我就是不明白这是怎么了.
#!/usr/bin/env python
#
# Bugs.py
#
from __future__ import division
# No Module!
if __name__ != '__main__':
print "Bugs.py is not meant to be a module"
exit()
# App
import pygame, sys, random, math
pygame.init()
# Configuration Vars
conf = {
"start_energy": 50,
"food_energy": 25,
"mate_minenergy": 50,
"mate_useenergy": 35,
"lifespan": 300000
}
class Bugs:
def __init__(self):
self.list = []
self.timers= {}
# Names / colors for sexes
self.sex = ["Male", "Female"]
self.color = ["#CBCB25", "#A52A2A"]
# Bug info tracking
self.bugid = 0
self.buginfo = {"maxgen":0, "maxspeed":0}
def new(self, x=False, y=False, sex=2, speed=0, generation=0, genes=[]):
sex = sex if not sex == 2 else random.randint(0,1)
speed = speed if not speed == 0 else random.randint(1,3)
# Create new bug object
self.bugs.append(BugObj(sex, speed, generation, bugid, pygame.time.get_ticks, genes))
# Make sure it has a timer
if not self.timers[speed]:
self.timers[speed] = 1
pygame.time.set_timer(25 + speed, 1000 / speed)
# Update info tracking variables
if speed > self.buginfo["maxspeed"]: self.buginfo["maxspeed"] = speed
if generation > self.buginfo["maxgen"] : self.buginfo["maxgen"] = generation
self.bugid += 1
def speed_count(self, speed):
a = 0
for i in list[:]:
if i.speed = speed:
a += 1
return a
class BugObj:
def __init__(self, sex, speed, generation, bugid, born, genes):
global conf
self.sex = sex
self.speed = speed
self.generation = generation
self.id = bugid
self.born = born
self.genes = genes
self.died = -1
self.energy = conf["start_energy"]
self.target = "None"
def update(self):
global conf
if self.age() > conf["lifespan"]:
self.die()
else:
f = closest_food()
m = closest_mate()
# If there's a potential mate
if m != 0 and self.energy > conf["mate_minenergy"]:
if not self.rect.colliderect(m.rect):
self.move_toward(m)
self.target = "Mate: " + str(m.rect.center)
else:
Bugs.mate(self, m)
self.target = "Mate: (Reached)"
elif f != 0:
if not self.rect.colliderect(f.rect):
self.move_toward(f)
self.target = "Food: " + str(f.rect.center)
else:
self.eat(f)
self.target = "Food: (Reached)"
else:
self.target = "Resting"
# Use energy
self.energy -= 0
def closest_food(self):
pass
def closest_mate(self):
pass
def age(self):
if self.died != -1:
return pygame.time.get_ticks - self.born
else:
return self.died - self.born
def die(self):
# Remove self from the list
Bugs.list.remove(self)
# Turn off timer
if not Bugs.speed_count(self.speed):
Bugs.timers[self.speed] = 0
pygame.time.timers(25 + self.speed, 0)
# Bye!
del self
class Food:
def __init__(self)
pass
def update(self)
pass
# Update Loop
while 1:
ev = pygame.event.wait()
speed = ev.type - 25
if speed > 24:
for i in Bugs.list[:]:
if i.speed = speed
i.update()
print "Updating bug #" + str(i.id)
if speed == 0:
Food.update()
每次我都会得到以下信息:
File "Bugs.py" line 53
def new(self, x=False, y=False, sex=2, speed=0, generation=0, genes=[]):
^
Indentation Error: unindent does not match any outer indentation level
发布于 2009-11-11 06:40:47
在你的文件中可能有混合的制表符和空格。您可以使用python帮助检查此类错误。
python -m tabnanny <name of python file>
发布于 2018-09-22 09:56:05
我在使用PyCharm时也遇到了这个问题。我转到代码菜单,选择了重新格式化代码。问题消失了。
发布于 2010-07-10 17:15:41
别忘了“注释的用法。这些注释也需要精确的缩进(我也需要1/2小时的工作来解决这个该死的错误!)
https://stackoverflow.com/questions/1711756
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