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程序在realloc直接运行时崩溃,但在调试模式下运行正常
EN

Stack Overflow用户
提问于 2018-12-11 22:58:37
回答 1查看 104关注 0票数 -1

我正在尝试实现二进制堆,并在插入或删除新节点时动态分配和释放内存。因此,每当调用insert/delete节点时,我都会使用realloc来增加/减少内存。程序在调试模式下运行良好,但当我直接运行它时,它会崩溃(可能是在realloc)

我的推理是因为如果我删除delete函数中的realloc (这意味着我永远不会释放已经分配的内存),程序在直接运行时运行得很好。代码中的问题可能是什么?

附言:我在Windows 10上使用Eclipse CDT和Cygwin

代码语言:javascript
复制
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>

typedef struct heap
{
    uint32_t size;
    int32_t* heaparray;
}heap;


void insert_max(heap** h1, int32_t value)
{
    uint32_t hole;
    heap* h = *h1;

    if(h->size == 0)
    {
        h->size = 2;
        h->heaparray = (int32_t *)(malloc(sizeof(int32_t) * h->size));
        h->heaparray[0] = 0;
        h->heaparray[1] = value;
        return;
    }

    hole = h->size++;
    h->heaparray[0] = value;
    h->heaparray = (int32_t *)(realloc(h->heaparray , sizeof(int32_t) * h->size));

    //sift up
    for(; value > h->heaparray[hole/2]; hole /= 2)
    {
        h->heaparray[hole] = h->heaparray[hole/2];
    }
    h->heaparray[hole] = value;
}

void printheap(heap* h)
{
    uint32_t index;
    printf("\nHeap: ");
    for(index = 1; index < h->size; index++)
    {
        printf("%3d\t", h->heaparray[index]);
    }
}

void siftDown_max(heap** h1, uint32_t index)
{
    uint32_t rightIndex, leftIndex, maxIndex, temp;
    heap* h = *h1;
    leftIndex = (2 * index);
    rightIndex = (2 * index) + 1;
    if(rightIndex >= h->size)
    {
        if(leftIndex >= h->size)
            return;
        else
        {
            maxIndex = leftIndex;
        }
    }
    else
    {
        if(h->heaparray[rightIndex] >= h->heaparray[leftIndex])
        {
            maxIndex = rightIndex;
        }
        else
        {
            maxIndex = leftIndex;
        }
    }
    if(h->heaparray[index] < h->heaparray[maxIndex])
    {
        temp = h->heaparray[index];
        h->heaparray[index] = h->heaparray[maxIndex];
        h->heaparray[maxIndex] = temp;
        siftDown_max(h1, maxIndex);
    }
}

void siftDown_min(heap** h1, uint32_t index)
{
    uint32_t rightIndex, leftIndex, minIndex, temp;
    heap* h = *h1;
    leftIndex = 2 * index;
    rightIndex = (2 * index) + 1;

    if(rightIndex >= h->size)
    {
        if(leftIndex >= h->size)
        {
            return;
        }
        else
        {
            minIndex = leftIndex;
        }
    }
    else
    {
        if(h->heaparray[leftIndex] <= h->heaparray[rightIndex])
        {
            minIndex = leftIndex;
        }
        else
        {
            minIndex = rightIndex;
        }
    }

    if(h->heaparray[index] > h->heaparray[minIndex])
    {
        temp = h->heaparray[minIndex];
        h->heaparray[minIndex] = h->heaparray[index];
        h->heaparray[index] = temp;
        siftDown_min(h1, minIndex);
    }
}

void Delete(heap** h1, bool maxflag)
{
    uint32_t hole = 0;
    heap* h = *h1;
    if(h->size == 1)
    {
        h = NULL;
        return;
    }
    else
    {
        hole = --h->size;
        h->heaparray[1] = h->heaparray[hole];
        h->heaparray = (int32_t *)(realloc(h->heaparray , sizeof(int32_t) * h->size));
        if(maxflag)
        {
            siftDown_max(h1, 1);
        }
        else
        {
            siftDown_min(h1, 1);
        }
    }
}

void insert_min(heap** h1, int32_t value)
{
    uint32_t hole_index = 0;
    heap* local_heap = *h1;
    if (local_heap->size == 0)
    {
        local_heap->size = 2;
        local_heap->heaparray = (int32_t*)malloc(sizeof(int32_t) * local_heap->size);
        local_heap->heaparray[0] = 0;
        local_heap->heaparray[1] = value;
        return;
    }
    hole_index = local_heap->size++;
    local_heap->heaparray[0] = value;

    for(; value < local_heap->heaparray[hole_index/2]; hole_index /= 2)
    {
        local_heap->heaparray[hole_index] = local_heap->heaparray[hole_index / 2];
    }

    local_heap->heaparray[hole_index] = value;

}


int main(void)
{

    int hy = 0;
    heap *newheap = (heap *)(malloc(sizeof(heap)));
    newheap->size = 0;
    insert_max(&newheap, 5);
    insert_max(&newheap, 3);
    insert_max(&newheap, 8);
    insert_max(&newheap, 2);
    insert_max(&newheap, 10);
    insert_max(&newheap, 13);
    insert_max(&newheap, 7);
    insert_max(&newheap, 26);
    insert_max(&newheap, 11);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    Delete(&newheap, true);
    printheap(newheap);
    insert_max(&newheap, 134);
    printheap(newheap);

    heap *minheap = (heap *)(malloc(sizeof(heap)));
    minheap->size = 0;
    insert_min(&minheap, 5);
    printheap(minheap);
    insert_min(&minheap, 3);
    printheap(minheap);
    insert_min(&minheap, 8);
    printheap(minheap);
    insert_min(&minheap, 2);
    printheap(minheap);
    insert_min(&minheap, 10);
    printheap(minheap);
    insert_min(&minheap, 13);
    printheap(minheap);
    insert_min(&minheap, 7);
    printheap(minheap);
    insert_min(&minheap, 26);
    printheap(minheap);
    insert_min(&minheap, 11);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    Delete(&minheap, false);
    printheap(minheap);
    insert_min(&minheap, 138);
    printheap(minheap);
    hy = 3;

    return EXIT_SUCCESS;
}
EN

回答 1

Stack Overflow用户

发布于 2018-12-11 23:40:56

您在使用realloc时有一个潜在的错误

代码语言:javascript
复制
h->heaparray = (int32_t *)(realloc(h->heaparray , sizeof(int32_t) * h->size));

如果realloc由于任何原因失败,它将返回NULL。当这种情况发生时,你的程序将严重崩溃。realloc只是一个丑陋的函数,你应该非常小心地使用它。

我没有解决你问题的办法。但是,我确实有一些关于构建堆的一般性建议,以及一般情况下可调整大小的集合数据结构。

通过在每次插入和删除时重新分配,您已经创建了一个具有O(n)插入和O(n)删除的堆。您也可以使用无序数组,因为每次重新分配和复制内存的开销掩盖了堆结构的好处。

如果你想使用一个动态数组,你应该从一些最小的大小开始,比如说16个项目,并跟踪你的数组中的空闲空间。当你重新分配的时候,增加超过1。也许你最好的选择是将数组的大小加倍。这样,你就可以摊销重新分配的成本。您的插入和删除变成O(log )而不是O(n)。

关键是您的heap结构需要一个count字段来跟踪堆中当前的项数:

代码语言:javascript
复制
typedef struct heap
{
    uint32_t size;  /* size of the heap array */
    uint32_t count; /* number of items currently in the heap */
    int32_t* heaparray;
}heap;

所以当你插入的时候,你要检查count == size。如果是,则重新分配以使大小加倍。在插入和删除时,请始终在计算中使用count (而不是当前代码中的size )。

删除项目时,仅当size > count*2时才重新分配。这样,就可以最大限度地减少对realloc的调用。如果想要最小化堆占用的空间量,您可能还需要一个可以调用的trimToCount函数。

另外,重新考虑您对基于1的堆的选择。C数组是从0开始的,所以堆的根在索引0处是有意义的。调整父计算和子计算以便它们与基于0的堆一起工作是很简单的。有关此处推理的更多信息,请参阅https://stackoverflow.com/a/49806133/56778http://blog.mischel.com/2016/09/19/but-thats-the-way-weve-always-done-it/

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/53726812

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