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原文链接:http://blog.csdn.net/humanking7/article/details/50981922
作用 | C++类型 | 位数[Bytes] | C#类型 | 别名 | 取值范围 | 后缀 |
---|---|---|---|---|---|---|
字符 | char | 1 | sbyte | System.SByte | -128~127 | |
字符(u) | unsigned char | 1 | byte | System.Byte | 0~255 | |
宽字符 | wchar_t | 2 | char | System.Char | ||
宽字符(无符号) | unsigned wchar_t | 2 | ||||
逻辑值 | bool | 1 | bool | System.Boolean | true,false | |
短整数 | short | 2 | short | System.Int16 | -32,768 ~ 32,767 | |
短整数(无符号) | unsigned short | 2 | ushort | System.UInt16 | 0~65535(2的16次方) | |
整数 | int | 4 | int | System.Int32 | -2,147,483,648 ~ 2,147,483,647 | |
整数(无符号) | unsigned int | 4 | uint | System.UInt32 | 0 ~ 4,294,967,295 | |
长整型 | long | 8 | long | System.Int64 | -9,223,372,036,854,775,808 ~ 9,223,372,036,854,775,807 | L (最好用大写,因为小写l容易与1混淆) |
长整型(无符号) | unsigned long | 8 | ulong | System.UInt64 | 0 ~ 18,446,744,073,709,551,615 | |
单精度实数 | float | 4 | float | System.Single | -3.402823e38 ~ 3.402823e38 | |
双精度实数 | double | 8 | double | System.Double | -1.79769313486232e308 ~ 1.79769313486232e308 | d |
长双精度实数 | long double | 10 | decimal | System.Decimal | -79228162514264337593543950335 ~ 79228162514264337593543950335 | m |
字符串 | string | string | System.String | |||
对象 | object | System.Object |
C++ | C# |
---|---|
HANDLE(void *) | System.IntPtr |
Byte(unsigned char) | System.Byte |
SHORT(short) | System.Int16 |
WORD(unsigned short) | System.UInt16 |
INT(int) | System.Int16 |
INT(int) | System.Int32 |
UINT(unsigned int) | System.UInt16 |
UINT(unsigned int) | System.UInt32 |
LONG(long) | System.Int32 |
ULONG(unsigned long) | System.UInt32 |
DWORD(unsigned long) | System.UInt32 |
DECIMAL | System.Decimal |
BOOL(long) | System.Boolean |
CHAR(char) | System.Char |
LPSTR(char *) | System.String |
LPWSTR(wchar_t *) | System.String |
LPCSTR(const char *) | System.String |
LPCWSTR(const wchar_t *) | System.String |
PCAHR(char *) | System.String |
BSTR | System.String |
FLOAT(float) | System.Single |
DOUBLE(double) | System.Double |
VARIANT | System.Object |
PBYTE(byte *) | System.Byte[] |
BSTR | StringBuilder |
LPCTSTR | StringBuilder |
LPCTSTR | string |
LPTSTR | [MarshalAs(UnmanagedType.LPTStr)] string |
LPTSTR 输出变量名 | StringBuilder 输出变量名 |
LPCWSTR | IntPtr |
BOOL | bool |
HMODULE | IntPtr |
HINSTANCE | IntPtr |
结构体 | public struct 结构体{}; |
结构体 **变量名 | out 变量名 //C#中提前申明一个结构体实例化后的变量名 |
结构体 &变量名 | ref 结构体 变量名 |
WORD | ushort |
DWORD | uint |
DWORD | int |
UCHAR | int |
UCHAR | byte |
UCHAR* | string |
UCHAR* | IntPtr |
GUID | Guid |
Handle | IntPtr |
HWND | IntPtr |
DWORD | int |
COLORREF | uint |
unsigned char | byte |
unsigned char * | ref byte |
unsigned char * | [MarshalAs(UnmanagedType.LPArray)] byte[] |
unsigned char * | [MarshalAs(UnmanagedType.LPArray)] Intptr |
unsigned char & | ref byte |
unsigned char 变量名 | byte 变量名 |
unsigned short 变量名 | ushort 变量名 |
unsigned int 变量名 | uint 变量名 |
unsigned long 变量名 | ulong 变量名 |
char 变量名 | byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示 |
char 数组名[数组大小] | MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort |
char * | string //传入参数 |
char * | StringBuilder//传出参数 |
char *变量名 | ref string 变量名 |
char *输入变量名 | string 输入变量名 |
char *输出变量名 | [MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名 |
char ** | string |
char **变量名 | ref string 变量名 |
const char * | string |
char[] | string |
char 变量名[数组大小] | [MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名 |
struct 结构体名 *变量名 | ref 结构体名 变量名 |
委托 变量名 | 委托 变量名 |
int | int |
int | ref int |
int & | ref int |
int * | ref int //C#中调用前需定义int 变量名 = 0; |
*int | IntPtr |
int32 PIPTR * | int32[] |
float PIPTR * | float[] |
double** 数组名 | ref double 数组名 |
double*[] 数组名 | ref double 数组名 |
long | int |
ulong | int |
UINT8 * | ref byte //C#中调用前需定义byte 变量名 = new byte(); |
handle | IntPtr |
hwnd | IntPtr |
void * | IntPtr |
void * user_obj_param | IntPtr user_obj_param |
void * 对象名称 | ([MarshalAs(UnmanagedType.AsAny)]Object 对象名称 |
char, INT8, SBYTE, CHAR | System.SByte |
short, short int, INT16, SHORT | System.Int16 |
int, long, long int, INT32, LONG32, BOOL , INT | System.Int32 |
__int64, INT64, LONGLONG | System.Int64 |
unsigned char, UINT8, UCHAR , BYTE | System.Byte |
unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t | System.UInt16 |
unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT | System.UInt32 |
unsigned __int64, UINT64, DWORDLONG, ULONGLONG | System.UInt64 |
float, FLOAT | System.Single |
double, long double, DOUBLE | System.Double |
char*
的操作c++: char*
对应 c#: StringBuilder typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
typedef void (*CALLBACKFUN1A)(char*, void* pArg);
bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);