该对象是在场景中,我想当我按下一个按钮,以改变其纹理实时。有可能吗?我试过了,但不起作用。
VirtualObjectsManager.shared.getVirtualObjectSelected()?.geometry?.materials.first?.diffuse.contents = UIColor.red
发布于 2018-04-17 14:58:53
假设这是您的对象:
let obj = SCNNode()
obj.name = "obj1" // set a name, so you can access your object node later
首先,设置对象材质的名称:
let material = SCNMaterial()
material.name = "BackgroundImage" // set a name for the material
material.diffuse.contents = UIImage(named: "texture1.jpg")
obj.geometry?.materials = [material]
然后,在您的按钮按下方法中,您需要对象的一个实例:
let node = sceneView.scene.rootNode.childNode(withName: "obj1", recursively: true)
然后你可以改变它的纹理:
let material = node.geometry?.material(named: "BackgroundImage")
material.diffuse.contents = UIImage(named: "texture2.jpg")
https://stackoverflow.com/questions/49856904
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