所以我的问题如下。使用Javascript、HTML、CSS和Konvas.js库,我在网格中绘制,创建片段。如图1所示,我的目标是在用户缩小时用实际值增加文本的大小(图2)


下面是绘制实际值的代码部分,以及它的FontSize。var lenTxt才是真正有价值的那个。谢谢
function redrawSegments(segArray){
drawLayer.destroy();
segGrp = new Konva.Group({name:'segments'});
cornGrp = new Konva.Group({name:'corners'});
tGrp = new Konva.Group({name:'tconnections'});
lenGrp = new Konva.Group({name:'lengths'});
/* SEGMENTS */
for(var i=0;i<segArray.length;i++){
drawShape = new Konva.Line({
points: [segArray[i].start.x, segArray[i].start.y,
segArray[i].end.x, segArray[i].end.y],
strokeWidth: 15,
stroke: 'black',
opacity: 1,
dir:'',
id:i
});
if(drawShape.attrs.points[0]==drawShape.attrs.points[2])
drawShape.attrs.dir = 'v';
else if(drawShape.attrs.points[1]==drawShape.attrs.points[3])
drawShape.attrs.dir = 'h';
drawShape.on('mouseover', function (e) {
if(mouseMode == 1 && selSegment !== e.target.attrs.id){
this.stroke('#092C70');
drawLayer.draw();
}
});
drawShape.on('mouseout', function (e) {
if(mouseMode == 1 && selSegment !== e.target.attrs.id){
this.stroke('black');
drawLayer.draw();
}
});
drawShape.on('mouseup', function (e){
if(mouseMode == 1){
if(selSegment !== null){
var aux = getDesignSegByID(selSegment);
if(aux !== -1)
segGrp.children[aux].stroke('black');
selSegment = null;
}
selSegment = e.target.attrs.id;
this.stroke('#264F9F');
drawLayer.draw();
//make delete button active
$('#delButton').removeClass('btn_disabled');
}
});
segGrp.add(drawShape);
//Length indicator
var lenTxt = new Konva.Text({
align: 'center',
verticalAlign: 'middle',
fontSize: 12,
resizeEnabled:true
});
if(drawShape.attrs.dir === 'v'){
lenTxt.rotation(90);
lenTxt.x(drawShape.attrs.points[0]-18);
lenTxt.y(drawShape.attrs.points[1]);
if(drawShape.attrs.points[1] > drawShape.attrs.points[3])
lenTxt.y(drawShape.attrs.points[3]);
}else{
//length dashed line
lenTxt.rotation(0);
lenTxt.y(drawShape.attrs.points[1]-25);
lenTxt.x(drawShape.attrs.points[0]);
if(drawShape.attrs.points[0] > drawShape.attrs.points[2])
lenTxt.x(drawShape.attrs.points[2]);
}
lenTot = getSegLength(segArray[i]);
lenTxt.text(lenTot +' mm');
lenTxt.width(lenTot/gridSizeInMM * gridSize);
lenGrp.add(lenTxt);
}
drawLayer.add(segGrp);
drawLayer.add(lenGrp); 发布于 2020-03-20 09:05:26
您只需在每次缩放画布时缩放(或增加fontSize)文本。
它可以是这样的:
// find current absolute scaling
const absoluteScale = text.getAbsoluteScale();
// now we want to have absolute scale = 1,
// then how much do we need to change current scale of the text?
const deltaX = 1 / absoluteScale.x;
const deltaY = 1 / absoluteScale.y;
text.scaleX(text.scaleX() * deltaX);
text.scaleY(text.scaleY() * deltaY);此外,您可能需要设置offsetX和offsetY或更改x和y,以确保文本保持一致的位置。
https://stackoverflow.com/questions/60757623
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