LLVM makes it easier to not only create new languages, but to enhance the development of existing ones. It provides tools for automating many of the most thankless parts of the task of language creation: creating a compiler, porting the outputted code to multiple platforms and architectures, generating architecture-specific optimizations such as vectorization, and writing code to handle common language metaphors like exceptions. Its liberal licensing means it can be freely reused as a software component or deployed as a service.
The roster of languages making use of LLVM has many familiar names. Apple’s Swift language uses LLVM as its compiler framework, and Rust uses LLVM as a core component of its tool chain. Also, many compilers have an LLVM edition, such as Clang, the C/C++ compiler (this the name, “C-lang”), itself a project closely allied with LLVM. Mono, the .NET implementation, has an option to compile to native code using an LLVM back end. And Kotlin, nominally a JVM language, is developing a version of the language called Kotlin Native that uses LLVM to compile to machine-native code.
At its heart, LLVM is a library for programmatically creating machine-native code. A developer uses the API to generate instructions in a format called an intermediate representation, or IR. LLVM can then compile the IR into a standalone binary or perform a JIT (just-in-time) compilation on the code to run in the context of another program, such as an interpreter or runtime for the language.
LLVM’s APIs provide primitives for developing many common structures and patterns found in programming languages. For example, almost every language has the concept of a function and of a global variable, and many have coroutines and C foreign-function interfaces. LLVM has functions and global variables as standard elements in its IR, and has metaphors for creating coroutines and interfacing with C libraries.
Instead of spending time and energy reinventing those particular wheels, you can just use LLVM’s implementations and focus on the parts of your language that need the attention.
https://www.infoworld.com/article/3247799/what-is-llvm-the-power-behind-swift-rust-clang-and-more.html#:~:text=LLVM%20defined%20At%20its%20heart%2C%20LLVM%20is%20a,a%20format%20called%20an%20intermediate%20representation%2C%20or%20IR.
~ clang -print-targets
Registered Targets:
aarch64 - AArch64 (little endian)
aarch64_32 - AArch64 (little endian ILP32)
aarch64_be - AArch64 (big endian)
arm - ARM
arm64 - ARM64 (little endian)
arm64_32 - ARM64 (little endian ILP32)
armeb - ARM (big endian)
thumb - Thumb
thumbeb - Thumb (big endian)
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
https://llvm.org/devmtg/2018-10/talk-abstracts.html
https://0xpat.github.io/Malware_development_part_6/
https://llvm.org/docs/tutorial/MyFirstLanguageFrontend/index.html
https://llvm.org/devmtg/2020-09/slides/A_Deep_Dive_into_Interprocedural_Optimization.pdf
https://www.llvm.org/docs/CompilerWriterInfo.html
https://stackoverflow.com/questions/15036909/clang-how-to-list-supported-target-architectures
https://cs.rochester.edu/u/ejohns48/secdev19/secdev20-llvm-tutorial-version4_copy.pdf
https://www.aosabook.org/en/llvm.html
坚持是我们应该做到,但未必都能做到的事情,有毅力持续,就能最终成功。