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社区首页 >问答首页 >为什么valgrind说基本的SDL程序正在泄漏内存?

为什么valgrind说基本的SDL程序正在泄漏内存?
EN

Stack Overflow用户
提问于 2010-01-04 10:03:11
回答 3查看 13.6K关注 0票数 32

下面是SDL程序:

代码语言:javascript
复制
#include <SDL/SDL.h>

int main(int argc, char** argv){


  SDL_Init(SDL_INIT_VIDEO);
  SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE);
  SDL_Quit();
  return 0;

}

使用以下命令编译:

代码语言:javascript
复制
g++ -o test test.cpp -lSDL

下面是valgrind的输出:

代码语言:javascript
复制
christian@christian-laptop:~/cpp/tetris$ valgrind --leak-check=full ./test
==3271== Memcheck, a memory error detector
==3271== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al.
==3271== Using Valgrind-3.5.0-Debian and LibVEX; rerun with -h for copyright info
==3271== Command: ./test
==3271== 
==3271== 
==3271== HEAP SUMMARY:
==3271==     in use at exit: 91,097 bytes in 1,258 blocks
==3271==   total heap usage: 14,250 allocs, 12,992 frees, 2,615,177 bytes allocated
==3271== 
==3271== 10 bytes in 2 blocks are definitely lost in loss record 8 of 134
==3271==    at 0x4024C1C: malloc (vg_replace_malloc.c:195)
==3271==    by 0x4946F04: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4945DA1: _XimEncodeLocalICAttr (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4947195: _XimSetICValueData (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x493FDF1: _XimLocalCreateIC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4922478: XCreateIC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x407AA64: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x407BCBB: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x4069C2A: SDL_VideoInit (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x403F9D3: SDL_InitSubSystem (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x403FA36: SDL_Init (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x8048658: main (in /home/christian/cpp/tetris/test)
==3271== 
==3271== 12 bytes in 1 blocks are definitely lost in loss record 12 of 134
==3271==    at 0x4024C1C: malloc (vg_replace_malloc.c:195)
==3271==    by 0x4A3DA8D: ???
==3271==    by 0x4A3D48C: ???
==3271==    by 0x4A3D5A4: ???
==3271==    by 0x4A3DD26: ???
==3271==    by 0x4A38BC5: ???
==3271==    by 0x4A38FCD: ???
==3271==    by 0x40717DD: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x407BDCA: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x4069C2A: SDL_VideoInit (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x403F9D3: SDL_InitSubSystem (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x403FA36: SDL_Init (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271== 
==3271== 112 (8 direct, 104 indirect) bytes in 1 blocks are definitely lost in loss record 102 of 134
==3271==    at 0x4024D12: realloc (vg_replace_malloc.c:476)
==3271==    by 0x492847E: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x492976D: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x492AA41: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x492B1A4: _XlcCreateLC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x494B4FA: _XlcDefaultLoader (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4933153: _XOpenLC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x49332C2: _XlcCurrentLC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4933761: XSetLocaleModifiers (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x407161D: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x407AD8F: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271==    by 0x407BCBB: ??? (in /usr/lib/libSDL-1.2.so.0.11.2)
==3271== 
==3271== 112 (8 direct, 104 indirect) bytes in 1 blocks are definitely lost in loss record 103 of 134
==3271==    at 0x4024D12: realloc (vg_replace_malloc.c:476)
==3271==    by 0x492847E: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x492976D: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x492AA41: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x492B1A4: _XlcCreateLC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x494B4FA: _XlcDefaultLoader (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4933153: _XOpenLC (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x493327D: _XrmInitParseInfo (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x4918F20: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x491AF37: XrmGetStringDatabase (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x48F8459: ??? (in /usr/lib/libX11.so.6.2.0)
==3271==    by 0x48F864E: XGetDefault (in /usr/lib/libX11.so.6.2.0)
==3271== 
==3271== LEAK SUMMARY:
==3271==    definitely lost: 38 bytes in 5 blocks
==3271==    indirectly lost: 208 bytes in 8 blocks
==3271==      possibly lost: 0 bytes in 0 blocks
==3271==    still reachable: 90,851 bytes in 1,245 blocks
==3271==         suppressed: 0 bytes in 0 blocks
==3271== Reachable blocks (those to which a pointer was found) are not shown.
==3271== To see them, rerun with: --leak-check=full --show-reachable=yes
==3271== 
==3271== For counts of detected and suppressed errors, rerun with: -v
==3271== ERROR SUMMARY: 4 errors from 4 contexts (suppressed: 93 from 14)

为什么这个基本的SDL程序会泄漏内存?

EN

回答 3

Stack Overflow用户

发布于 2019-10-14 02:59:00

这对于图形API库(OpenGL、Vulkan等)和窗口API (X11、SDL等)来说是正常的。最好的选择是使用valgrind抑制文件来忽略这些错误。

下面是如何在Linux、SDL和OpenGL上实现这一点:

假设您正在调试的程序名为' prog.out‘(请记住将prog.out替换为您程序的实际名称),

您可以像这样导出抑制信息:

代码语言:javascript
复制
valgrind --leak-check=full --show-reachable=yes --show-leak-kinds=all --error-limit=no --gen-suppressions=all --log-file=supdata.log ./prog.out

您现在可以使用脚本或手动从'supdata.log‘中提取抑制信息。您可以使用通配符('*','...')以使抑制更加通用(从而不必在每次更新代码时都更新抑制文件)。

在那之后,无论何时你调试你的程序,你都会从现在开始包含抑制文件。例如,我在'linux_sdl_gl.sup‘下面制作了抑制文件。当我在Linux上使用SDL和OpenGL进行开发时,它工作得很好。它忽略了所有的OpenGL,SDL和X11内置的错误,这样我就可以很容易地找到我创建的错误。你可以在你的开发中随意使用它。

当我调试代码时,我使用下面的valgrind调用。这使我能够找到我的抑制文件可能遗漏的任何新的系统错误。

代码语言:javascript
复制
valgrind --gen-suppressions=all --suppressions=./linux_sdl_gl.sup --leak-check=full --show-leak-kinds=all ./prog.out

文件: linux_sdl_gl.sup

代码语言:javascript
复制
# Copyright (c) <'2019'> <'Alrick Grandison'>

# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.

# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:

# 1. The origin of this software must not be misrepresented; you must not
#    claim that you wrote the original software. If you use this software
#    in a product, an acknowledgment in the product documentation would be
#    appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
#    misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.

{
   opengl_memcpy_addr8
   Memcheck:Addr8
   fun:memcpy@GLIBC*
   obj:/usr/lib/x86_64-linux-gnu/dri/*_dri.so
   ...
}

{
   opengl_memcpy_addr1
   Memcheck:Addr1
   fun:memcpy@GLIBC*
   obj:/usr/lib/x86_64-linux-gnu/dri/*_dri.so
   ...
}

{
   opengl_memset_addr8
   Memcheck:Addr8
   fun:memset
   obj:/usr/lib/x86_64-linux-gnu/dri/*_dri.so
   ...
}

{
   sdl_leak_reachable
   Memcheck:Leak
   match-leak-kinds: reachable
   ...
   fun:SDL_Init_REAL
   ...
}

{
   x11_leak_reachable
   Memcheck:Leak
   match-leak-kinds: reachable
   ...
   obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
   ...
}

{
   sdl_leak_indirect
   Memcheck:Leak
   match-leak-kinds: indirect
   ...
   fun:SDL_Init_REAL
   ...
}

{
  sdl_leak_definite
   Memcheck:Leak
   match-leak-kinds: definite
   ...
   fun:SDL_Init_REAL
   ...
}

# OpenGL Calls DL under the Hood - Taken straight out of Valgrind --gen-suppressions
# Could overlap with non-graphics DL api calls
# But, If you are not using DL directly, then don't worry about this
{
   dl_leak_reachable
   Memcheck:Leak
   match-leak-kinds: reachable
   ...
   fun:dlopen@@GLIBC*
   ...
}

# Same as above but more generic
# Could overlap with non-graphics DL api calls
# But, If you are not using DL directly, then don't worry about this
{
   dl_leak_reachable
   Memcheck:Leak
   match-leak-kinds: reachable
   ...
   fun:_dl_*
   ...
}

{
   x11_leak_indirect
   Memcheck:Leak
   match-leak-kinds: indirect
   ...
   obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
   ...
}

{
   x11_leak_definite
   Memcheck:Leak
   match-leak-kinds: definite
   ...
   obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
   ...
}

{
   x11_leak_possible
   Memcheck:Leak
   match-leak-kinds: possible
   ...
   obj:/usr/lib/x86_64-linux-gnu/libX11.so.*
   ...
}

{
   opengl_leak_reachable
   Memcheck:Leak
   match-leak-kinds: reachable
   ...
   obj:/usr/lib/x86_64-linux-gnu/libGLX.so.*
   ...
}

github:valgrind supression code

票数 7
EN

Stack Overflow用户

发布于 2015-01-11 03:44:02

在调用SDL_Quit()之前,您加载的每个SDL_Surface都应该被释放。

为此,只需使用SDL_FreeSurface(surfaceName)释放您在内存上分配的表面。

票数 1
EN

Stack Overflow用户

发布于 2010-01-04 10:57:32

单例几乎总是标准实现的“漏洞”。不过,这通常是可以的,因为通常情况下,您不会想要卸载执行打印到控制台之类的操作的能力。

票数 -8
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/1997171

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