)); } nativeWriteStrongBinder(mNativePtr, val); } 发现了异常的log 从下面的异常堆栈,发现一个问题不管是addCallback,还是removeCallback...,都会调用registerSoftApCallback,这不是明显的错误了吗,不应该是removeCallback调用unregisterSoftApCallback才对嘛。...他这样子写代码会导致removeCallback,最后走的也是registerSoftApCallback。...mCallbacks.isEmpty()); } } @Override public void removeCallback(Callback callback...) { if (callback == null) return; if (DEBUG) Log.d(TAG, "removeCallback " + callback)
DownloadCallback) { callbackList.add(callback) } /** * 页面关闭 删除回调 */ fun removeCallback...DownLoadUtils.addCallback(callback) onDispose { // 清理资源,类似于 onDestroy() DownLoadUtils.removeCallback
= null) { holder.removeCallback(this); mCamera.setPreviewCallback(null); mCamera.stopPreview(); mCamera.lock...= null){ surfaceView.getHolder().removeCallback(previewCallBack); } mCamera.setPreviewCallback(null...= null){ surfaceView.getHolder().removeCallback(previewCallBack); } mCamera.setPreviewCallback(null...= null){ surfaceView.getHolder().removeCallback(previewCallBack); } mCamera.setPreviewCallback(null...= null){ surfaceView.getHolder().removeCallback(previewCallBack); } mCamera.setPreviewCallback(null
_callBackMap[eventKey].add(callback); } } static void removeCallBack(String eventKey, Function...Call.dispatch('test', data: '123'); print('hasCallBack-test${Call.hasCallBack('test', test)}'); Call.removeCallBack...push(callback); } } static removeCallBack(eventKey: string, callback: Function): void {...'hasCallBack-test', Call.hasCallBack('test', test), Call.hasCallBack('test', () => {}) ); Call.removeCallBack
@Override public void surfaceDestroyed(SurfaceHolder holder) { //SurfaceView销毁 holder.removeCallback...类,在关闭当前页面,释放camera资源时偶尔报错 Camera is being used after Camera.release() was called 第一次,加了一句 holder.removeCallback
handler.postDelayed(updateThread, 100); } } }; 然后在onPrepare()里面post出去,在程序退出的时候销毁handler.removeCallback
. */ void removeCallback(@NonNull SizeReadyCallback cb); /** * Sets the current request for...void cancel() { assertNotCallingCallbacks(); stateVerifier.throwIfRecycled(); target.removeCallback...this.cb = cb; this.engineJob = engineJob; } public void cancel() { engineJob.removeCallback
vnode postpatch 元素 已被 patch oldVnode, vnode destroy 元素 被直接或间接得移除 vnode remove 元素 已从 DOM 中移除 vnode, removeCallback
生命周期变化 ---- LifecycleHandle 的封装 我们平时在使用 handler 的时候,在 activity onDestroy 的时候,需要手动取 removeMessage 或者 removeCallBack
= null) { audioRecord_.RemoveCallback(audioRecordCallback_);...= null) { audioRecord_.RemoveCallback(audioRecordCallback_);...= null) { audioRecord_.RemoveCallback(audioRecordCallback_);
SurfaceHolder应与SurfaceView配合使用,下面是SurfaceHolder的常用方法: addCallback : 添加回调接口 removeCallback : 移除回调接口...SurfaceHolder.removeCallback : 移除回调接口Callback 监听器需要重写的方法 : surfaceCreated : 预览创建。
= null) { audioRecord_.RemoveCallback(audioRecordCallback_); audioRecordCallback
= null) { audioRecord_.RemoveCallback(audioRecordCallback_);
this.getContext().unregisterReceiver(this.mDiscoveryReceiver); } this.getHolder().removeCallback
= null) { audioRecord_.RemoveCallback(audioRecordCallback_); audioRecordCallback_ = null;...= null) { audioRecord_.RemoveCallback(audioRecordCallback_); audioRecordCallback_ = null;
}); return response; } writeFuture.cancel(); response = this.nettyClient.removeCallback...看名字就明白是个Future模式,在《代码小析 - 异步回调》中有分析过 接收到服务端返回 NettyResponseFuture responseFuture = NettyClient.this.removeCallback
returntype=\"javascript\">" + __flash__argumentsToXML(arguments,0) + "" )); } } function __flash__removeCallback
@Override protected void onDestroy() { super.onDestroy(); CallBackManager.removeCallBack
Runable 依然在运行在目标线程的 MessageQueue 中,最终依然会得到执行,但是不会符合我们的预期 死锁 1,如果 Runable 在没有执行的时候被移除了,例如 Handler.removeCallBack
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