如何利用ALAssetsLibrary和ALAsset提取图像作为NSData?

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我希望使用ALAssetsLibrary和ALAsset直接以NSData对象的形式提取图像。

NSURL *referenceURL =newURL;
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library assetForURL:referenceURL resultBlock:^(ALAsset *asset)
{
     UIImage  *copyOfOriginalImage = [UIImage imageWithCGImage:[[asset defaultRepresentation] fullResolutionImage]];
}

现在我们把图像作为UIImage,但是我需要直接将图像作为NSData。

提问于
用户回答回答于
        ALAssetsLibrary *assetLibrary=[[ALAssetsLibrary alloc] init];
        [assetLibrary assetForURL:[[self.imagedata objectAtIndex:i] resultBlock:^(ALAsset *asset) 
        {
            ALAssetRepresentation *rep = [asset defaultRepresentation];
            Byte *buffer = (Byte*)malloc(rep.size);
            NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
            NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];//this is NSData may be what you want
            [data writeToFile:photoFile atomically:YES];//you can save image later
        } 
        failureBlock:^(NSError *err) {
            NSLog(@"Error: %@",[err localizedDescription]);
        }];
用户回答回答于

使用此代码:

+ (BOOL)exportDataToURL:(NSString *)filePath error:(NSError **)error andAsset:(ALAsset *)asset
{
    [[NSFileManager defaultManager] createFileAtPath:filePath contents:nil attributes:nil];
    NSFileHandle *handle = [NSFileHandle fileHandleForWritingAtPath:filePath];

    if (!handle)
        return NO;

    static const NSUInteger BufferSize = 1024 * 1024;

    ALAssetRepresentation *rep = [asset defaultRepresentation];
    uint8_t *buffer = calloc(BufferSize, sizeof(*buffer));
    NSUInteger offset = 0, bytesRead = 0;

    do {
        @try {
            bytesRead = [rep getBytes:buffer fromOffset:offset length:BufferSize error:error];
            [handle writeData:[NSData dataWithBytesNoCopy:buffer length:bytesRead freeWhenDone:NO]];
            offset += bytesRead;
        } @catch(NSException *exception) {
            free(buffer);

            return NO;
        }
    } while (bytesRead > 0);

    free(buffer);
    return YES;
}

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