Flutter 通过 MethodChannel、EventChannel 和 BasicMessageChannel 三种通道实现与原生平台的双向通信:
BinaryMessenger 直接传输字节流┌───────────────────────┐│ Flutter UI │└───────────────┬───────┘ │┌───────────────▼───────┐│ Bridge Layer │ ← 通信抽象层└───────────────┬───────┘ │┌───────────────┴───────┐│ Native Modules ││ - 支付模块 ││ - 地图服务 ││ - 硬件访问 │└───────────────────────┘Flutter 端封装:
dartclass NativeBridge { static final MethodChannel _channel = MethodChannel('com.ecommerce/bridge'); // 支付功能封装 static Future<bool> pay(double amount, String orderId) async { try { final result = await _channel.invokeMethod('pay', { 'amount': amount, 'orderId': orderId, }); return result as bool; } on PlatformException catch (e) { throw Exception("支付失败: ${e.message}"); } } // 地图定位封装 static Stream<LatLng> getLocationUpdates() { return EventChannel('com.ecommerce/location') .receiveBroadcastStream() .map((event) => LatLng(event['lat'], event['lng'])); }}Android 端实现:
kotlin// 支付模块实现class PaymentModule { fun pay(amount: Double, orderId: String, result: Result) { try { // 调用原生支付SDK val success = NativePaymentSDK.pay(amount, orderId) result.success(success) } catch (e: Exception) { result.error("PAY_ERROR", "支付异常", e.message) } }} // 在MainActivity中注册override fun configureFlutterEngine(flutterEngine: FlutterEngine) { // 支付通道 MethodChannel( flutterEngine.dartExecutor.binaryMessenger, "com.ecommerce/bridge" ).setMethodCallHandler { call, result -> when (call.method) { "pay" -> { val amount = call.argument<Double>("amount") ?: 0.0 val orderId = call.argument<String>("orderId") ?: "" PaymentModule().pay(amount, orderId, result) } // 其他方法... } }}iOS 端实现(Swift):
swiftimport Flutter class PaymentPlugin: NSObject, FlutterPlugin { static func register(with registrar: FlutterPluginRegistrar) { let channel = FlutterMethodChannel( name: "com.ecommerce/bridge", binaryMessenger: registrar.messenger() ) let instance = PaymentPlugin() registrar.addMethodCallDelegate(instance, channel: channel) } func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) { if call.method == "pay" { guard let args = call.arguments as? [String: Any], let amount = args["amount"] as? Double, let orderId = args["orderId"] as? String else { result(FlutterError(code: "INVALID_ARGS", message: "参数错误", details: nil)) return } // 调用Apple Pay let success = NativePaymentSDK.pay(amount: amount, orderId: orderId) result(success) } }}StandardMessageCodec替代JSONdart// 动态检测平台版本Future<void> checkPlatformVersion() async { try { final version = await NativeBridge.getPlatformVersion(); if (version.startsWith('iOS') && int.parse(version.split('.')[1]) < 15) { showDeprecatedDialog(); } } on PlatformException { // 降级处理 }}flutter_boost实现页面级热更新flutter_boost实现原生页面跳转aar模块集成到原生工程MethodChannel名称是否一致FlutterError.onError捕获未处理异常StandardMessageCodec可序列化类型通过以上架构设计和实战案例,开发者可以高效实现Flutter 3.x与原生平台的深度集成,构建高性能的混合开发应用。实际项目中建议采用模块化开发+自动化测试的组合策略,确保多端功能的一致性和稳定性。
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原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。