我正在iOS 3.1.3 iPhone上测试我的iPhone应用程序。我正在使用UIImagePickerController
选择/捕获图像
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
[imagePicker setDelegate:self];
[self.navigationController presentModalViewController:imagePicker animated:YES];
[imagePicker release];
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
self.image = [info objectForKey:UIImagePickerControllerOriginalImage];
imageView.image = self.image;
[self.navigationController dismissModalViewControllerAnimated:YES];
submitButton.enabled = YES;
}
然后,我使用ASI类将其发送到我的web服务器:
ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[NSURL URLWithString:@"http://example.com/myscript.php"]];
[request setDelegate:self];
[request setStringEncoding:NSUTF8StringEncoding];
[request setShouldContinueWhenAppEntersBackground:YES];
//other post keys/values
[request setFile:UIImageJPEGRepresentation(self.image, 100.0f) withFileName:[NSString stringWithFormat:@"%d.jpg", [[NSDate date] timeIntervalSinceNow]] andContentType:@"image/jpg" forKey:@"imageFile"];
[request startAsynchronous];
问题:当我拿着iphone拍照时,照片会被上传到服务器上,看起来就像你所期望的那样。当拿着手机在人像中拍照时,图像被上传并查看,就像它已经旋转了90度一样。
我的应用程序被设置为只在纵向模式下工作(颠倒和常规)。
如何让图片在上传后始终显示正确的方向?
在UIImageView中显示的图像看起来是正确的(直接在拍摄照片之后),但在服务器上查看时情况并非如此。
发布于 2012-05-16 09:56:23
我想出了一个更简单的方法:
- (UIImage *)normalizedImage {
if (self.imageOrientation == UIImageOrientationUp) return self;
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[self drawInRect:(CGRect){0, 0, self.size}];
UIImage *normalizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return normalizedImage;
}
顺便说一句:@ not的代码没有考虑到scale
,所以对2x的图像不起作用。
发布于 2015-01-05 16:25:04
以下是@an0给出的答案的Swift版本:
func normalizedImage() -> UIImage {
if (self.imageOrientation == UIImageOrientation.Up) {
return self;
}
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale);
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
self.drawInRect(rect)
let normalizedImage : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return normalizedImage;
}
另外,在更一般的函数中:
func fixOrientation(img:UIImage) -> UIImage {
if (img.imageOrientation == UIImageOrientation.Up) {
return img;
}
UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale);
let rect = CGRect(x: 0, y: 0, width: img.size.width, height: img.size.height)
img.drawInRect(rect)
let normalizedImage : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return normalizedImage;
}
Swift 3版本:
func fixOrientation(img: UIImage) -> UIImage {
if (img.imageOrientation == .up) {
return img
}
UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale)
let rect = CGRect(x: 0, y: 0, width: img.size.width, height: img.size.height)
img.draw(in: rect)
let normalizedImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return normalizedImage
}
发布于 2014-11-23 07:05:58
在swift ;)
更新SWIFT 3.0 :D
func sFunc_imageFixOrientation(img:UIImage) -> UIImage {
// No-op if the orientation is already correct
if (img.imageOrientation == UIImageOrientation.up) {
return img;
}
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
var transform:CGAffineTransform = CGAffineTransform.identity
if (img.imageOrientation == UIImageOrientation.down
|| img.imageOrientation == UIImageOrientation.downMirrored) {
transform = transform.translatedBy(x: img.size.width, y: img.size.height)
transform = transform.rotated(by: CGFloat(M_PI))
}
if (img.imageOrientation == UIImageOrientation.left
|| img.imageOrientation == UIImageOrientation.leftMirrored) {
transform = transform.translatedBy(x: img.size.width, y: 0)
transform = transform.rotated(by: CGFloat(M_PI_2))
}
if (img.imageOrientation == UIImageOrientation.right
|| img.imageOrientation == UIImageOrientation.rightMirrored) {
transform = transform.translatedBy(x: 0, y: img.size.height);
transform = transform.rotated(by: CGFloat(-M_PI_2));
}
if (img.imageOrientation == UIImageOrientation.upMirrored
|| img.imageOrientation == UIImageOrientation.downMirrored) {
transform = transform.translatedBy(x: img.size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
}
if (img.imageOrientation == UIImageOrientation.leftMirrored
|| img.imageOrientation == UIImageOrientation.rightMirrored) {
transform = transform.translatedBy(x: img.size.height, y: 0);
transform = transform.scaledBy(x: -1, y: 1);
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx:CGContext = CGContext(data: nil, width: Int(img.size.width), height: Int(img.size.height),
bitsPerComponent: img.cgImage!.bitsPerComponent, bytesPerRow: 0,
space: img.cgImage!.colorSpace!,
bitmapInfo: img.cgImage!.bitmapInfo.rawValue)!
ctx.concatenate(transform)
if (img.imageOrientation == UIImageOrientation.left
|| img.imageOrientation == UIImageOrientation.leftMirrored
|| img.imageOrientation == UIImageOrientation.right
|| img.imageOrientation == UIImageOrientation.rightMirrored
) {
ctx.draw(img.cgImage!, in: CGRect(x:0,y:0,width:img.size.height,height:img.size.width))
} else {
ctx.draw(img.cgImage!, in: CGRect(x:0,y:0,width:img.size.width,height:img.size.height))
}
// And now we just create a new UIImage from the drawing context
let cgimg:CGImage = ctx.makeImage()!
let imgEnd:UIImage = UIImage(cgImage: cgimg)
return imgEnd
}
https://stackoverflow.com/questions/5427656
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