OnClick 这个事件是当组件被Click的时候触发 OnCommand 这也是一个事件,并和上面OnClick事件类似,区别在于,这个事件在被触发的时候,往服务器端传递CommandName,CommandArgument...在程序中给LinkButton的CommandName属性和CommandArgument属性赋值,然后通过OnCommand事件中,就可以得到从CommandEventArgs类中的数据,从而到判断是哪个...> <tr > <td align = center > <asp:LinkButton Text = "星期一" runat = "server" CommandArgument = "星期一" oncommand...> <tr > <td align = center > <asp:LinkButton Text = "星期二" runat = "server" CommandArgument = "星期二" oncommand...> <tr > <td align = center > <asp:LinkButton Text = "星期三" runat = "server" CommandArgument = "星期三" oncommand
engines": { "vscode": "^1.39.0" }, "categories": [ "Other" ], "activationEvents": [ "onCommand...events are registered here: { …… "activationEvents": [ /* DO NOT forget to add prefix 'onCommand...:' */ "onCommand:extension.useMyExtension.commandA", "onCommand:extension.useMyExtension.commandB
} public abstract void execute(); } 这里使用抽象类,里面的 execute 抽象方法给子类来做,下面看看各个子类的实现 public class OnCommand...extends TVCommand{ public OnCommand(TV tv) { super(tv); } @Override public void...下面把遥控器类给构造出来,相当于发送请求 public class RemoteControl { private TVCommand onCommand; private TVCommand...){ this.onCommand=command; } if(command instanceof OffCommand){...Xiaowang { public static void main(String[] args) { TV tv=new TV(); TVCommand on=new OnCommand
= function(id,event){ try{ wb.goForward() } catch(e){ io.print(e) } } winform.back_btn.oncommand...= function(id,event){ try{ wb.goBack() } catch(e){ io.print(e) } } winform.home_btn.oncommand...= function(id,event){ wb.goForward() } winform.back_btn.oncommand = function(id,event){ wb.goBack...() } winform.home_btn.oncommand = function(id,event){ wb.go(homepage); } win.loopMessage(); return...注意如果不设置返回前进按钮的状态,一定要捕获异常 winform.back_btn.oncommand = function(id,event){ try{ wb.goBack() } catch
; startForeground(); super.onStart(intent); } @Override public void onCommand...(Intent intent, boolean restart, int startId) { HiLog.info(LABEL_LOG, "StopWatchService.onCommand...; super.onCommand(intent, restart, startId); } @Override public IRemoteObject onConnect
; 17 Command[] offCommand; 18 19 //初始化每个操作为空操作 20 public RemoteControl(){ 21 onCommand...,Command offCommand){ 31 this.offCommand[index]=offCommand; 32 this.onCommand[index]=onCommand...; 33 } 34 35 public void clickOn(int index){ 36 onCommand[index].exceute(); 37 } 38 39...; i++) { 51 sb.append("[index : "+i+"] "); 52 sb.append(onCommand[i].getClass...,Command offCommand){ 33 this.offCommand[index]=offCommand; 34 this.onCommand[index]=onCommand
我们的ControlPanel应该有两个Command,一个Command对应于所有开启的操作(我们管它叫onCommand),一个Command对应所有关闭的操作(我们管它叫offCommand)。...同时,我们的SetDevice(object)方法,也应该改成SetCommand(onCommand,offCommand)。好了,现在让我们看看新版ControlPanel 的全景图吧。 ?...Command类型的实现 显然,我们应该能看出:onCommand实体变量(instance variable)和offCommand变量属于Command类型,同时,上面我们已经讨论过Command类应该具有一个...; private ICommand offCommand; public void PressOn() { onCommand.Execute();...,ICommand offCommand) { this.onCommand = onCommand; this.offCommand = offCommand
boolean supportUndo(){ return true; } /** * 设置命令 * @param index * @param onCommand...* @param offCommand */ public abstract void setCommand(int index, T onCommand, T offCommand...,Command offCommand){ onCommands[index] = onCommand; offCommands[index] = offCommand;..., SupportUndoCommand offCommand){ onCommands[index] = onCommand; } /** * 遥控按钮被按下时...: onCommands) { onCommand.undo(); } } } Ex.5 /** * 宏命令 & 标准撤销测试 */
MFC 建立一Dialog 应用程序,工程名字:Server 添加一Button控件command,并与之对应的函数OnCommand 在ServerDlg.h里添加自己的消息:#define WM_COMM...WM_USER+10 函数 OnCommand 添加代码: { CString str=”Client”; CWnd *pWnd=CWnd::FindWindow(NULL,str); if
isDebug = false; if(isDebug){ io.open(); } io.print("Flash是否可用:",true); 按钮 按钮点击事件 winform.forward_btn.oncommand...主要判断是否已勾选 if (owner.checked){ } } for(name,ctrl in winform.eachControl("radiobutton") ){ ctrl.oncommand
LPARAM lParam) 消息分流器,进行消息分流 Main_OnInitDialog (HWND hwnd, HWND hwndFocus, LPARAM lParam) return Main_OnCommand... HANDLE_MSG(hWnd, WM_INITDIALOG, Main_OnInitDialog); HANDLE_MSG(hWnd, WM_COMMAND, Main_OnCommand...: BOOL Main_OnInitDialog(HWND hwnd, HWND hwndFocus, LPARAM lParam) { return TRUE; } void Main_OnCommand...EndDialog(hwnd, 0); } 可见,Main_Proc函数是一直在执行中的,时刻等待操作系统传递消息进来,根据不同消息将控制权交予不同的函数,包括初始化和关闭函数,当然实现功能最主要的在函数Main_OnCommand...中,对话框中有菜单和不同的控件,通过ID对他们进行标示,如果用户对他们进行了某种操作(比如单击),则在Main_OnCommand函数体内进入相应的case,执行其中的代码,如上,当点击“确定”按钮是会弹出
."); } else { this.next.start(); } } public void onCommand(Object...方法 //TransportFilter.class public void onCommand(Object command) { this.transportListener.onCommand...(command); } 这时就到了MutexTransport中的onCommand方法 public void onCommand(Object command) {...(command); } } 先是判断是否配置了同步的处理回调,如果是就要先拿写锁的锁,最终进入MutexTransport的transportListener的onCommand...方法后,根据id获得对应command的future,对该Future进行返回值设置和解锁处理,然后再进入ActiveMQConnection的onCommand方法 public void onCommand
修改下: public class RemoteController { private Command onCommand; private Command offCommand;...public void setOnCommand(Command onCommand) { this.onCommand = onCommand; } public void setOffCommand...offCommand) { this.offCommand = offCommand; } // 按键开机 public voic pressOnCommand() { this.onCommand.execute
offCommands[i] = noCommand; } } public void setCommands(int slot, Command onCommand..., Command offCommand) { onCommands[slot] = onCommand; offCommands[slot] = offCommand;...public static void main(String[] args) { Light light = new Light(); Command onCommand..., offCommand); IceBox iceBox = new IceBox(); onCommand = new IceBoxOnCommand(iceBox)...; offCommand = new IceBoxOffCommand(iceBox); remote.setCommands(1, onCommand, offCommand
bool) //true:开/false:关 isOn() bool } //打开命令 type onCommand...创建打开命令的实例,为该实例捆绑接收者 func NewOnCommand(receiver Receiver) command { return &onCommand...{receiver} } //被封装的“请求” func (this *onCommand) execute() {
lvcd.nmcd.dwItemSpec + 1][lvcd.iSubItem + 1]; lvcd.update() return 0/*_CDRF_DODEFAULT*/ } } } winform.button2.oncommand..._clrTextBk[1][1]=0xff00 winform.listview.redraw() } winform.button.oncommand = function(id,event){...winform.listview.addItem({text={"新增内容";"2";"2,2"};color=0xff0000;colorBk=0xff00})//指定整列的颜色 } winform.button3.oncommand
> connection); //对于 executePipelined 中的每个命令都会调用这个方法 void onCommand(StatefulConnection connection) {} @Override public void onCommand(StatefulConnection<?, ?...AutoFlushCommands 为 false,这样命令就不会立刻发到 Redis connection.setAutoFlushCommands(false); } @Override public void onCommand...AutoFlushCommands 为 false,这样命令就不会立刻发到 Redis connection.setAutoFlushCommands(false); } @Override public void onCommand
onCommand() 在Service创建完成之后调用,该方法在客户端每次启动该Service时都会调用,用户可以在该方法中做一些调用统计、初始化类的操作。...public void onStart(Intent intent) { super.onStart(intent); } @Override public void onCommand...(Intent intent, boolean restart, int startId) { super.onCommand(intent, restart, startId);...如果Service尚未运行,则系统会先调用onStart()来初始化Service,再回调Service的onCommand()方法来启动Service。...如果Service正在运行,则系统会直接回调Service的onCommand()方法来启动Service。
<asp:Button runat="server" ID="Button3" Text="Button3" OnClick="Button3_Click" OnCommand... this.Page.Validate(this.ValidationGroup); } this.OnClick(EventArgs.Empty); this.OnCommand...CommandEventArgs(this.CommandName, this.CommandArgument)); } 这个方法也很简单,先进行Validation,然后先后出发两个Event:OnClick 和OnCommand
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