我正在尝试编写一些类似于flappy bird游戏的代码。在我的程序中,我希望能够检查鸟是否与管道接触,如果是,游戏应该结束。我有一个管道类和一个鸟类,还有两个管道类的实例:
bird = bird(125,185)
pipe1 = pipe(300, 255)
pipe2 = pipe(520, 255)在我的管道类中,我有两个与管道高度和位置相关的方法:
def __init__(self, x, y):
self.bottom = pygame.transform.scale(pygame.image.load("pipe.png"), (52,145))
self.x = x
self.y = y
self.width = 52
self.height = 145
def resize(self): # The height of the pipe will vary randomly
self.height = random.randint(100,150)
self.bottom = pygame.transform.scale(pygame.image.load("pipe.png"), (52,self.height))
self.y = 400 - self.height
def draw(self, win):
if self.x > -52:
self.x -= 5 # Pipe will move to the left of the screen
else:
self.x = 400
self.resize()
win.blit(self.bottom, (self.x,self.y))
self.top = pygame.transform.rotate(self.bottom, 180) # There is a bottom pipe and a top pipe
win.blit(self.top, (self.x,0)) 正如您所看到的,对于每个管道类实例,屏幕上都绘制了两个管道。一个在屏幕顶部,另一个在底部与之相对。然后,两个管道都在屏幕上移动。
以下是bird类中的一些代码:
def __init__(self, x, y):
self.bird1 = pygame.transform.scale(pygame.image.load("bird1.png"), (34,24))
self.bird2 = pygame.transform.scale(pygame.image.load("bird2.png"), (34,24))
self.bird3 = pygame.transform.scale(pygame.image.load("bird3.png"), (34,24))
self.birdpics = [self.bird1, self.bird2, self.bird3]
self.x = x
self.y = y
self.width = 34
self.height = 24
self.moveCount = 0
self.jumpCount = 7
self.isJump = False
self.image = self.birdpics[self.moveCount]
def draw(self, win):
self.moveCount += 1
if self.moveCount >= len(self.birdpics):
self.moveCount = 0
self.image = self.birdpics[self.moveCount]
win.blit(self.image, (self.x,self.y))
# The image of the bird on the screen switches between 3 images. The height and width of the bird stay constant.当用户单击鼠标左键时,小鸟会跳跃,并可以根据用户的鼠标点击在管道之间“飞行”(每次单击鼠标时,小鸟的y坐标都会增加,而当用户什么都不做时,小鸟的y坐标会稳步减少)。现在我怎样才能找到一种方法来检测小鸟是否真的接触了其中一个管道,在这种情况下,游戏将结束?

发布于 2020-08-18 02:24:16
要检查pipe\bird碰撞,请在pipe类中为上下部管道创建一个矩形,然后创建一个测试碰撞的方法:
def __init__(self, x, y):
self.bottom = pygame.transform.scale(pygame.image.load("pipe.png"), (52,145))
self.x = x
self.y = y
self.width = 52
self.height = 145
self.rects = [] # top\bottom pipe
def resize(self): # The height of the pipe will vary randomly
self.height = random.randint(100,150)
self.bottom = pygame.transform.scale(pygame.image.load("pipe.png"), (52,self.height))
self.y = 400 - self.height
def draw(self, win):
if self.x > -52:
self.x -= 5 # Pipe will move to the left of the screen
else:
self.x = 400
self.resize()
win.blit(self.bottom, (self.x,self.y))
self.top = pygame.transform.rotate(self.bottom, 180) # There is a bottom pipe and a top pipe
win.blit(self.top, (self.x,0))
# save rect list for top\bottom pipe
self.rects=[
pygame.rect((self.x,self.y),(self.width,self.height)), # bottom
pygame.rect((self.x,0),(self.width,self.height)) # top
]
def CheckCollide(bird): # did bird collide with pipe
birdrect = pygamerect(bird.x. bird.y, bird.width, bird,height)
for r in self.rects:
if birdrect.colliderect(r):
return True # bird hit pipe
return False # no collisionhttps://stackoverflow.com/questions/63455996
复制相似问题