Python 客户端与 C 服务器之间的连接问题通常涉及到通信协议、数据格式、传输方式等方面。通常,Python 客户端和 C 服务器可以通过 套接字(socket) 来进行通信,这也是最常见的实现方式。
1、问题背景:
socket
模块,服务器代码使用了C语言的套接字编程。2、解决方案:
以下是服务器代码的改进版本,使用bind()
函数将服务器绑定到一个特定的端口,并使用listen()
函数监听传入的连接:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netinet/in.h>
#include <string.h>
#include <netdb.h>
#ifndef AF_INET
#define AF_INET 2
#endif
#ifndef SOCK_DGRAM
#define SOCK_DGRAM 2
#endif
#ifndef INADDR_ANY
#define INADDR_ANY 0
#endif
#ifndef IP_DONTFRAG
#define IP_DONTFRAG 67
#endif
#define BUFFER_SIZE 1024
#define ECHO_PORT_UDP 10000
#define ECHO_PORT_TCP 11000
int main(int argc, char *argv[]) {
int echo_socket = 0;
int echo_socket_child = 0; // for TCP
struct sockaddr_in server;
struct sockaddr_in client;
struct hostent *hostp; // client host info
struct sockaddr_in clientaddr; // client addr
char *hostaddrp; // dotted decimal host addr string
char buffer[BUFFER_SIZE];
unsigned int clientlen = 0;
unsigned int serverlen = 0;
int received = 0;
int port = 0;
char *endptr;
int optval = 1;
int msg_byte_size = 0;
// Parameters check
if (argc == 2) {
port = strtol(argv[1], &endptr, 0);
if ((*endptr) || ((port != ECHO_PORT_UDP) && (port != ECHO_PORT_TCP))) {
printf("EchoServer: Invalid port number.\n Use port %d for UDP, port %d for TCP.\n", ECHO_PORT_UDP, ECHO_PORT_TCP);
return -1;
}
else {
if (port == ECHO_PORT_UDP) {
printf("EchoServer: Running UDP on port %d.\n", port);
}
if (port == ECHO_PORT_TCP) {
printf("EchoServer: Running TCP on port %d.\n", port);
}
}
}
else {
printf("EchoServer: Invalid arguments.\n");
return -1;
}
// Opening UDP socket
if (port == ECHO_PORT_UDP) {
if ((echo_socket = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
printf("EchoServer: Failed opening socket");
return -1;
}
}
if (port == ECHO_PORT_TCP) {
if ((echo_socket = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("EchoServer: Failed opening socket");
return -1;
}
// setsockopt: Handy debugging trick that lets us rerun the server immediately after we kill it; otherwise we have to wait about 20 secs.
// Eliminates "ERROR on binding: Address already in use" error.
setsockopt(echo_socket, SOL_SOCKET, SO_REUSEADDR,(const void *)&optval , sizeof(int));
}
// Construct the server sockaddr_in structure
memset(&server, 0, sizeof(server)); /* Clear struct */
server.sin_family = AF_INET; /* Internet/IP */
server.sin_addr.s_addr = htonl(INADDR_ANY); /* Any IP address */
server.sin_port = htons(atol(argv[1])); /* server port */
// Bind the socket
serverlen = sizeof(server);
if (bind(echo_socket, (struct sockaddr *) &server, serverlen) < 0) {
printf("EchoServer: Failed binding socket");
return -1;
}
// Listen for connections for TCP
if (port == ECHO_PORT_TCP) {
if (listen(echo_socket, 5) < 0) {
printf("EchoServer: Failed listening for connections");
return -1;
}
}
// Wait for a datagram until cancelled
if (port == ECHO_PORT_UDP) {
while (1) {
/* Receive a message from the client */
clientlen = sizeof(client);
if ((received = recvfrom(echo_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr *)&client, &clientlen)) < 0) {
printf("EchoServer: Failed receiving datagram");
return -1;
}
printf("Client datagram received from: %s\n", inet_ntoa(client.sin_addr));
/* Send the message back to client */
if (sendto(echo_socket, buffer, received, 0, (struct sockaddr *) &client, sizeof(client)) != received) {
printf("Mismatch in number of echoed bytes");
return -1;
}
}
}
// Wait for a connection until cancelled
if (port == ECHO_PORT_TCP) {
while (1) {
echo_socket_child = accept(echo_socket, (struct sockaddr *) &client, &clientlen);
if (echo_socket_child < 0) {
printf("ERROR on accept");
break;
}
// gethostbyaddr: determine who sent the message
hostp = gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET);
if (hostp == NULL) {
printf("ERROR on gethostbyaddr");
break;
}
hostaddrp = inet_ntoa(clientaddr.sin_addr);
if (hostaddrp == NULL) {
printf("ERROR on inet_ntoa\n");
break;
}
printf("server established connection with %s \n", hostaddrp);
// read: read input string from the client
bzero(buffer, BUFFER_SIZE);
msg_byte_size = read(echo_socket_child, buffer, BUFFER_SIZE);
if (msg_byte_size < 0) {
printf("ERROR reading from socket");
break;
}
printf("server received %d bytes: %s", msg_byte_size, buffer);
// write: echo the input string back to the client
msg_byte_size = write(echo_socket_child, buffer, strlen(buffer));
if (msg_byte_size < 0) {
printf("ERROR writing to socket");
break;
}
} // endof while(1)
close(echo_socket_child);
return -1;
}
return 0;
}
另外,还要确保客户端和服务器使用相同的协议(TCP或UDP)进行通信。
Python 客户端与 C 服务器之间的连接问题可能会涉及多方面的因素。常见的解决方案包括:
通过以上方法,可以确保 Python 客户端和 C 服务器之间的连接能够正常稳定地进行。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。