我自己从互联网上找到的WH_KEYBOARD_LL助手类中找到的代码拼接在一起:
将以下代码放入一些utils库中,让它成为YourUtils.cs
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Windows.Input;
namespace MYCOMPANYHERE.WPF.KeyboardHelper
{
public class KeyboardListener : IDisposable
{
private static IntPtr hookId = IntPtr.Zero;
[MethodImpl(MethodImplOptions.NoInlining)]
private IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
try
{
return HookCallbackInner(nCode, wParam, lParam);
}
catch
{
Console.WriteLine("There was some error somewhere...");
}
return InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam);
}
private IntPtr HookCallbackInner(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0)
{
if (wParam == (IntPtr)InterceptKeys.WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
if (KeyDown != null)
KeyDown(this, new RawKeyEventArgs(vkCode, false));
}
else if (wParam == (IntPtr)InterceptKeys.WM_KEYUP)
{
int vkCode = Marshal.ReadInt32(lParam);
if (KeyUp != null)
KeyUp(this, new RawKeyEventArgs(vkCode, false));
}
}
return InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam);
}
public event RawKeyEventHandler KeyDown;
public event RawKeyEventHandler KeyUp;
public KeyboardListener()
{
hookId = InterceptKeys.SetHook((InterceptKeys.LowLevelKeyboardProc)HookCallback);
}
~KeyboardListener()
{
Dispose();
}
#region IDisposable Members
public void Dispose()
{
InterceptKeys.UnhookWindowsHookEx(hookId);
}
#endregion
}
internal static class InterceptKeys
{
public delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
public static int WH_KEYBOARD_LL = 13;
public static int WM_KEYDOWN = 0x0100;
public static int WM_KEYUP = 0x0101;
public static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
}
public class RawKeyEventArgs : EventArgs
{
public int VKCode;
public Key Key;
public bool IsSysKey;
public RawKeyEventArgs(int VKCode, bool isSysKey)
{
this.VKCode = VKCode;
this.IsSysKey = isSysKey;
this.Key = System.Windows.Input.KeyInterop.KeyFromVirtualKey(VKCode);
}
}
public delegate void RawKeyEventHandler(object sender, RawKeyEventArgs args);
}我的用法如下:
App.xaml
<Application ...
Startup="Application_Startup"
Exit="Application_Exit">
...App.xaml.cs
public partial class App : Application
{
KeyboardListener KListener = new KeyboardListener();
private void Application_Startup(object sender, StartupEventArgs e)
{
KListener.KeyDown += new RawKeyEventHandler(KListener_KeyDown);
}
void KListener_KeyDown(object sender, RawKeyEventArgs args)
{
Console.WriteLine(args.Key.ToString());
// I tried writing the data in file here also, to make sure the problem is not in Console.WriteLine
}
private void Application_Exit(object sender, ExitEventArgs e)
{
KListener.Dispose();
}
}问题是,它停止工作后,按键一段时间。没有引发任何错误,我只是在一段时间后没有得到任何输出。当它停止工作时,我找不到一个可靠的模式。
重现这个问题很简单,像个疯狂的人一样敲击一些键,通常是在窗外。
我怀疑背后有一些邪恶的线程问题,谁知道如何让它继续工作?
我已经尝试过了:
return HookCallbackInner(nCode, wParam, lParam);,尝试将睡眠时间设置为5000毫秒(等)。异步调用并没有让它更好地工作,它似乎总是在用户按下单个字母一段时间后停止。
发布于 2009-10-30 18:02:43
您在SetHook方法调用中以内联方式创建回调委托。该委托最终将被垃圾回收,因为您没有在任何地方保留对它的引用。一旦委托被垃圾回收,你将不会得到更多的回调。
为了防止这种情况,只要钩子存在(直到您调用UnhookWindowsHookEx),您就需要保持对委托的引用是活动的。
发布于 2009-10-29 03:07:05
IIRC,当使用全局钩子时,如果您的DLL没有足够快地从回调中返回,您将被从回调链中删除。
所以,如果你说它工作了一段时间,但如果你输入太快,它就会停止工作,我可能建议只将密钥存储在内存中的某个点,并在以后转储密钥。例如,您可能会检查一些键盘记录器的源代码,因为它们使用相同的技术。
虽然这可能不能直接解决你的问题,但它至少应该排除一种可能性。
您是否考虑过使用GetAsyncKeyState而不是全局钩子来记录击键?对于您的应用程序来说,这可能就足够了,有许多完全实现的示例,而且个人实现起来更容易。
发布于 2012-05-30 14:52:21
获胜者是:Capture Keyboard Input in WPF,它建议这样做:
TextCompositionManager.AddTextInputHandler(this,
new TextCompositionEventHandler(OnTextComposition));然后,...and只需使用事件处理程序参数的Text属性:
private void OnTextComposition(object sender, TextCompositionEventArgs e)
{
string key = e.Text;
...
}https://stackoverflow.com/questions/1639331
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