我想在我的游戏中创建一个库存系统,它确实会将物品添加到库存中,但当我希望它打印出库存中物品的名称时,它会返回以下内容:
这是您的清单:<'class main.Item'>
它看起来像是将Item类复制到库存列表中,但我不知道如何修复它,有人能告诉我如何打印项目的名称而不是类的副本吗?
这是我的代码:
import sys #Imports the system commands which makes it possible to terminate the program
import time #Imports the time module to allow delays in script
import os #Imports os to make it possible to play music/sound
import random
print('Welcome to the Text Adventure login screen') #Login screen welcome message
username1 = input ('Please set a username: ') #Setting the username
password1 = input ('Please set a password: ') #Setting the password
username2 = input ('Please enter your username: ') #Entering the saved username
if username2 == username1 :
print('Please enter password to prove it\'s ' + username1) #Prints confirmation messages
if username2 != username1: #Checks if password's incorrect if so, Terminates the program
print ('Username Incorrect!!!')
sys.exit()
password2 = input ('Please enter your password: ') #Entering the saved password
if password2 == password1 :
print ('Password Correct!')
if password2 != password1 : #Checks if password is incorrect, if so terminates the program
print ('Password incorrect you hacker!!!')
sys.exit
print ('WELCOME ' + username1 + ' TO TEXT ADVENTURE V 1.0') #Prints welcome message to text adventure
os.system("start F:\Python\Adventure.mp3")
#http://codereview.stackexchange.com/questions/57438/game-inventory-system Website
class Item(object):
def __init__(self, name, value, quantity = 1):
self.name = name
self.value = value
self.quantity = quantity
def itemadd(self):
inventory.append(Item)
class Weapon(Item):
def __init__(self, name, value, damage, quantity = 1):
Item.__init__(name, value, quantity)
self.damage = damage
def weaponadd(self):
weapons.append(Weapon)
def Wooden_Sword(Weapon):
name = "Wooden Sword"
value = 10
damage = 25
def Lighter(Item):
name = "Lighter"
value = 5
def Sharp_Stick(Weapon):
name = "Sharp Stick"
value = 5
damage = 15
def startRoom():
global inventory
global character_Cash
global character_Health
global character_Damage_No_Weapon
global weapons
global weapon_Choice
global weapon_Add
global item_Add
character_Health = 1000
inventory = []
character_Cash = 200.00
character_Damage_No_Weapon = random.randint(1, 15)
weapons = []
goblin_Damage = random.randint(1, 10)
wizard_Damage = random.randint(1, 50)
time.sleep(5)
print ('You are in a cottage in Loch Scyze in Scotland where there is a large wooden chest in the room')
time.sleep(5)
print ('Your character\'s HP is %d' % character_Health)
time.sleep(5)
print ('Your character has $%d' % character_Cash)
time.sleep(5)
print ('Press [o] to open chest or press [e] to exit cottage')
choice1 = input ('What is your choice? ')
if choice1 == "e" :
print ('You have exited the cottage')
time.sleep(5)
print ('To go North press [n], East [e] or West [w]')
choice2 = input ('What is your choice? ')
'''if choice2 == "e" :
print ('''
if choice2 == "n" :
print ('You have entered the woods')
time.sleep(5)
print ('Press [w] to equip weapon or [e] to fight barefist')
choice6 = input()
if choice6 == "w" :
if weapons == [] :
print ('You have no weapons yet!')
time.sleep(2.5)
else :
print ('These are your weapons: ')
print (weapons)
weapon_Choice = input ('Which weapon do you want to use? Type in weapons[Numberinlist] ')
del weapon_Choice
goblin_Health = 50
print ('You have discovered a goblin press [a] to attack or [p] to pay $10 to escape ')
print ('The goblin\'s health is %d' % goblin_Health)
if choice6 == "e" :
print ('You have no weapon equipped')
choice3 = input ('What is your choice? ')
if choice3 == "p" :
character_Cash -= 10
print ('You have successfully escaped')
print ('You now have $%d' % character_Cash)
print ('To go North press [n]')
choice4 = input ()
if choice4 == "n" :
print('You have moved North')
time.sleep(2.5)
print ('You hear a loud noise and start running')
os.system("start F:\Python\Forest.mp3")
time.sleep(16.5)
print ('...')
time.sleep(16.5)
os.system("start F:\Python\Shotgun.mp3")
time.sleep(1)
os.system("start F:\Python\Shell_Falling.mp3")
print ('You hear someone shoot at you, you keep running')
time.sleep(1)
os.system("start F:\Python\Forest.mp3")
time.sleep(16.5)
print ('...')
time.sleep(16.5)
print ('OH NO!!! You have run over a death trap set up by a hunter')
time.sleep(5)
os.system("start F:\Python\gameover.wav")
print('GAME OVER')
time.sleep(5)
sys.exit()
if choice3 == "a" :
while goblin_Health | character_Health >= 0 :
if goblin_Health | character_Health <= 0 :
print ('The Goblin is dead!')
time.sleep(2.5)
else:
print ('You take a hit at the goblin')
goblin_Health -= character_Damage_No_Weapon
os.system("start F:\Python\Punch_1.mp3")
if goblin_Health | character_Health <= 5 :
print ('The Goblin is dead!')
time.sleep(2.5)
else :
print ('The goblin\'s health is %d' % goblin_Health)
time.sleep(2)
print ('The goblin attacks you!')
os.system("start F:\Python\Punch_2.mp3")
character_Health -= goblin_Damage
print ('Your health is %d' % character_Health)
time.sleep(2)
if choice1 == "o" :
print ('You have opened a chest')
time.sleep(2.5)
print ('In the chest there is a wooden sword, $27, a lighter and a sharp stick')
print ('Type y to take the items or n to leave them')
pickup1 = input()
if pickup1 == "y":
weaponadd(Wooden_Sword)
itemadd(Lighter)
weaponadd(Sharp_Stick)
os.system("start F:\Python\Coin.wav")
character_Cash += 27
print ('This is your inventory:')
print (inventory)
print ('These are your weapons:')
print(weapons)
print ('This is your cash balance:')
print ('$%d' % character_Cash)
time.sleep(15)
else:
print ('You leave the items in the chest')
print ('In your inventory there is:')
print (inventory)
print ('You have $%d' % character_Cash)
print ('You are still in the cottage')
time.sleep(5)
print ('Press [e] to exit cottage')
choice5 = input ()
if choice5 == "e" :
print ('You have exited the cottage')
发布于 2018-07-12 04:52:09
for item in inventory
print item.name
就这样。
发布于 2015-09-10 00:04:14
我不懂Python,但根据我对其他语言的了解,在我看来,您可能是在打印数组本身,而不是它的内容。
要打印库存数组的内容,需要遍历它。
下面是一些关于如何在Python中遍历数组的信息:
发布于 2015-09-10 06:03:29
目前你的代码有很多问题。
def Wooden_Sword(Weapon):
创建一个名为Wooden_Sword的函数,您可以在其中引用一个名为Weapon的变量。这与你的武器等级完全无关。我猜想你真的想用is行
Wooden_Sword = Weapon(name = "Wooden Sword", value = 10, damage = 25)
以此类推
类似地,你的weaponadd和itemadd函数忽略self,并将类武器和类项目添加到列表中。这就是为什么当您尝试打印清单时看到<'class main.Item'>的原因。相反,您可以尝试
def weaponadd(weapontoadd):
weapons.append(weapontoadd)
结合对项声明的更改,您将在列表中拥有已命名的项
作为进一步的说明,它看起来像是粘贴到SO中,弄乱了缩进,这将改变python程序的含义。
https://stackoverflow.com/questions/32486754
复制相似问题