我写了这段代码来创建CAKeyframeAnimation,但是结果一点也没有跳动
-(CAKeyframeAnimation *)keyframeBounceAnimationFrom:(NSValue *)from
                                                    to:(NSValue *)to
                                         forKeypath:(NSString *)keyPath
                                       withDuration:(CFTimeInterval)duration
{
    CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:keyPath];
    NSMutableArray * valuesArray = [NSMutableArray array];
    NSMutableArray * timeKeyArray = [NSMutableArray array];
    [self createBounceFrom:from to:to Values:valuesArray keyTimes:timeKeyArray];
    [animation setValues:valuesArray];
    [animation setKeyTimes:timeKeyArray];
    animation.duration = duration;
    return animation;
}
-(void)createBounceFrom:(NSValue *)from to:(NSValue *)to Values:(NSMutableArray *)values keyTimes:(NSMutableArray *)keyTimes
{
    CGPoint toPoint= [to CGPointValue];
    CGFloat offset = 60;
    CGFloat duration = 1.0f;
    NSUInteger numberOfOscillations= 4;
    [values addObject:from];
    [keyTimes addObject:[NSNumber numberWithFloat:0.0f]];
    //============
    //ideally bouncing will depend from starting position to end poisiton as simulating real Dumping Oscillations
    //============
    for (NSUInteger index= 0; index <numberOfOscillations ; index++)
    {
        CGPoint viaPoint = CGPointMake(toPoint.x,  toPoint.y + offset);
        NSValue * via = [NSValue valueWithCGPoint:viaPoint];
        [values addObject:via];
        //add time consumed for each oscillation
        [keyTimes addObject:[NSNumber numberWithFloat:duration]];
       // duration = duration - 0.1;
        offset = - offset ;
    }
    [values addObject:to];
    [keyTimes addObject:[NSNumber numberWithFloat:0.6]];
}发布于 2013-04-06 22:07:58
这里有一个很好的链接,里面有一些如何使用它的例子:
(经过进一步的研究,我发现了这个:http://www.cocoanetics.com/2012/06/lets-bounce/,我认为它有更好的反弹效果,但也更先进。所以我不会把代码放在这里)
http://www.touchwonders.com/some-techniques-for-bouncing-animations-in-ios/
使用CAKeyframeAnimation的示例是:(取自链接)
-(void)animateGreenBall
{
    NSValue *from = @(greenBall.layer.position.y);
    CGFloat bounceDistance = 20.0;
    CGFloat direction = (greenUp? 1 : -1);
    NSValue *via = @((greenUp ? HEIGHT_DOWN : HEIGHT_UP) + direction*bounceDistance);
    NSValue *to = greenUp ? @(HEIGHT_DOWN) : @(HEIGHT_UP);
    NSString *keyPath = @"position.y";
    CAKeyframeAnimation *animation = [self keyframeBounceAnimationFrom:from
                                                                   via:via
                                                                    to:to
                                                            forKeyPath:keyPath
                                                          withDuration:.6];
    [greenBall.layer addAnimation:animation forKey:@"bounce"];
    [greenBall.layer setValue:to forKeyPath:keypath];
    greenUp = !greenUp;
}
-(CAKeyframeAnimation *)keyframeBounceAnimationFrom:(NSValue *)from 
                                                via:(NSValue *)via 
                                                 to:(NSValue *)to 
                                         forKeyPath:(NSString *)keyPath 
                                       withDuration:(CFTimeInterval)duration
{
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:keyPath];
    [animation setValues:@[from, via, to, nil]];
    [animation setKeyTimes:@[@(0), @(.7), @(1), nil]];
    animation.duration = duration;
    return animation;
}https://stackoverflow.com/questions/14445229
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