps = "default", ## 默认为"none", "few", "default", "many", "max"
## 资源配置
flowers = "default",
grass = "default",
sapling = "default",
marshbush = "default",
tumbleweed = "default",
reeds = "default",
trees = "default",
flint = "default",
rock = "default",
rock_ice = "default",
meteorspawner = "default",
meteorshowers = "default",
mushtree = "default",
fern = "default",
flower_cave = "default",
wormlights = "default",
## 随机配置
berrybush = "default",
carrot = "default",
mushroom = "default",
cactus = "default",
banana = "default",
lichen = "default",
## 动物配置
rabbits = "default",
moles = "default",
butterfly = "default",
birds = "default",
buzzard = "default",
catcoon = "default",
perd = "default",
pigs = "default",
lightninggoat = "default",
beefalo = "default",
beefaloheat = "default",
hunt = "default",
alternatehunt = "default",
penguins = "default",
cave_ponds = "default",
ponds = "default",
bees = "default",
angrybees = "default",
tallbirds = "default",
slurper = "default",
bunnymen = "default",
slurtles = "default",
rocky = "default",
monkey = "default",
## 怪物配置
spiders = "default",
cave_spiders = "default",
hounds = "default",
houndmound = "default",
merm = "default",
tentacles = "default",
chess = "default",
lureplants = "default",
walrus = "default",
liefs = "default",
deciduousmonster = "default",
krampus = "default",
bearger = "default",
deerclops = "default",
goosemoose = "default",
dragonfly = "default",
bats = "default",
fissure = "default",
worms = "default",
},
}
cluster.ini
**)[GAMEPLAY]
max_players = 16 # 最大游戏人数
pvp = true # 能不能攻击其他玩家,能不能给其他玩家喂屎
game_mode = survival # 游戏模式,可选 survival, endless or wilderness,与玩家死亡后的负面影响有关
pause_when_empty = false # 没人服务器暂停,刷天数必备
vote_kick_enabled = false # 投票踢人
[STEAM]
steam_group_only = false # 只允许某 Steam 组的成员加入
steam_group_id = 0 # 指定某个 Steam 组,填写组 ID
steam_group_admins = false # 开启后,Steam 组的管理员拥有服务器的管理权限
[NETWORK]
cluster_description = ~ # 游戏房间描述
cluster_name = ~ # 游戏房间名称
cluster_intention = social # 游戏偏好,可选 cooperative, competitive, social, madness,随便设置,没用
cluster_password = # 游戏密码,不设置表示无密码
offline_server = false # 是否离线服务器,只有局域网用户能加入,并且所有依赖于 Steam 的任何功能都无效,比如说饰品掉落
tick_rate = 15 # 每秒通信次数,越高游戏体验越好,但是会加大服务器负担
whitelist_slots = 0 # 为白名单用户保留的游戏位
lan_only_cluster = false # 局域网游戏
[MISC]
console_enabled = true # 是否开启控制台
max_snapshots = 6 # 最大快照数,决定了可回滚的天数
[SHARD]
shard_enabled = true # 是否允许地上及洞穴互通,开启洞穴的话必须填true
bind_ip = 127.0.0.1 # 服务器监听的地址,单服务器搭建填 127.0.0.1,双服务器搭建填0.0.0.0
master_ip = 127.0.0.1 # 主世界服务器的 IP,单服务器搭建填127.0.0.1,双服务器搭建填写服务器的公网IP
master_port = 10889 # 监听 master 服务器的 UDP 端口
cluster_key = supersecretkey # 游戏通讯密码,每台服务器必须相同
Master
**和**Caves
**下的**server.ini
**)(1) 地上部分,保存为 server.ini
**,并放到** Master
文件夹内:
[NETWORK]
server_port = 11000 # 监听的 UDP 端口,只能介于 10998 - 11018 之间,确保每个实例都不相同
[SHARD]
is_master = true # 是否是 master 服务器,只能存在一个 true,其他全是 false
[STEAM]
master_server_port = 27018 # Steam 用的端口,确保每个实例都不相同
authentication_port = 8768 # Steam 用的端口,确保每个实例都不相同
[ACCOUNT]
encode_user_path = true
(2) 洞穴部分,保存为 server.ini
**,放到** Caves
文件夹内:
[NETWORK]
server_port = 11001 # 监听的 UDP 端口,只能介于 10998 - 11018 之间,确保每个实例都不相同
[SHARD]
is_master = false # 是否是 master 服务器,只能存在一个 true,其他全是 false
name = Caves # 从世界的名称
id = 3156403571 # 随机生成,不用加入该属性
[STEAM]
master_server_port = 27019 # Steam 用的端口,确保每个实例都不相同
authentication_port = 8769 # Steam 用的端口,确保每个实例都不相同
[ACCOUNT]
encode_user_path = true
因为MOD设置地上和洞穴是一样的,配置完一个之后一式两份拷贝到 Master
和 Caves
就可以了。
这里给出我配置的MOD文件作为参考
return {
["workshop-1079538195"]={
configuration_options={
beebox=true,
birdcage=true,
cartographydesk=true,
cookpot=true,
dragonflychest=true,
dragonflyfurnace=true,
endtable=true,
firesuppressor=true,
icebox=true,
lightning_rod=true,
meatrack=true,
modsupport=true,
moondial=true,
mushroom_farm=true,
mushroom_light=true,
nightlight=true,
perdshrine=true,
pottedfern=true,
rainometer=true,
researchlab=true,
researchlab2=true,
researchlab3=true,
researchlab4=true,
resurrectionstatue=true,
saltlick=true,
scarecrow=true,
sculptingtable=true,
succulent_potted=true,
townportal=true,
treasurechest=true,
wardrobe=true,
winterometer=true
},
enabled=true
},
["workshop-1166220990"]={ configuration_options={ attract=2, language=2 }, enabled=true },
["workshop-1185229307"]={ configuration_options={ }, enabled=true },
["workshop-1699194522"]={ configuration_options={ Language=true }, enabled=true },
["workshop-1829477822"]={ configuration_options={ }, enabled=true },
["workshop-1914860022"]={ configuration_options={ }, enabled=true },
["workshop-1914899068"]={
configuration_options={
[""]=0,
BATTLE_HAT_ABSORPTION=80,
BATTLE_HAT_HP=12000,
BATTLE_SPEAR_DAMAGE=42.5,
BATTLE_SPEAR_USES=400,
HAMBAT_DAMAGE=110.5,
HAMBAT_PERISHABLE="NO",
hat_goldnugget=1,
hat_rocks=1,
spear_flint=1,
spear_goldnugget=1,
spear_twigs=1
},
enabled=true
},
["workshop-347079953"]={
configuration_options={ DFV_Language="CN", DFV_MinimalMode="default" },
enabled=true
},
["workshop-362175979"]={ configuration_options={ ["Draw over FoW"]="disabled" }, enabled=true },
["workshop-374550642"]={ configuration_options={ MAXSTACKSIZE=250 }, enabled=true },
["workshop-375850593"]={ configuration_options={ }, enabled=true },
["workshop-375859599"]={
configuration_options={
divider=5,
random_health_value=0,
random_range=0,
send_unknwon_prefabs=false,
show_type=0,
unknwon_prefabs=1,
use_blacklist=true
},
enabled=true
},
["workshop-378160973"]={
configuration_options={
ENABLEPINGS=true,
FIREOPTIONS=2,
OVERRIDEMODE=false,
SHAREMINIMAPPROGRESS=true,
SHOWFIREICONS=true,
SHOWPLAYERICONS=true,
SHOWPLAYERSOPTIONS=2
},
enabled=true
},
["workshop-462434129"]={
configuration_options={
MOD_RESTART_ALLOW_KILL=true,
MOD_RESTART_ALLOW_RESTART=true,
MOD_RESTART_ALLOW_RESURRECT=true,
MOD_RESTART_CD_BONUS=0,
MOD_RESTART_CD_KILL=0,
MOD_RESTART_CD_MAX=0,
MOD_RESTART_CD_RESTART=0,
MOD_RESTART_CD_RESURRECT=0,
MOD_RESTART_FORCE_DROP_MODE=0,
MOD_RESTART_IGNORING_ADMIN=true,
MOD_RESTART_MAP_SAVE=1,
MOD_RESTART_RESURRECT_HEALTH=100,
MOD_RESTART_TRIGGER_MODE=1,
MOD_RESTART_WELCOME_TIPS=true,
MOD_RESTART_WELCOME_TIPS_TIME=6
},
enabled=true
},
["workshop-466732225"]={ configuration_options={ }, enabled=true },
["workshop-588560555"]={ configuration_options={ }, enabled=true },
["workshop-661253977"]={
configuration_options={ amudiao=true, baodiao=1, kong=0, rendiao=2, zbdiao=true },
enabled=true
},
["workshop-666155465"]={
configuration_options={
chestB=-1,
chestG=-1,
chestR=-1,
food_estimation=-1,
food_order=0,
food_style=1,
lang="chs",
show_food_units=-1,
show_uses=-1
},
enabled=true
},
["workshop-679636739"]={ configuration_options={ }, enabled=true },
["workshop-770901818"]={
configuration_options={ days=2, enable_houndattack=true, format="complex" },
enabled=true
}
}
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