
class Ticket():
def __init__(self, weekend = False, child = False):
self.exp = 100
if weekend:
self.inc = 1.2
else:
self.inc = 1
if child:
self.discount = 0.5
else:
self.discount = 1
def cal_price(self, num):
return self.exp * self.inc * self.discount * num
adult = Ticket()
child = Ticket(child = True)
print("两个成年人和一个小孩子平日的价格是{}".format(adult.cal_price(2) + child.cal_price(1)))
adult = Ticket(weekend = True)
child = Ticket(weekend = True, child = True)
print("两个成年人和一个小孩子周末的价格是{}".format(adult.cal_price(2) + child.cal_price(1)))两个成年人和一个小孩子平日的价格是250.0两个成年人和一个小孩子周末的价格是300.0import random as r
class Turtle(object):
def __init__(self):
self.power = 100
# 初始化乌龟的位置
self.x = r.randint(0,10)
self.y = r.randint(0,10)
def move(self):
new_x = r.choice([1,2,-1,-2]) + self.x
new_y = r.choice([1,2,-1,-2]) + self.y
# 判断乌龟的移动是否超出了边界
if new_x < 0:
self.x = 0 - (new_x - 0) # 反方向
elif new_x > 10:
self.x = 10 - (new_x - 10)
else:
self.x = new_x
if new_y < 0:
self.y = 0 - (new_y - 0)
elif new_y > 10:
self.y = 10 - (new_y - 10)
else:
self.y = new_y
self.power -= 1
return (self.x, self.y)
def eat(self):
self.power += 20
if self.power >= 100:
self.power = 100
class Fish(object):
def __init__(self):
self.x = r.randint(0,10)
self.y = r.randint(0,10)
def move(self):
new_x = self.x + r.choice([1,-1])
new_y = self.y + r.choice([1,-1])
# 判断鱼的移动是否超出了边界
if new_x < 0:
self.x = 0 - (new_x - 0) # 反方向
elif new_x > 10:
self.x = 10 - (new_x - 10)
else:
self.x = new_x
if new_y < 0:
self.y = 0 - (new_y - 0)
elif new_y > 10:
self.y = 10 - (new_y - 10)
else:
self.y = new_y
return (self.x, self.y)
turtle = Turtle()
fish = []
for i in range(10):
new_fish = Fish()
fish.append(new_fish)
while True:
if not len(fish):
print("鱼被吃完了,游戏结束")
break
if not turtle.power:
print("乌龟体力被耗尽了,游戏结束")
break
pos = turtle.move()
# 在迭代中做列表的删除元素是非常危险的,经常会出现一些意想不到的问题,
# 因为迭代器是直接引用列表元素的数据做的操作,
# 所以,我们这里把列表拷贝一份传给迭代器,然后再对列表做操作
for each_fish in fish[:]:
if each_fish.move() == pos:
turtle.eat()
fish.remove(each_fish) # 移除列表中元素
print("有一条鱼被吃掉了")有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了有一条鱼被吃掉了鱼被吃完了,游戏结束import math
class Point(object):
def __init__(self, x = 0, y = 0):
self.x = x
self.y = y
def get_x(self):
return self.x
def get_y(self):
return self.y
class Line(object):
def __init__(self, p1, p2):
self.x = p1.get_x() - p2.get_x()
self.y = p1.get_y() - p2.get_y()
self.len = math.sqrt(self.x*self.x + self.y*self.y)
def get_len(self):
return self.len
p1 = Point(2,3)
p2 = Point(5,7)
line = Line(p1, p2)
line.get_len()原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。