对开发人员有用的定律、理论、原则和模式

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阿姆达尔定律 (Amdahl's Law)

破窗效应 (The Broken Windows Theory)

布鲁克斯法则 (Brooks's Law)

康威定律 (Conway's Law)

坎宁汉姆定律 (Cunningham's Law)

邓巴数字 (Dunbar's Number)

盖尔定律 (Gall's Law)

古德哈特定律 (Goodhart's Law)

汉隆的剃刀 (Hanlon's Razor)

侯世达定律 (Hofstadter's Law)

哈伯特定律 (Hutber's Law)

技术成熟度曲线 (The Hype Cycle or Amara's Law)

隐式接口定律 (Hyrum's Law or The Law of Implicit Interfaces)

柯林汉定律 (Kernighan's Law)

梅特卡夫定律 (Metcalfe's Law)

摩尔定律 (Moore's Law)

墨菲定律 (Murphy's Law / Sod's Law)

奥卡姆剃刀 (Occam's Razor)

帕金森定理 (Parkinson's Law)

过早优化效应 (Premature Optimization Effect)

普特定律 (Putt's Law)

里德定律 (Reed's Law)

复杂性守恒定律 (The Law of Conservation of Complexity or Tesler's Law)

抽象泄漏定律 (The Law of Leaky Abstractions)

帕金森琐碎定理 (The Law of Triviality)

Unix 哲学 (The Unix Philosophy)

Spotify 模型 (The Spotify Model)

沃德勒定律 (Wadler's Law)

惠顿定律 (Wheaton's Law)

呆伯特法则 (The Dilbert Principle)

帕累托法则 (The Pareto Principle or The 80/20 Rule)

彼得原理 (The Peter Principle)

鲁棒性原则 (The Robustness Principle or Postel's Law)

SOLID

单一功能原则 (The Single Responsibility Principle)

开闭原则 (The Open/Closed Principle)

里氏替换原则 (The Liskov Substitution Principle)

接口隔离原则 (The Interface Segregation Principle)

依赖反转原则 (The Dependency Inversion Principle)

不要重复你自己原则 (The DRY Principle)

KISS 原则 (The KISS Principle)

你不需要它原则 (YAGNI)

分布式计算的谬论 (The Fallacies of Distributed Computing)

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侯世达定律 (Hofstadter's Law)

即使考虑到侯世达定律,它也总是比你预期的要长。 侯世达 (Douglas Hofstadter)

在估计需要多长时间开发时,你可能会听到此定律。软件开发似乎有这样一条定理,即我们往往不能准确地估计需要多长时间才能完成。

语出《哥德尔、艾舍尔、巴赫:集异璧之大成》。

参见:

  • 阅读清单:《哥德尔、艾舍尔、巴赫:集异璧之大成》